Gaming Guide

Slayers 2 Parkour Dungeon: How to Complete It and Pull Every Lever

Reach Mizuto, clear the spike traps, and pull all six wall levers before the six-minute timer runs out.

Reach Mizuto, clear the spike traps, and pull all six wall levers before the six-minute timer runs out.

In Slayers 2, the Parkour Dungeon ranks among the more difficult parts of the Final Selection chain. The challenge takes place in one mist-covered arena, where stone pillars, slim wall ledges, ropes, and wooden beams form the route. Poison grass and spike strips cause instant death, while a timer runs throughout. Reach all the wall levers and open the exit gate before time expires.

Quick answer: Speak to Mizuto to enter, step into the first blue flag, then pull all six wall levers and run through the opened spiked gate before the 6:00 timer expires.


How to reach the Parkour Dungeon

The dungeon is opened by the NPC Mizuto, who stands on a cliff ledge. Ride or run over to his position, climb up the cliffside path to reach him, and interact to bring up the Parkour Dungeon prompt. Pressing the interact key loads you straight into the timed instance.

Talking to Mizuto00:38Talking to Mizuto
Speak to Mizuto on the cliff ledge to bring up the Parkour Dungeon prompt and enter the timed run. Shown at 00:38 in Abooga1’s video. Image: Ouw Productions

Parkour Dungeon rules, timer, and hazards

The run begins the moment you spawn inside. A countdown timer and a life counter (hearts) appear at the top of the screen, and every hazard you touch costs one heart. Read these limits before you drop in.

  • You have 6:00 once you enter.
  • Hearts sit at the top of the HUD; losing all of them ends the attempt.
  • Grass, spikes, and pits are deadly on contact, and each death costs one heart.
  • Blue flags serve as checkpoints; touch one to choose where you respawn.
  • Controls: Use Spacebar for a single or double jump; dash with Q + WASD, and activate each lever with E.

Touch the central blue flag again after completing each lever branch. If you die before refreshing that checkpoint, you’ll respawn farther back and lose precious time.


Every lever location

A wall-mounted lever displays the green “[E] Lever Pull” prompt when you get within range. Pull it to turn the lever green and lift the spiked gate in the way of the next route. Keep track of each one as you work through the arena.

LeverLocation
Lever 1Left wall beside the first checkpoint flag
Lever 2End of the first stone-ledge obstacle course
Lever 3Upper grassy plateau, on the left cliff wall
Lever 4Ledge across the chasm from Lever 3
Lever 5High wall platform past the narrow perimeter ledge
Lever 6On the stacked wooden crates by the exit gate

Parkour Dungeon walkthrough

Speak with Mizuto, then enter using the dungeon prompt. In the misty arena, step onto the first blue checkpoint flag to set your respawn point.
Go over to the left wall and use E on its lever. The first spiked gate ahead will rise.
Entering Parkour Dungeon & First Attempt00:49Entering Parkour Dungeon & First Attempt
The first lever sits on the left wall by the starting flag — pulling it lifts the spiked gate on the opening obstacle. Shown at 00:49 in Abooga1’s video. Image: Ouw Productions
Follow the mountain’s right-hand face, leaping across stone columns and blocks to get past the spike strips. Take your time with each move; landing badly on grass or spikes costs a life.
When the stone ledges end, activate the second lever. Return to ground level afterward and touch the central blue flag again before proceeding.
Pulling Upper Lever & Reaching Checkpoint 201:29Pulling Upper Lever & Reaching Checkpoint 2
Stand in the glowing blue checkpoint to reset your respawn point after each lever branch. Shown at 01:29 in Abooga1’s video. Image: Ouw Productions
Use repeated double-jumps to climb the tall, separated stone columns and reach the grassy cliff overhead. Expect to need several tries; line up each jump with care, and don’t use a double jump to touch down on poison grass.
Find the third lever on the plateau, along the cliff’s left wall, and pull it. Keep to safe footing around the stone lanterns and fence edges, avoiding the green grass.
Dash, then double-jump over the chasm to the ledge across from you and activate the fourth lever. Return below and touch the checkpoint flag again before going on.
Make your way up the pillars again and take the slim ledge along the perimeter wall. Go around its corners while clearing the protruding spikes, then activate the fifth lever on the raised wall platform.
Timelapse of Successful Run02:45Timelapse of Successful Run
Line up your jumps carefully near the higher levers — the surrounding spike strips kill on contact. Shown at 02:45 in Abooga1’s video. Image: Ouw Productions
Return to the hub, make your way over the narrow balance rope, and jump between the hexagonal columns while evading the spikes. In the upper zone, reach the secondary blue checkpoint flag.
Traverse the staggered wooden planks fixed to the cliff face, climb the pile of wooden crates, and activate the sixth and last lever. The exit gate will open.
Run through the opened spiked gate before the timer reaches zero to finish the challenge and exit the instance.
Dungeon Completion & Exiting Gate02:58Dungeon Completion & Exiting Gate
Once the final lever opens the gate, run through it into the light to leave the dungeon. Shown at 02:58 in Abooga1’s video. Image: Ouw Productions

How to confirm the dungeon is complete

After you pass through the exit gate, you spawn back outside the dungeon and a notification reads “You have regained a life, 3 remaining.” The “Complete Dungeon” objective ticks to 1/1 and the wider quest counter advances one step. Return to Mizuto and interact with him to turn in the objective, and the tracker updates to confirm the task is done.

Once the parkour section is complete, continue with the chain’s remaining tasks: the timed race, rescuing the civilian, and the final demon boss.