Gaming Roblox Guide

Stand Out: Big Mouth Strikes Again Stats, Moves and How to Get It

The Mythic stealth stand's ratings, all eight moves, two mechanics and the arrow tier odds that decide whether you roll it.

The Mythic stealth stand’s ratings, all eight moves, two mechanics and the arrow tier odds that decide whether you roll it.

Big Mouth Strikes Again is a stealth stand in Stand Out. It hides, disguises itself, steals identities and works through a detachable hand and eye. You can only get it by rolling a Mysterious Arrow.

Quick answer: Use a Mysterious Arrow and pick USE ARROW. Big Mouth Strikes Again sits in the MYTHIC tier, which has a 13.9% total chance for the whole tier.


How to get Big Mouth Strikes Again: Mythic arrow odds

The shop has a panel titled ARROWS that lists every tier an arrow can land on. Each tier shows a total chance and the stands inside it. The panel lists 24 stand names across five tiers, which is fewer than the full stand roster in THE ARCHIVE. Its lists are not exhaustive even within a tier: Magician’s Red, which the game’s own reroll box labels LEGENDARY, is not among the LEGENDARY names below. Read this table as what the panel prints, not as a definitive list of every stand an arrow can give you.

Stand Out ARROWS panel showing PINNACLE 0.50% and MYTHIC 13.9% with Big Mouth Strikes Again
The ARROWS panel: Big Mouth Strikes Again sits in MYTHIC, 13.9% for the whole tier.
TierTotal chanceStands in the tier
PINNACLE0.50%King Crimson, Star Platinum, The World
MYTHIC13.9%Big Mouth Strikes Again, Highway Star, Mandom, November Rain
LEGENDARY21.4%Beyond the Sea, Death 13, Emperor, Kizz, Silver Chariot
EPIC26.7%Glory Days, Kraft Work, Mr. President, The Grateful Dead, The Hustle, Tubular Bells, Under World, Walking Heart
RARE37.4%200 Balloons, Hermit Purple, Hey Ya!, Yellow Temperance

The panel only prints tier totals. The 13.9% figure covers the whole MYTHIC tier, so it is your chance of landing any Mythic stand, not Big Mouth Strikes Again on its own. The game gives no chance for any single stand.

Stand Out ARROWS panel scrolled to EPIC 26.7% and RARE 37.4%
The bottom of the panel: EPIC 26.7% and RARE 37.4%.

Here is how a roll plays out once you have an arrow.

Open your bag and find the Mysterious Arrow. It is a RARE Consumable, and you can stack up to five of them in one slot.
Use the arrow. If you already have a stand equipped, a confirmation box appears before anything happens. Its header names your current stand’s rarity, for example “REROLL LEGENDARY STAND?”, and the stand’s name appears under it along with the line “This arrow will replace your current Stand.”
Pick USE ARROW to give up your current stand and roll. Pick KEEP STAND if you change your mind. Your stand stays equipped and the arrow stays in your bag, so backing out costs you nothing.

USE ARROW replaces whatever stand you have equipped, including a high-tier one. Before you confirm, check the stand named in the box.

REROLL LEGENDARY STAND? confirmation box in Stand Out with KEEP STAND and USE ARROW
The confirmation before a roll: USE ARROW replaces the stand named in the box.

The header line of that box also tells you the rarity of the stand you have equipped.


Getting Mysterious Arrows: Robux bundles and crafting

The shop page offers arrows in three bundle sizes through its STAND ARROW tile. Robux prices appear on green hexagonal plates.

BundlePrice (Robux)Discount badge
1x3None
3x35-38%
9x79-53%

You don’t have to pay. Arrows can be crafted at the workbench from 3 Arrow Part, 2 Steel and 1 Wood.

A DAILY ITEM slot appears on that same shop page. It can offer a LUCKY ARROW for 89 Robux, with a limited daily stock. Its description reads “Awakens a Stand with the most common rarity excluded from the roll.”


Big Mouth Strikes Again stats

RatingValue
Power1
Range12
Speed3
PersistenceNone (1x)

Below those ratings is a single PHYSICAL badge. Instead of a figure, the portrait shows a scatter of coloured fragments. That matches the LORE tab, which says the stand belongs to Charming Man and breaks his skin apart so he can blend in, disguise himself and control detached body parts from a distance. Every move below builds on that idea.


