Gaming Guide

Silent Hill: Townfall — Every Act 4 Collectible in Clara Woods

Every document, clue, postcard, CRTV signal and locker code in Part 4: Clara Woods.

Every document, clue, postcard, CRTV signal and locker code in Part 4: Clara Woods.

Image: Screen Burn

Part 4 of Silent Hill: Townfall drops Simon on a foggy pier outside St. Amelia and ends with a printed security badge inside CEG Headquarters. Everything in between sits behind keypads, barcode scanners and a tape player that rearranges a house. There is no chapter select, so anything skipped in Clara Woods is gone for that playthrough.

Quick answer: Act 4 covers Chapters 9–11, from the Clara Woods pier to CEG Headquarters. Ten locks gate its collectibles, and their codes are 772, 184, 956, 575, 129, 490, 736, 971, 4895 and 486.


Every Act 4 code and locker PIN

LockCodeContents
Lost and Found locker, CEG Lockers office772South Brae House Key
Locker 75184Flare Gun, flare rounds
File box, 5 South Brae office956Barcode (South Brae) – Locker 17
Locker 17575Boltcutters, Mechanical Part, pistol rounds
File box, 5 Upper Brae office129Barcode (Upper Brae) – Locker 94
Locker 94490Mechanical Part (stem)
Safe box, 6 North Brae736Barcode (North Brae) – Locker 204
Locker 204971Mechanical Part (cog)
Security office door, CEG HQ4895Access to Security
Box #36, CEG HQ auditorium486Employee File Cover Note (Richard’s ID)

Only two of those numbers are handed to you outright. The rest come from a printed schematic, a cassette puzzle, a poem and two halves of a torn code grid, all covered below.


The pier, the garden shed and the Locals store

Walk up the pier and turn left before the game pushes you onward. The Harbour Notice document is pinned to the railing beside the deep water warning sign, next to the boat ramp.

Further along the street of bodies, some corpses will lunge and force a QTE. At the fork, ignore the left turn that progresses the chapter and head right toward the dead end. An alley between two buildings leads through a pair of gates into a back garden, and Strange Postcard 10 sits on a metal shelf inside the shed.

Back at the fork, take the left road to the estate entrance and peel the Clara Woods Estate Map off the CEG information board.

Clara Woods Estate Map01:11Clara Woods Estate Map
The Clara Woods Estate Map, taken from the sign at the estate entrance. Shown at 01:11 in PowerPyx’s video. Image: Screen Burn

Before entering the estate, clear out the Locals store across the way. The Store Staff Notice is on the counter by the cash register, with a box of three pistol rounds behind the desk, alcohol and two gauze in the main room, and a plank through the emergency exit at the back.

Document: Store Staff Notice01:25Document: Store Staff Notice
The Store Staff Notice on the counter inside the Locals store. Shown at 01:25 in PowerPyx’s video. Image: Screen Burn

A radio on a table in the middle of the store gives you CRTV channel 61. Hold the device steady with the right stick until the colours stop drifting, then align the RGB bars with the D-pad until the calibration finishes.


Estate ground level: phone numbers, lock box keys and postcards

Chapter 10 starts in a phone box after Richard’s call. Inspect the poster on the right wall to add 946 – WHO Dial Back Service, dial it, and the automated reply hands over 496 0112 – Unknown. Call that second number from the same booth to register it and hear the recorded message.

The Post Service store on Atlas Way holds a Lock Box Key in the cash register at the front counter. Two more turn up nearby, one outside the Post Service fire exit by the metal dumpster and one on the washing machines in the small laundry room behind Atlas Computers.

Key Item: Lockbox Key03:02Key Item: Lockbox Key
The Lock Box Key in the Post Service cash register drawer. Shown at 03:02 in PowerPyx’s video. Image: Screen Burn

Those keys open the blue cash boxes scattered around the estate. One sits on the kitchen counter of Flat 1A and counts as a resource container, yielding an Empty IV Bag and pistol rounds; another sits on the office desk in CEG Lockers.

Key Item: Lock Box Key03:36Key Item: Lock Box Key
A second Lock Box Key pickup; the keys open the blue cash boxes around the estate. Shown at 03:36 in Game Guides Channel’s video. Image: Screen Burn

House No. 1 is open on the ground floor. Flat 1A holds the Atlas Square Apartment Note near the TV plus the lock box in the kitchen, and Flat 1B upstairs hides Strange Postcard 11 in a bedroom dresser drawer. Shoot or smash the storefront window opposite Atlas Computers and take Strange Postcard 12 from the round table inside.

