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Silent Hill Townfall: How to Unlock the Pull! Trophy in Chapter 6

Save at the pharmacy phone before you throw the bottle, then reload and retry the pistol shot as many times as it takes.

Save at the pharmacy phone before you throw the bottle, then reload and retry the pistol shot as many times as it takes.

Image: Screen Burn

The Pull! trophy in Silent Hill Townfall asks for one clean shot: throw a bottle straight up and hit it with the pistol before it lands. Missing costs you nothing if you set up correctly first, because a manual save at a nearby phone lets you reload and try the exact same throw over and over until it connects.

Quick answer: During Part 2: Zoe (Chapter 6), pick up a bottle, save at the Pharmacy phone, step outside, look straight up, throw the bottle, and shoot it mid-air with the pistol. Reload the save to retry any miss.


What you need before attempting Pull!

Two items make the trophy possible, and both are available during Part 2: Zoe. You get the pistol from Richard’s Gift, and you need a single glass bottle to throw. The window opens once you have the gun in your inventory and can pick up a bottle in the Shorefront District.

  • The pistol from Richard’s Gift, collected in Part 2: Zoe.
  • A bottle, found beside the trash bin in the alley near the Pharmacy.
  • Access to a save phone, which the Pharmacy provides right beside the throw location.
Collecting Bottle00:05Collecting Bottle
The bottle you need sits by the trash bin in the alley near the Pharmacy. Shown at 00:05 in PowerPyx’s video. Image: Screen Burn

Save at the Pharmacy phone so you can retry

The reason to save beforehand is simple: a missed throw won’t cost you the bottle. In Townfall, use an in-game phone to dial 100 and create a manual save. Once you have the bottle, save before throwing it; a failed attempt can then be followed by a quick reload instead of a search for another bottle.

Collect the bottle in the alley, then walk into the open Pharmacy.
Use the telephone on the office desk to bring up the save menu and write to a slot. This creates the checkpoint you will reload from.
Saving Game00:36Saving Game
Saving at the Pharmacy phone before the throw gives you a slot to reload after any miss. Shown at 00:36 in PowerPyx’s video. Image: Screen Burn

Keep the bottle in your inventory when you save. Reloading returns you to this moment with the bottle intact, so you never have to leave and grab another.


Throw the bottle and shoot it mid-air

Head back through the Pharmacy aisles and step out into the foggy street. You want open sky above you so the bottle has room to rise and fall in view.

Exiting Outside00:46Exiting Outside
Exit through the Pharmacy aisles onto the open street where you have clear sky overhead. Shown at 00:46 in PowerPyx’s video. Image: Screen Burn
Face upward and aim straight into the open sky.
Throw the bottle high so it travels well above you.
Draw the pistol using the quick-equip menu, keep it aimed up, and fire as the bottle peaks or falls back down. Wait for it to be clearly in your reticle before shooting.
First attempt and miss00:09First attempt and miss
Keep the pistol pointed straight up and fire while the bottle is airborne. Shown at 00:09 in Ghosts of Reykjavik’s video. Image: Screen Burn

The timing is tight, and it can be especially fiddly on a controller. That is expected, and it is exactly why the save exists.


Reload and repeat until the bottle breaks

If the shot misses, pause the game, choose Load Game, and select the save you made at the Pharmacy phone. You come back holding the bottle, ready to line up the same throw again. There is no limit on attempts, so load as many times as you need.

Second attempt setup00:36Second attempt setup
After reloading, you re-emerge with the bottle and pistol ready for another attempt. Shown at 00:36 in Ghosts of Reykjavik’s video. Image: Screen Burn

You will know it worked the moment the bottle shatters in the air and the Pull! trophy notification appears on screen. Once it unlocks, you can carry on with the chapter normally; there is nothing else to confirm and no follow-up step to complete.