SlashZero is an anime side-scrolling action roguelike from Streetlamp Studio. Its new demo highlights trailer, shown during The MIX Fall Game Showcase 2026, cuts together streamer footage of the playable demo. It focuses almost entirely on combat: aerial juggles, chain lightning, charged ultimates, and a fight with a boss called “Sledgehammer” Blake. It closes with a launch window and a list of platforms.
Quick answer: SlashZero is set to launch in Spring 2027 on Steam, PlayStation 5, and the Epic Games Store. No exact release day has been announced yet.
SlashZero release window and platforms
The trailer ends with a wishlist prompt and the tagline “HACK INTO THE TIMELINE: LAUNCHING SPRING 2027.” That is a season, not a date, so expect the exact launch day to be announced later. The platform logos and the “WISHLIST NOW” banner also stay on screen in the frame around the gameplay for most of the video.
| Detail | Status |
|---|---|
| Genre | Anime side-scrolling action roguelike |
| Developer | Streetlamp Studio |
| Release window | Spring 2027 |
| Exact release date | Not announced |
| Platforms | Steam, PS5, Epic Games Store |
| Current status | Demo played by creators; wishlists open |
SlashZero combat: What the demo footage shows
Combat takes place on a 2D plane, with some 2.5D staging in its camera work and backgrounds. Fights happen across platforms and in midair, and the HUD stays consistent from clip to clip. Health and energy meters sit in the bottom-left alongside skill cooldown icons. Combo counters and damage numbers appear mid-screen, and bosses get a named health bar across the top.
The opening clip takes place in a dark, glowing forest. A player tests a chain lightning ability against both flying and ground enemies and calls it “wild.” A tooltip reading “[Dodge] Out of Aerial Actions” also appears in this clip. It suggests that dodging in the air draws from a limited pool of actions, which resets once you’re grounded or otherwise refreshed.

Across the clips, the trailer shows these combat systems:
- Aerial combos that juggle enemies off the ground
- Aerial dodges, limited by a pool of air actions
- Chain lightning that jumps between multiple targets
- Blade dash loops to extend a combo
- Charged attacks that build toward an ultimate
- Full-screen ultimates with anime-style cinematic cuts
A training room segment shows how far the combo system stretches. On a blue tech stage, a player loops aerial strings and blade dashes on a target dummy, with a combo list overlay on screen. It’s the clearest look at the game’s fighting-game-style depth, because no enemies are pushing back.

Playable SlashZero characters in the trailer
Players don’t create their own character in SlashZero. They pick from a set roster of heroes, and each hero has their own moveset and cinematic ultimate. The trailer features two of them in action, and both also appear in the key art next to the title.
| Character | Look | Fighting style |
|---|---|---|
| Blue-haired heroine | Long navy hair, blue jacket, crop top | Dual guns and energy blades |
| Red-cloaked hero | Dark messy hair, red-and-black cloak | Sword plus glowing hand energy |
The heroine is also the character in the opening animation, posing with two guns before leaping into a sunset scene full of floating islands and ruined futuristic structures. In one clip she builds up charge against a heavy enemy in an industrial room. The player says they’re going to use the ult and “push straight into Phase Two,” which confirms that bosses have multiple phases.

The red-cloaked hero gets a darker boss sequence. He fires geometric projectile strikes, and his ultimate cuts to stylized anime close-ups. His yellow-glowing gloves hint at a hybrid of swordsman and caster rather than a pure melee kit.
“Sledgehammer” Blake and SlashZero’s stages
The only boss named in the trailer is “Sledgehammer” Blake, whose name sits on the health bar at the top of the screen. The fight takes place in a cramped alley or facility. It’s a fast, close-range melee exchange, with the player staying in Blake’s face instead of trying to keep their distance.

The stages range in tone. There’s a glowing fantasy forest, industrial cybernetic corridors, and desolate ruined arenas. The final gameplay clip takes place in one of those arenas, with rapid aerial slashes ending in fiery explosive finishers. As a roguelike, SlashZero is expected to mix these settings across runs, though the trailer doesn’t show how a run is structured or what carries over between attempts.

Taken together, the trailer presents SlashZero as a combo-heavy action game first and a roguelike second. Roster heroes have distinct kits, bosses fight in phases, and there’s a training room for drilling juggles. The roguelike structure itself, including upgrades, run length, and progression, is still unshown ahead of the Spring 2027 launch on Steam, PS5, and the Epic Games Store.