Big Mouth Strikes Again normal moves

MoveControlCooldownRole
Blend In120sTemporary hiding
Shank Barrage214sSlash combo with Bleed
Fragmented320sCounter-dodge
Go For The Throat416sDagger lunge with silence

Blend In hides you for 4.5 seconds, and the duration grows to 7.5 seconds at 166 Ability. Taking damage, pressing the move again or attacking reveals you. An attack that breaks the hide gets 50% extra damage. Enemies can still hit you and hear your footsteps while you’re hidden. Tap again to cancel it early.

Shank Barrage is a string of slashes that ends in a heavy slice with knockback and four seconds of Bleed. Every slash can be blocked or perfect blocked. Its damage scales 80% with Strength and 20% with Ability.

Fragmented is a timed dodge. It evades the next direct hit within 0.4 seconds, and the window grows to 1.3 seconds at 166 Ability. When it triggers, you leave a copy behind and get one second of hidden, invulnerable, fast movement. Using the move again or attacking ends that early, and the attack gains 50% bonus damage. Tap again to Return.

Big Mouth Strikes Again NORMAL moves Fragmented and Go For The Throat in THE ARCHIVE
Fragmented and Go For The Throat on the NORMAL moves list.

Go For The Throat is a dagger lunge. On hit, it inflicts Bleed and six seconds of silence. Against a blocking target, it breaks the guard instead. A perfect block stops it either way.


Big Mouth Strikes Again EX moves

Press T to switch between normal and EX skills. Each EX move uses the same number key as the normal move it replaces, and each one costs EX bars.

EX move (replaces)ControlCostCooldown
Eye Slash (Blend In)T + 11 EX bar18s
Identity Theft (Shank Barrage)T + 21 EX bar12s
False Evidence (Fragmented)T + 31 EX bar15s
Shank Impale (Go For The Throat)T + 42 EX bars28s

Eye Slash blinds nearby enemies for 3.5 seconds. The cut can be blocked or perfect blocked, and it scales 80% Strength and 20% Ability. Your stand must be summoned to use it.

Identity Theft takes the ID of the nearest person in front of you without breaking your camouflage. Hold the key to open the Wallet. From there you can pick a stolen name and appearance or switch back to your own. You can keep up to three IDs until you die. Attacking or taking damage ends the disguise. It works whether your Stand is summoned or dismissed.

Big Mouth Strikes Again EX moves Identity Theft and False Evidence in THE ARCHIVE
The EX side: Identity Theft and False Evidence.

False Evidence lets you disguise yourself as a prop. Hold the key to select a bush, box or trashcan, then tap it to transform for as long as you want. In disguise, your movement is slow and sprinting is unavailable. The disguise ends if you take damage, dash, use another skill or attack; attacking also deals 50% more damage. You can use it whether your Stand is out or put away.

Shank Impale is a grab that ignores blocking and can’t be interrupted. It stabs the target three times, pulls the blade out, shoves them away and inflicts four seconds of Bleed. It scales 80% Strength and 20% Ability, costs two EX bars and needs your stand summoned.


Big Mouth Strikes Again mechanics and Ability scaling

The stand has two passive-style mechanics on top of its eight moves.

Chameleon

Crouch next to a wall and you gain stealth. It lasts until you stand up or attack, so you can hide without spending a cooldown.

Hand-Eye Coordination

Tap Ctrl to detach your dagger hand. It has short range and can perform basic attacks and dagger skills. Hold Ctrl instead to send out a long-range scouting eye. Pressing Ctrl again or getting hit ends either form of control. While you’re piloting the eye, M1 marks visible enemies for you and your party for 8 seconds, on a 16-second cooldown.

Big Mouth Strikes Again mechanics Chameleon and Hand-Eye Coordination in THE ARCHIVE
The MECHANICS tab: Chameleon and Hand-Eye Coordination.

How Ability changes the moves

  • Blend In grows from 4.5 to 7.5 seconds, maxing out at 166 Ability.
  • Fragmented’s counter window grows from 0.4 to 1.3 seconds, also maxing out at 166 Ability.
  • The ambush M1, Shank Barrage, Eye Slash and Shank Impale scale 80% Strength and 20% Ability, including Shank bleed damage.
  • The ambush keeps its own separate 50% damage bonus on top of that scaling.
  • Bonuses from equipped accessories count toward your Ability total.

That last point matters if you’re chasing the 166 cap for Blend In and Fragmented. Accessory bonuses count toward the threshold, not just the points you put into Ability.

Big Mouth Strikes Again Ability scaling and EX controls in THE ARCHIVE
Ability scaling and the T key for EX controls.