Gaming Guide

Slayers 2: How to Complete the Clear the Village Spies Quest

Spot the four disguised targets by their name plates, take them down, and turn the quest in to Kazu.

Spot the four disguised targets by their name plates, take them down, and turn the quest in to Kazu.

Among Slayers 2’s earliest side quests, Clear the Village Spies often causes confusion: its targets blend in with the other residents of Windy Peak Village. They wear no distinctive outfits, emit no glow, and have no waypoint marking them. The text above each character is the only clue that they’re a spy.

Quick answer: Defeat four villagers whose name plate reads *Civilian* (with asterisks on both sides) anywhere in Windy Peak Village, then return to Kazu to turn the quest in.


Clear the Village Spies quest details

The entire task takes place in the starting settlement. You can begin without traveling anywhere, opening a gate, or meeting a level requirement; when the quest becomes available, ordinary attacks are enough to defeat the weak spies.

DetailValue
Quest giverKazu
AreaWindy Peak Village
Target NPC*Civilian* (with asterisks)
Kills needed4
Turn-inKazu
RewardsExp +40, Suspicious Note x1, Wen +20

The asterisks on the name plate are the only tell

Spies share the same model, clothing, and idle movement as ordinary residents, so their appearance gives you nothing. The quest text spells it out plainly: “They pass for villagers. Nothing will point them out for you.” What matters is the floating name above each person.

  • A quest target reads *Civilian* with an asterisk on each side.
  • A harmless resident reads plain Civilian with nothing around it.
  • Spies wander with the crowd, so a street that looked empty can have two walking past a minute later.
Locating Targets00:21Locating Targets
A wandering villager with the *Civilian* name plate that marks a quest target. Shown at 00:21 in Radex Tips’s video. Image: Ouw Productions

Attacking an unmarked resident won’t advance the quest; it deals just one point of damage, then the NPC panics and runs off. Check the plate carefully before swinging.

Identifying Spies00:18Identifying Spies
The asterisks around Civilian are the only difference between a spy and a bystander. Shown at 00:18 in Vxmpiie’s video. Image: Ouw Productions

How to find and defeat all four spies

Find Kazu in Windy Peak Village, speak with him, and accept Clear the Village Spies. Your tracker remains blank until you defeat a marked target.
Accepting Quest from Kazu00:12Accepting Quest from Kazu
Accepting Clear the Village Spies from Kazu, showing the Exp, Suspicious Note, and Wen rewards. Shown at 00:12 in NoobBlox’s video. Image: Ouw Productions
Make one trip around the village, following its paths and checking the house clusters where residents gather. The spies roam instead of staying in one spot, so a circuit generally reveals two or three marked NPCs.
Attack each *Civilian* you spot. Damage numbers above the NPC confirm you’ve found the right target. A spy will retaliate and use its own block, so keep striking until it falls.
Engaging First Spy00:36Engaging First Spy
Attacking a *Civilian* triggers combat and starts moving the counter. Shown at 00:36 in NoobBlox’s video. Image: Ouw Productions
Each defeated spy advances the counter and grants small combat rewards such as Exp, Wen, and Fist Mastery. Make another circuit until the tracker reads 4/4, waiting briefly and rechecking name plates if a target is not on screen.
Fighting the Spy00:21Fighting the Spy
Every kill lowers the spies-remaining counter until you reach four. Shown at 00:21 in Vxmpiie’s video. Image: Ouw Productions

Do not swing at the crowd at random. Unmarked residents never count, and you can waste a whole lap watching the tracker sit still while scaring off harmless NPCs.


Turn the quest in to Kazu

Defeating spy number four alone won’t close the quest. Head back to Kazu and speak with him to claim the completion reward. The quest is finished when its objective vanishes from your tracker and the task is no longer available in Kazu’s dialogue. If it’s still listed in your log, you haven’t spoken with him yet.


Finish Windy Peak’s other quests before you leave

Windy Peak’s side quests feed into progression further ahead, and skipping them has left players stuck around level 35 and level 45. Clearing them now saves far more time than backtracking later. Two are worth doing right away.

  • Recover the Lost Pages — Find and collect the five pages spread throughout the village to obtain the Book of Guidance, which directs you to the next recommended quest and the NPCs involved.
  • Shipment delivery to Ora — Takes you to a spot that becomes useful once you start hunting Beast Cores.

Once the spies are cleared and the village’s other tasks are done, follow the red marker above your player icon on the map to line up your next objective.