Gaming Guide

Slayers 2: How to Complete the Clear the Village Spies Quest

Spot the four disguised villagers marked with asterisks, defeat them, and claim your reward from Kazu.

Spot the four disguised villagers marked with asterisks, defeat them, and claim your reward from Kazu.

Slayers 2 drops you into Windy Peak Village with very little hand-holding, and Clear the Village Spies is one of the quests that suffers most from it. The targets are hiding in plain sight among ordinary villagers, and the game never explains that the only thing separating a spy from a bystander is a pair of asterisks around its name.

Quick answer: Defeat four villagers whose name plates read *Civilian* with asterisks on both sides, then return to Kazu to turn the quest in.


Clear the Village Spies quest requirements

This is an early side quest in the starting area of Slayers 2, handed out by Kazu. Everything you need is inside the village itself, so there is no travel involved and no level gate to clear first.

DetailValue
Quest giverKazu
AreaWindy Peak Village
Target NPC*Civilian*
Kills needed4
Turn-inKazu

How to tell a spy from a regular villager

The disguised spies use the exact same character model as the harmless villagers walking around the settlement. There is no special outfit, no glowing marker, and no visual tell on the body itself. The difference sits entirely in the name plate floating above each NPC.

Locating Targets00:36Locating Targets
Spies use the same model as ordinary villagers, so the name plate is the only reliable tell. Shown at 00:36 in Radex Tips’s video. Image: Ouw Productions

A quest target is labeled *Civilian*, with an asterisk on each side of the word. A plain Civilian without those symbols is not part of the quest and will not move your counter. Walk slowly through the village and read the plates instead of swinging at the first person you see.

Identifying Asterisk Civilians00:34Identifying Asterisk Civilians
Side by side, the marked target and the ordinary villager look identical apart from the asterisks. Shown at 00:34 in Radex Tips’s video. Image: Ouw Productions

Attacking unmarked civilians does nothing for the quest, so check the name before you commit to a swing.


Clearing all four spies

Talk to Kazu and accept Clear the Village Spies. The counter appears on your quest tracker at 0/4 and stays there until you land a kill on a marked target.
Head into the village and sweep the paths where villagers gather. The spies wander with the crowd rather than standing in fixed spots, so a lap around the houses usually surfaces two or three of them.
Defeat each *Civilian* you find. They are weak enough that basic attacks handle them at the level this quest becomes available, and each one ticks the counter up by one.
Keep circling until the tracker reads 4/4. If you run short, give the village a moment and check the name plates again as NPCs move around.
Completing Quest00:47Completing Quest
The tracker hitting 4/4 is your cue to walk back to Kazu. Shown at 00:47 in Radex Tips’s video. Image: Ouw Productions

Turning the quest in and confirming it worked

Once the counter shows 4/4, walk back to Kazu and speak to him to collect the completion reward. The quest is only finished after that conversation, not at the moment of the fourth kill, so the objective stays in your tracker until you hand it in. When it clears from the tracker and Kazu no longer offers the same task, you are done.


Why the starting village side quests matter later

It is tempting to abandon Windy Peak the moment the next area opens up, but the side quests here feed into progression much further down the line, with roadblocks reported around the level 35 and level 45 stretch for players who skipped them. Clearing them while you are already in the village costs far less time than backtracking at a higher level.

Two others are worth finishing on the same trip. Recover the Lost Pages asks you to collect five pages scattered around the village and pays out the Book of Guidance, an item that points you toward your next recommended quest and the NPCs tied to it. There is also a shipment delivery to Ora, which leads you to a location that becomes useful when you start hunting Beast Cores.

With the spies cleared and the rest of the village wrapped up, the red marker over your player icon on the map becomes your main navigation tool for whatever comes next.