Screen Burn Interactive’s first-person spin-off drops you into St. Amelia, a fog-smothered Scottish island town in 1996, as Simon Ordell tries to work out why he keeps waking up in the water by the docks. It is a full-length, standalone psychological horror game, and it is landing in two waves — a paid head start for one edition, then the wide launch.
Quick answer: Townfall launches September 24, 2026 on PS5, Steam, and the Epic Games Store at midnight local time. Deluxe Edition buyers got in 48 hours earlier, on September 22.
Launch time: At 4:00 a.m. UTC on Thursday, September 24, 2026 (midnight ET)
Silent Hill: Townfall release time by region
Both windows follow the same pattern on the PlayStation Store: the game unlocks at midnight local time, which means the clock moves with your region rather than flipping globally at once. Advance access opened on September 22 and is already live for Deluxe Edition owners.
| Region | Advance access | Official release |
|---|---|---|
| US (ET) | Sep 22, 12:00 a.m. | Sep 24, 12:00 a.m. |
| US (PT) | Sep 21, 9:00 p.m. | Sep 23, 9:00 p.m. |
| UK | Sep 22, 5:00 a.m. | Sep 24, 5:00 a.m. |
| Central Europe | Sep 22, 6:00 a.m. | Sep 24, 6:00 a.m. |
| Brazil | Sep 22, 1:00 a.m. | Sep 24, 1:00 a.m. |
| Japan | Sep 22, 1:00 p.m. | Sep 24, 1:00 p.m. |
| Australia (east) | Sep 22, 2:00 p.m. | Sep 24, 2:00 p.m. |
| New Zealand | Sep 22, 5:00 p.m. | Sep 24, 5:00 p.m. |
| UTC | Sep 22, 4:00 a.m. | Sep 24, 4:00 a.m. |
Konami has not published an official countdown of its own, so treat the midnight-local pattern as the storefront behavior rather than a separately announced launch event.
Platforms and where to buy Townfall
Townfall is a PS5 and PC release. The digital versions live on the PlayStation Store, Steam, and the Epic Games Store, and a physical copy exists only for PS5. There is no Xbox version, and the game has not been announced for Game Pass, PS Plus, or Nintendo Switch Online.
- PlayStation 5 — digital and physical
- PC via Steam — digital only
- PC via Epic Games Store — digital only
- The ESRB gives it a Mature 17+ rating for Blood, Strong Language, and Violence.
Editions, prices, and pre-order bonuses
Two editions are on sale, and the gap between them is bigger than the $10 suggests, because the early start is tied to the Deluxe pre-order rather than sold on its own.
| Edition | Price | Extra content | Pre-order bonuses |
|---|---|---|---|
| Standard | $49.99 | Base game | CRTV Style: Rusted; CRTV Style: Beach Edition (PS5 only) |
| Deluxe | $59.99 | Digital Artbook, Digital Soundtrack, Simon’s Outfit: Alternate | 48-hour early access; both CRTV styles |
The Beach Edition CRTV skin is a PlayStation 5 exclusive. The Rusted skin and the early access window both come from pre-ordering, so buying the Deluxe Edition after launch day gets you the artbook, soundtrack, and alternate outfit, but not the head start.
St. Amelia in 1996 and the CRTV
Simon is summoned back to the island to “put things right.” The town is quiet under heavy fog, apparently empty but not settled, and the story fills in as he recovers fragments of his own past and his link to the people who lived there. St. Amelia is fictional, modeled on the coastal village of St Monans in Fife.
Set in 1996, the game uses the early spread of home computers and the internet to define its world. Writer-director Jon McKellan uses that transition in the town’s shopfronts and in the technology Simon carries. It is the series’ third setting beyond the United States: The Short Message takes place in Germany, while Silent Hill f uses 1960s Japan. This follows Konami’s broader approach of presenting Silent Hill as a state of mind instead of a single Maine town.
The CRTV is a handheld cathode-ray pocket television that takes the place of the franchise’s traditional pocket radio. By tuning it across unstable analog signals, you can locate enemies nearby, uncover pieces of the story, and tackle puzzles. The display is legible only at close range, helping explain the game’s entirely first-person presentation.
How Townfall plays: combat, stealth, and five endings
Among the major entries, this is Silent Hill’s first to use a first-person perspective, and Screen Burn makes vulnerability central. Simon has planks, pipes, and a shotgun at his disposal, yet ammunition and healing supplies are scarce while enemies deal heavy damage. Since dodging is unavailable and blocking offers little protection, escaping, staying out of sight, or luring monsters away is usually wiser; making excessive noise can cause some enemies to pursue you.
McKellan describes the structure as “wide linear.” There are five endings, steered by small choices and actions instead of one hard fork, and two of them are only reachable through New Game Plus. A single run lands around ten hours.
On PS5, the trophy “Just Making Things Worse” pops as the credits begin rolling, so if it appears, you have reached one of the game’s endings rather than a mid-story beat.
Cast, studio, and technology
The English performances are led by Jovan Adepo as Simon Ordell, while Durassie Kiangangu is also credited for the part. Kezia Burrows provides Zoe’s voice; she is the nurse who reaches Simon via the CRTV. Terry O’Quinn portrays Richard, the mysterious man who brings Simon back to the island, and Anthony Howell plays Dr. Glenn. In Japanese, Simon is voiced by Hiroki Yasumoto, Richard by Akio Otsuka, Zoe by Yuhko Kaida, and Dr. Glenn by Kenji Yamauchi.
Screen Burn Interactive, a Glasgow studio of about 30 people, handles development. Formerly called No Code, the team previously made Stories Untold and Observation, then adopted its current name in July 2025 in reference to an image burned into an old CRT. Writing and directing come from McKellan; Pilotpriest (Anthony Scott Burns) supplies the music. Unreal Engine 5 and FMOD power the game and its audio, while Konami Digital Entertainment and Annapurna Interactive serve as co-publishers. Konami’s series producer, Motoi Okamoto, supervises that side of the project.
Review scores ahead of launch
Reviews landed on September 21 and sit at a Metascore of 81 across 60 critic reviews on PS5, with no negative scores logged. The praise clusters around atmosphere, environmental puzzle design, and the pressure of scarce resources. The complaints cluster just as tightly, mostly around pacing, trial-and-error stealth, and resource balancing that some found more frustrating than tense.
For collectors seeking the complete release, 2000 AD’s companion one-shot, Silent Hill: Townfall — The Dock House, features art by David Roach. It went on sale in the UK in both print and digital formats on September 16, followed by the US and other international territories on September 30.






