Gaming Guide

Slayers 2: How to Create Private Servers and Use Every Command

Unlocking a private server costs 150 Robux per month, and owners get a full set of chat commands for access, PvP, and moderation.

Unlocking a private server costs 150 Robux per month, and owners get a full set of chat commands for access, PvP, and moderation.

Private servers in Slayers 2 hand you a copy of the world that nobody else can wander into. That is useful for grinding without competition, running clan fights, testing Breathing Styles against a friend, or hosting a tournament where you decide exactly when people are allowed in. The unlock lives on the game’s main menu, and once you own a server, everything else is controlled by typing commands into the in-game chat.

Quick answer: Open the Slayers 2 main menu, press Unlock Private Servers under the Join button, and buy the VIP subscription for 150 Robux per month. Then manage the server with chat commands.


Unlock a private server in Slayers 2

Launch Slayers 2 and stay on the main menu instead of jumping straight into a world. The menu is where every server option lives.
Look at the Play section. Directly below the Join button sits the Unlock Private Servers button, which is the only entry point for the feature.
Locating private server option00:51Locating private server option
The Unlock Private Servers button sits directly beneath Join in the Play section of the main menu. Shown at 00:51 in VendoPlus’s video. Image: Ouw Productions
Press Unlock Private Servers. Roblox opens its Buy Robux and Item window showing the VIP subscription priced at 150 Robux per month. Confirm the purchase to activate the server on your account.
Close the purchase window and return to the menu. If you are currently in a party, the game asks “Are you sure you want to leave this party?” before letting you switch between game slots and hub modes.
Menu navigation and party prompt00:49Menu navigation and party prompt
Backing out of a party triggers a confirmation prompt before you can browse game slots and hub modes. Shown at 00:49 in VendoPlus’s video. Image: Ouw Productions
Pick your slot, hit Play, then Join. The loading screen reading “Now Entering… Ouwla” confirms you are dropping into the world, and the session you own is now yours to configure.
Joining the game01:02Joining the game
The "Now Entering… Ouwla" loading screen appears after you press Join. Shown at 01:02 in VendoPlus’s video. Image: Ouw Productions

The unlock is a subscription billed at 150 Robux each month, not a one-time purchase.


How to type private server commands

Everything happens through the normal in-game chat. Open the chat box, type the command exactly as written, and add whatever the command needs after it. Where a command expects a player, type the username; where it expects a message, type the text. The angle brackets used in the reference below are placeholders, so do not type them.

/kick George
/announce PvP tournament starts in five minutes

A kick removes that player from the session immediately, and an announcement appears for everyone currently inside the server. Spelling matters here. A mistyped username in a ban or kick can hit the wrong person, and a wrong access setting can lock out the people you were waiting on.


All Slayers 2 private server commands

Player management

CommandEffect
/kick <player>Removes the player from the current session
/ban <player>Blocks the player, works while they are offline
/unban <player>Lifts an existing ban
/mod <player>Grants moderator permissions (owner only)
/unmod <player>Removes moderator permissions (owner only)

A kick is temporary. The player can walk straight back in unless you follow it with a ban. Bans stick even when the target is offline, which makes cleanup after an incident simple.

Access control

CommandEffect
/whitelist <player>Lets a player in regardless of access setting
/unwhitelist <player>Removes whitelist permission
/access closedBlocks regular players; whitelist still works
/access friendsLimits entry to eligible friends
/access everyoneOpens the server to all players

The whitelist overrides the access setting, so a closed server can still admit your event staff or a handful of trusted friends. Once someone is removed from the whitelist, they fall back under whatever access rule is currently active.

Combat, NPCs, and the server itself

CommandEffect
/pvp onEnables player-versus-player damage
/pvp offDisables player-versus-player damage
/pve onRestores NPCs across the server
/pve offRemoves every NPC from the server
/announce <message>Broadcasts a message to everyone inside
/shutdownClears all players and restarts the session (owner only)

Turning PvE off strips out NPCs entirely, which is how you get a clean duelling area with nothing wandering into a fight. Leave it off after an event and the world will feel oddly empty, so switch it back on when normal farming, quests, and boss runs resume.


Setting up a PvP event or tournament

The access, PvP, and PvE commands work best as a sequence rather than in isolation. Lock the doors, build the arena, then open up when everything is in place.

  • Run /access closed while you prepare.
  • Hand out /mod to the players helping you run it.
  • Use /pve off to clear NPCs out of the arena.
  • Keep PvP off until everyone has gathered.
  • Post the rules and start time with /announce.
  • Switch to /access friends or /access everyone, then flip /pvp on.

The same pattern works for solo practice. Disabling PvE gives you a quiet space to drill combos, perfect blocks, dodges, movement, Breathing Styles, Demon Arts, weapon strings, and clan abilities without an NPC interrupting the rep. Disabling PvP instead lets a group train side by side without accidental damage.


Owner-only commands versus moderator commands

Permissions split into two tiers. Moderators can handle the day-to-day job of removing troublemakers and keeping an event on the rails, while the controls that reshape the server sit with the owner alone.

Access to /mod, /unmod, and /shutdown is limited to the owner. Of those commands, the final one is the most drastic: it sends every active player out, then brings the server back up in a new session. Use it for an actual reset rather than activating it during a tournament.

Give moderator permissions only to players you trust, since moderators gain server management tools that regular players never see.


Confirming a command worked

Each command produces a visible result in-game, which is the fastest way to check you typed it correctly. An announcement appears on screen for every player in the session. A kicked or banned player disappears from the server immediately. Toggling PvE off empties the world of NPCs, and toggling it back on repopulates it. After /shutdown, everyone is dropped out and the server comes back as a clean session.

If nothing happens, the most likely culprit is the command string itself. Retype it exactly as listed, drop the angle brackets, and check the username spelling before trying again.