Jess’s House sits at the northern end of Shorefront District – South, tucked behind the terraced row on Farrow Street, and every door on it is locked when you first walk up. The front entrance never opens from the street, so the only way in runs through the gardens at the back and a blue door on the east side of the building.
Quick answer: Take the 21 Farrow St. – Back Door Key from the dining table in apartment 1/2 of Building 16, then use it on the blue rear door reached by the exterior metal stairs.
What you need before Farrow Street is reachable
The whole northern block is sealed off until you are carrying one specific tool. Without it, there is simply no path up to Farrow Street.
- The Scalpel, taken from the green container on the Z Ellis desk inside the Clinic.
- The sealed door at St. Amelia Park, cut open with the Scalpel to reach the north half of Shorefront District – South.
- Because the gardens behind the houses have a hostile patrol, take a wooden plank or be prepared to sneak patiently.
Walk up to the front door of 21 Farrow St. and the game tells you flatly that you need another way in. The property is the northern half of the block, with Building 14 and Building 16 facing each other across the street as your landmarks.

If you get to the gardens first, check the note attached to the rear door for the solution. It is written to Zoe and says Walter at Number 16 has the back door key. Reading it is optional before you collect the key, making the quickest approach grabbing the key first and passing through the alleys just once.
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The seashell keychain hanging off it makes the key easy to spot on the table and easy to pick out of a crowded inventory later.

Before heading out, check Building 16’s initial room to the right. A blue metal lock box rests on its coffee table, and it will soon be accessible.
Route to the back gardens and the blue rear door



The door is unlocked once the locked notice no longer appears and it opens rather than requesting a key. Entering the building immediately advances the objective tracker.
Items inside Jess’s House
Two pickups matter here, and neither is hidden behind a puzzle. Both are easy to walk straight past.
| Item | Where it is | What it does |
|---|---|---|
| Broken Stethoscope | Medical box on the bedroom bed | Scales puzzle in the Z Ellis room |
| Lock Box Key | Drawer beside the kitchen stove | Opens one blue metal lock box |
Broken Stethoscope
Head into the bedroom and open the medical box sitting on the bed. The Broken Stethoscope is inside, and it is one of the three components the Clinic scales need, alongside the Prescription Dosage Error Record and Zoe’s Lanyard Badge. Without it the scales will not balance and the story stalls.
Lock Box Key
The kitchen drawer beside the stove holds a Lock Box Key. It fits the blue metal boxes scattered around town, but it is a single-use consumable, so opening one box makes the key vanish. The closest box to spend it on is the one back in Building 16, on the coffee table in the first room on the right, and those boxes tend to hold healing supplies and IV items that revive you after lethal damage. When you run into another locked box later, sweep the rest of that building first, because a matching key is usually sitting nearby.
There is reading material too, if you want the context. A Formal Notice sits on the kitchen counter, and a letter from GHB Legal titled Jess Legal Advice rests on the living room coffee table.
Turn the lock on the front door from the inside before you leave. That opens a shortcut straight out onto the street stairs and spares you the fence gap and the alley on the way back.
With the stethoscope in hand, the trail leads back to the Clinic. Go to the Z Ellis room at the end of the corridor and load the scales with the Broken Stethoscope on the left, the Prescription Dosage Error Record in the middle, and Zoe’s Lanyard Badge on the right.






