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Silent Hill: Townfall — Every Chapter 3 Collectible Location

Every Discovery, door code and puzzle solution across Zoe's house and the St. Amelia Medical Centre, from vitals to the transfusion vault.

Every Discovery, door code and puzzle solution across Zoe’s house and the St. Amelia Medical Centre, from vitals to the transfusion vault.

Collection in Silent Hill: Townfall punishes backtracking. Chapter 3 seals the instant you grab Zoe’s Lanyard, and Part 3: The Patient locks each Medical Centre floor behind you before the Otherworld erases the ordinary building entirely. Everything below is missable on a given save, so sweep as you go.

Quick answer: Chapter 3 holds Discoveries 5–12; Part 3 covers Chapters 7–8. Clear every floor before the shift, use door codes 7103 and 2605, dial 5353, and pick up the Medical Wristband for the final vault.


Chapter 3 collectibles in the town square and Zoe’s house

In Chapter 3, St. Amelia becomes accessible on the route between the town square and the computer in Zoe’s living room. There are eight Discoveries here: five count as Documents, and three count as Clues. Because Clues are left out of the Document total, it can seem like you read an email that you actually missed.

#NameTypeLocation
5/85Vigil and Protest FlyerDocumentBench on the column’s west side
6/85Hand Delivered LetterDocumentLiving room coffee table, Zoe’s house
7/85Organ Transplant CardClueUpstairs bathroom floor
8/85Power Card Credit GuideClueCrawlspace under the stairs
9/85Newsagents NoteDocumentCounter by the till, Peters Newsagents
10/85Email: Your LetterDocumentLiving room computer
11/85Email: FW: For Attending SURG04GE_+ONClueLiving room computer
12/85Email: Please report inDocumentLiving room computer

The three inbox emails only appear once power is restored. Grab the Flashlight (No Batteries) from the kitchen drawer beside the organ transport container, take the AA Batteries from the back bedroom nightstand, then combine them. Lift the Prepaid Power Card (£5) from the open register in Peters Newsagents, slot it into the meter under the stairs, press A until Card Credit shows, press B to transfer, and throw the main switch.

Three extra pickups do not count toward the 85 but are worth logging: CRTV Signal 3/18 on channel 45 in the town square, the Haldane Hotel phone number (5/13) at 496 02444 on West Shore Road, and Strange Postcard 1/15 on the shop counter nearby.

LockSolution
Organ transport cooler (kitchen)Left 956, right 133
Bedroom calendar doorRotate rings to 18 January 1996

The bedroom calendar door hides Zoe’s Lanyard, and collecting it ends the chapter on the spot with no way back. Before you take it, confirm the menu reads 12 of 85 Discoveries, 3 of 18 CRTV signals, 5 of 13 phone numbers and 1 Strange Postcard.


Part 3: The Patient — how collection works in the Medical Centre

Part 3 takes place across Chapters 7 and 8, in the St. Amelia Medical Centre and its Otherworld version. The hospital is arranged vertically, and you cannot revisit a lower level without reloading, so search each floor thoroughly before going up. The Chapter 8 shift permanently removes the regular hospital; some Otherworld rooms contain documents that were absent from the original building.

St. Amelia Medical Center Map00:05St. Amelia Medical Center Map
The St. Amelia Medical Centre map marks patient rooms across both floors and clears each medicine cabinet from the display once emptied. Shown at 00:05 in Skryux’s video. Image: Screen Burn

Begin by taking the St. Amelia Medical Centre map off the tiled wall beside the whiteboard. A First Aid Kit is by the sink. In the corner, the PC has the Medication Dosage Table, Session History and X-Ray Dosage Table you’ll need later in the chapter.

St. Amelia Medical Center Map00:10St. Amelia Medical Center Map
Picking the map off the Surgery wall adds it to your inventory before the ward sweep begins. Shown at 00:10 in PowerPyx’s video. Image: Screen Burn

Chapter 7: stabilising the patient in Surgery

Report the patient’s vitals to Dr. Glenn

Speak with Dr. Glenn through the wall intercom, then check the bedside monitors. Some displays are faulty, and selecting the wrong one injures the patient. Report a blood pressure of 70/40, a pulse of 162, and SpO2 of 80%. The pulse is just outside the interval suggested by the PC, but use the value displayed on the monitor.

X-ray room code 7103 and machine settings

Dr. Glenn pages the X-ray room code, 7103. Enter it on the keypad beside the operating room to open the adjoining door.
Switch on the control-room PC, then use the sticks to adjust the position and zoom until each white square overlays a hollow one and the heading reads “Patient Skull – Aligned.” Choose Skull on the Zeimann console and start the exposure.
Reposition the camera for the chest scan, aiming lower than you may expect and centring it on the section where the wires enter. Select Chest on the console, then trigger the exposure.
Puzzle #1202:16Puzzle #12
The chest exposure needs Chest, kV 7, mA 3 and Time 1.2 before you press the alignment button. Shown at 02:16 in PowerPyx’s video. Image: Screen Burn
SitekVmATime (s)
Skull371
Chest731.2
Take the two films from the printer and mount them on the large lightboard next to the intercom. The imaging stage is complete when Zoe identifies the skull fracture, collapsed left lung and foreign object.
X-Ray Patient Chest06:43X-Ray Patient Chest
When the console's X-RAY button lights up, the chest capture is armed and ready to expose the film. Shown at 06:43 in WoW Quests’s video. Image: Screen Burn

Medications, Records Room code 2605 and infusion rates

Three drugs are spread across two wards and marked on your map. The Records Room code, 2605, is pinned to the noticeboard in the office at the north end of the Chapman Ward first floor. The whiteboard lists the patient at 88 kg, which puts you in the 80–90 kg column of the Medication Dosage Table.