Two more signals live down here. Interacting with the pipe structure at the Strange Gate at the end of Atlas Way opens up channel 62, and pushing into the building left of CEG Staff Parking on the map opens up channel 67.

Atlas Computers contains a locked floppy disk case you cannot open yet. Note the building and come back once you have the Disk Case Key from 5 South Brae.


CEG Lockers: code 772 and the Flare Gun

Head north on Prosperity Way, cut through CEG Staff Parking and out to the small play park; the automatic doors ahead lead into CEG Lockers. The front desk computer holds two clues, the Lost and Found note with code 772 and the CEG Employee Locker List tying Locker 17 to 5 South Brae, Locker 204 to 6 North Brae and Locker 94 to 5 Upper Brae.

A loose barcode for Locker 75 sits on the counter by the ORBAUM scanner. Scan it to reveal PIN 184, then open Locker 75 in the locker room for the Flare Gun and flare cartridges. Flare rounds are scarce, so hold them for later encounters.

In the back office, enter 772 on the Lost and Found locker to collect the South Brae House Key. The same room has the CEG Lockers Managers Note in the top desk drawer, a save phone, a medical kit and the locked cash box.

Key Item: South Brae House Key06:43Key Item: South Brae House Key
Code 772 opens the Lost and Found locker and gives up the South Brae House Key. Shown at 06:43 in Game Guides Channel’s video. Image: Screen Burn

The barcode slips themselves show the number 496 0993 – CEG Lockers in the corner. Dial it from the office desk phone to register the third phone number of the part. Two CRTV signals also sit in this building, channel 59 in the locker room and channel 65 inside open Locker 93.


5 South Brae: the Disk Case Key and the printed schematic

Use the statue in Atlas Square as your starting point, then follow the stairs toward the estate entrance to arrive at 5 South Brae. In the living room, the radio beside the TV unlocks channel 59. The kitchen container has one flare round and two pistol rounds, while the small bedroom contains the Gaming Magazine, which directs you to Atlas Computers for disk repairs. Find the Disk Case Key on the master bedroom nightstand.

Key Item: Disk Case Key10:08Key Item: Disk Case Key
The Disk Case Key waits in the upstairs bedside nightstand at 5 South Brae. Shown at 10:08 in Game Guides Channel’s video. Image: Screen Burn
Use the Disk Case Key on the floppy disk case in the 5 South Brae office to get the Grouped Floppy Disks, a set of three.
Walk to Atlas Computers and unlock the disk case in the back office with the same key to collect the Fix-A-Disk software, then return to the house.
Feed the disks into the external drive beside the PC in order. One of the three is corrupted and throws an error, so load Fix-A-Disk, run the repair on that volume, then insert the disks again in sequence when prompted.
Switch on the printer, open MANUAL.EML on the terminal and print it. The Reciprocating Compressor document comes out with Part ID: 956 highlighted.
Enter 956 on the locked file box in the same office to take the Locker 17 barcode, then scan it at CEG Lockers for PIN 575. Locker 17 contains the Boltcutters, a Mechanical Part and three pistol rounds.

5 Upper Brae: the tape player puzzle and code 129

The Boltcutters cut the gate at the top of the stairwell north of CEG Lockers, which opens the route to the Braes. On the way, sweep east along the street marked Upper Brae on the map for Strange Postcard 13 on the ground in the courtyard area, and grab the Condolence Card outside No. 9.

Inside 5 Upper Brae, the upstairs office has a transcription player and a locked file box needing three digits. Three notes matter here. The Code Today has its number blurred out, The Code Before reads 192, and The Code After, found on a floor cushion in an upstairs bedroom, reads 125.

Each cassette rewrites the state of the house when played in the transcription player:

  • Selecting Tape: Today (blue) restores the house’s baseline condition.
  • Tape: Yesterday (green) shifts it to the normal past state, found in the children’s bedroom lockbox.
  • Tape: Tomorrow (yellow) triggers the red-lit emergency state.
  • Tape: Do Not Play sits in a small case on the kitchen counter.

Start in Tomorrow and pick up the Back Door Key from the kitchen counter while the house is red. Change to Yesterday, use the key on the rear door, and take Strange Postcard 14 from the back room. Return to Tomorrow, go through the back door, handle the creature outside, and remove the Ammonite Disk from the table.

