Silver Pines is a side-scrolling survival horror game set in a flooding, half-evacuated town of the same name. You play a bespectacled man in a tan trench coat, moving through Downtown, the Docks, Loomis Park, and the Town Hall while collecting narrative items, solving environmental puzzles, and fending off infected enemies. This stretch of the game pulls together the pieces needed to operate the Mt. Siah Kopa cable car and drags the player into a prolonged chase with a hammer-wielding stalker called The Driver.
Progress is saved by dialing 772-21 at payphones scattered through the map, including ones inside The Quiet Hour Cafe and the Town Hall office. Inventory management, backtracking between districts, and combining items in your bag drive almost everything that happens here.
How the cable car bells fit together
The cable car line is central to the town’s layout. A downtown note lists where the bells are kept, naming the Sheriff’s Office, Union Apartments, Church Hill, Town Square, and the Sewers. At the Mt. Siah Kopa Sky Ride station, the player mounts two bronze bells, Cable Station Bell (D) and Cable Station Bell (A), onto a rack of hooks labeled for each of those stops.
One more bell sits behind glass in the sewers, visible through a submerged hatch that is bolted shut and lit red. Reaching that bell is what ties the Loomis Park monument into the rest of the run.
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Add to Google Preferences →Mementos and the passive buffs they grant
Mementos are collectible keepsakes that give passive combat or survival buffs while equipped. They are often assembled from puzzle solutions rather than simply found. Repairing a Torn Polaroid in The Rabbit Hole, slotting the Silver Bird Statuette into a birdcage inside The Quiet Hour Cafe, and recovering shards to rebuild a full Memento Vessel all feed this system.
| Memento | Effect |
|---|---|
| Repaired Polaroid | Flatleaf herb healing speed +50% |
| Mended Tooth | +15% melee damage; melee breaks 25% faster |
| Smooth Stone with a Hole | Headshots deal +20% damage |
| Worn Silver Buckle | +25% damage on sprinting melee attacks |
The Mended Tooth is a clear trade-off, raising melee output while wearing weapons down much faster, which matters once The Driver forces heavy combat later on.
Weapons and ammunition in this stretch
Alongside the starting Service Pistol, the session adds melee and ranged options. A worn ash-wood Baseball Bat is tucked in the trash near the back door of Sport Smart, reached through an alley gate that opens with the suit code Spade, Heart, Club, Diamond shown on a display inside the storefront window.

A pneumatic Nailgun and a stack of nails turn up in the second-floor projection room of the movie theater, giving a makeshift ranged weapon. Ammunition is spread across locked spots too. A cowboy NPC at the diner hands over four 12GA shotgun slugs, and padlocks shot off a service ladder and fenced vantage points yield .223 rifle rounds.

The ship console and sewer flooding
At the ferry dock, a hatch on the docked vessel is locked behind a keypad of Chinese characters. A note left for Karl warns that the buttons must be pressed in the correct order rather than a guessed one, and points to a translation guide. The Ship Manual Page gives that sequence as 门 (gate), 释放夹 (release clamp), and 启用 (enable). Entering those three opens the hatch and lets the player climb down into the cargo hold.

Flooding governs access to the sewers. A maintenance sign warns against entering during a flood and explains that the water level drops only when the southern sluice gate on the docks is opened. That gate’s control panel needs an insertion crank, tying the docks back to the larger goal of reaching the bell behind the bolted sewer hatch.
The Loomis Park statue monument and its three masks
Loomis Park opens after the player pries wooden planks off its entrance. Inside stands a monument of three defaced figures choking a central statue that clutches a cable car bell. Freeing that bell requires fitting a distinct mask onto each blank face.

The masks come from three different sources. The Blissful Mask, carved with an expression of ecstasy, is picked up on the upper balcony of the Town Hall. The Weeping Mask, a sorrowful stone face, sits in a submerged sewer pipe reached through the park gazebo manhole, which opens with the cast-iron Manhole Cover Key found in a Town Hall office.

Crafting the third mask in the Town Hall
The final face has to be made rather than found. An Empty Mold shaped for a mask waits in the basement art gallery, and a bucket of Unmixed Clay sits in a third-floor office. The idle concrete mixer that used to be at the Town Hall was moved to the park during restoration work, as a pinned note explains, so the clay is mixed there to produce a Clay Mixture and then combined with the mold.
The filled mold is baked in a roaring furnace in the Town Hall basement, and the hardened, nearly featureless Malformed Mask is pulled out with cast-iron Fireplace Tongs. That becomes the third mask for the monument.

The Driver, the game’s hammer-wielding stalker
The Driver is a persistent boss who hunts the player through the Town Hall. He is introduced through distorted “Terminal Drive” VHS tapes that play on televisions in the theater lobby and the basement, with one tape showing him threatening the protagonist directly. The first encounter is an ambush in the assembly hall that kills the player outright.
The rematch is a straight firefight. After buying .38 bullets from the Town Hall vending machine and loading shotgun shells, the player dodges the Driver’s hammer swings and lands enough gunfire to make him collapse and flee the hall. He retreats rather than dies, which fits his role as a recurring stalker rather than a one-off kill.
The Driver blocks the assembly hall route between the basement furnace and the rest of the Town Hall, so the fight stands between the player and finishing the mask work.
By the end of the session the Blissful and Weeping masks are already on the outer statues and the Malformed Mask is baked, leaving the monument one step from releasing its bell. Taken together, the ship code, the sewer flooding, the mask crafting, and the Driver chase show how tightly Silver Pines links its puzzles to the single goal of getting the cable car running.