St. Amelia Medical Center Map00:08St. Amelia Medical Center Map
Use the map to route between the pharmacy, Bay 6 and the Records Room while gathering the three syringes. Shown at 00:08 in WoW Quests’s video. Image: Screen Burn
MedicationDoseLocationRate
Tensobromide11 mgPharmacy Store, ground floor8
Dextracyclate2.5 mgBay 6 IV stand, Chapman Ward first floor15
Hydroxalene3 mgRecords Room cabinet (code 2605)7

Back in Surgery, insert each syringe into a pump. The pump number is irrelevant — only the rate matters. Select Set Rate, enter the value, confirm until “rate entered” appears, then choose Ready Pump. Once all three pumps read Ready on the bedside controller, press the green Start/Stop switch. Settling vitals confirm the doses were accepted.

A save phone sits at reception between the Pharmacy Store and the elevator you need next.

Extension 5353 and the intubation kit

After the patient stabilises, dial 5353 on the reception desk phone to reach Hospital Storage. Take the unmarked elevator down to basement level B. The Equipment Cleanup Notice rests on a hallway gurney, and the Medical Intubation Kit is on a shelf behind a gap in the storage racks.

Return to Surgery and perform the intubation, adjusting the target circle until it turns red and shakes, then holding position to advance the tube. The cutscene that follows reveals the patient is Simon, and control switches to him for Chapter 8.


Chapter 7 documents, postcards and equipment

Sweep the wards for paperwork while the ordinary hospital is still open. The pager code 7103 also reopens the surgery door later, and the Plank you pick up in the corridor makes stealth sections far safer.

CollectibleTypeLocation
Supply Situation Update / RE: Supply Situation UpdateDocumentsConsult room computer
Unrealistic Expectations / Dailies – Infusion StatusDocument + ClueOffice PC, Chapman Ward first floor
Dailies – Records Room CodeClueNoticeboard in the same office
Equipment Cleanup NoticeDocumentBasement hallway gurney
Document #27-2803:22Document #27-28
Open both emails in the consult room inbox to log the paired Supply Situation Update documents. Shown at 03:22 in Skryux’s video. Image: Screen Burn

Chapter 8: the Otherworld shift and the transfusion vault

Playing as Simon, re-enter the X-ray room with 7103 for Strange Postcard 7, then take the new ladder down. The alternate hospital keeps a familiar layout with different routes, and enemies now have to be fought rather than avoided, with each kill feeding your ending. Tune the CRTV to channel 28 at a monitoring desk in the red-lit passage, and pry the iron Pipe loose from a barred gate to replace the Plank. Grab the Medical Centre – Different map from the counter beside a save phone.

Two master keys open the rest of the floor. The Ward W Master Key is on a red-lit basement office desk, and the Ward P Master Key sits in a patient room reached through a collapsed floor. A key board labelled “SW” holds the Lock Box Key, which opens the blue Resource Container holding Antibiotics 1 mg/mL and 2 Pistol Rounds.

Reading Zoe’s Patient List near the transfusion machine earns the Observation-adjacent progress and its own recording. Strange Postcard 8 is in a tiled bathroom behind a Ward W door, and Strange Postcard 9 is inside a wall cabinet in Room P08.

Collect all five blood bags

The sequence uses five patient blood bags. Place them in the wall transfusion ports in order; each bag lifts the next shutter and opens the way to the following one.

PatientBlood typeLocation
Alan DuncanAB−Room past a crawlway, IV drip
Sarah WatsonA+Red-lit room, IV drip
Lesley GreerB−Surgical room up a ladder
George McEwanAB+Patient room via collapsed floor
Matthew ClarkB+Wedged inside a stuck elevator

Solve the patient initials wheel with the ORDELL button

Place the required bags in their wall ports, then turn the release valves in rooms 05 and 10. After seating the second valve, make sure it glows green. At the wall terminals, match the Sarah Watson, Matthew Clark and George McEwan bags to their records to power the vault door.

For the final lock, use the initials wheel. Route O−, O+, A− and A+ toward the centre, leaving T.F., H.M. and S.W. as the three initials whose connections are still missing. Rotate the concentric rings until each has a straight path to the core, then press the central ORDELL button to confirm.

Your medical record determines whether the wheel accepts the arrangement. A wrong configuration is rejected without displaying an error. Check the Medical Wristband for the record. If none of your arrangements work, you missed the wristband earlier; it becomes unrecoverable once the Otherworld begins.


Verify your totals and Part 3 trophies

Completing the transfusion unlocks Many Into One. A thorough Part 3 run generally crosses 50 percent of the game’s documents, which triggers Observation. If Observation has not appeared by the time you leave the hospital, you missed paperwork somewhere on a floor or in the Otherworld version of a room. Because the wards and the town square are then inaccessible, the only way back is a fresh save, so confirm your Discovery count before every point of no return.