Play Today to normalise the house, then load the Ammonite Disk into the study computer to display the Current Count number grid. Read across it with 192 and 125 as anchors and the missing middle value is 129. That opens the file box for the Locker 94 barcode, which scans to PIN 490. Before leaving, tune channel 29 in the upstairs hallway.


6 North Brae and the mechanical device

At 6 North Brae, the Lamenting Poem clue sits on a wooden chair in an upstairs bedroom. Its wording resolves to 736, the code for the house safe box holding the Locker 204 barcode. Scanned at CEG Lockers, that barcode returns PIN 971.

Locker 17 supplies the first Mechanical Part, Locker 204 the cog-shaped piece and Locker 94 the cylindrical stem. Combine all three in the inventory to build the Constructed Mechanical Device, which is the key for the Strange Gate at the end of Atlas Way leading to CEG Headquarters.

Clear every pickup in the estate before using the gate. The braes, the lockers and the shops are not accessible once the part moves on.


CEG Headquarters: Grid of Codes and the Level 10 access card

The reception desk holds the CEG HQ – Ground Floor Map, with the Inquiry Preparation Notice on the counter beside the fax machine. The ground floor conference auditorium has the Box IDs and Names list on the podium, and the radio receiver on the Security office desk carries channel 61.

Search the wastebasket in the ground floor Maintenance office for the first torn half of the Grid of Codes. It carries the keypad code 4895.
Enter 4895 on the Security office door, then pull the second torn half from the wastebasket inside. Combine the two pieces in the inventory to form the Complete Grid of Codes.
Read the two emails on the Security office computer, Out of Hours Access and Urgent Message, to log both documents.
Use the Box IDs list to identify Richard’s box as #36, then read its grid coordinate to obtain code 486. In the auditorium, open box 36 and retrieve the Employee File Cover Note, which displays Richard’s ID, 00007820518.
Enter that ID into the staff database computer in Security, choose GENERATE ACCESS CARD and confirm the print prompt.

You know it worked when the card writer beside the terminal spits out the Printed Access Card with Level 10 Clearance. Picking it up is the last collectible of the part, and the objective updates to taking the lift up to Floor 10.


Act 4 documents and clues checklist

#NameLocation
41Harbour NoticePier railing by the danger sign
42Store Staff NoticeLocals store counter
43Atlas Square Apartment NoteFlat 1A, ground floor
44–45Lost and Found; CEG Employee Locker ListCEG Lockers front desk PC
46CEG Lockers Managers NoteBack office desk drawer
47Gaming MagazineSmall bedroom, 5 South Brae
48Reciprocating CompressorPrinted at 5 South Brae
49Lamenting PoemUpstairs bedroom, 6 North Brae
The Code Today; Before; AfterOffice, dining table and bedroom, 5 Upper Brae
52Current CountAmmonite Disk on the study PC
53Inquiry Preparation NoticeCEG reception, by the fax machine
54Box IDs and NamesAuditorium podium
55–57Grid of Codes (both halves, combined)Maintenance and Security wastebaskets
58–59Out of Hours Access; Urgent MessageSecurity office computer
60Employee File Cover NoteBox #36, auditorium

CRTV signals in Act 4

ChannelWhere to tune it
61Radio on the table inside the Locals store
62Strange Gate pipe structure, Atlas Way
67Corridor left of CEG Staff Parking
59Living room radio, 5 South Brae
59CEG Lockers locker room
29Upstairs hallway, 5 Upper Brae
65Inside open Locker 93
61Security office desk, CEG HQ

Strange Postcards and phone numbers

  • Postcard 10 — shed shelf in the back garden off the street of bodies.
  • Postcard 11 — bedroom dresser drawer, Flat 1B.
  • Postcard 12 — table inside the broken storefront opposite Atlas Computers.
  • Postcard 13 — upper level, east along Upper Brae.
  • Postcard 14 — back room at 5 Upper Brae, reached through the unlocked rear door.
  • Phone numbers — 946, 496 0112 and 496 0993, all dialled from a phone to count.

Strange Postcards do not reappear on a New Game Plus run, so the five here are effectively single-shot. Documents and clues feed the Discoveries statistic that steers which ending Simon and Zoe reach, which makes the printed schematic, the tape notes and the Security emails worth reading rather than sprinting past.