Gaming Guide

Steal a Superpower Rebirth Guide (Level Requirements and Multipliers)

Rebirths 1 to 3 need Level 10, 20 and 30 and raise Cash and Power to x1.5, x2 and x2.5.

Rebirths 1 to 3 need Level 10, 20 and 30 and raise Cash and Power to x1.5, x2 and x2.5.

Rebirth in Steal a Superpower trades your current Level and Power for a permanent multiplier on both Cash and Power. It is the main way to make every bench rep and every holder payout count for more. The cost is a reset of your training progress. Your money, cards and cosmetics stay put.

Quick answer: Reach Level 10 by lifting on your bench, open the Rebirth panel, and press Rebirth. You drop to Level 1 with 0 Power, keep your Cash, and gain x1.5 Cash and Power.


Rebirth level requirements and multipliers

Each Rebirth has its own Level requirement, and the bar goes up by 10 every time. The multiplier climbs in half steps, and it always applies to Cash and Power together. Neither stat can be boosted without the other.

RebirthLevel requiredMultiplier beforeMultiplier after
Rebirth 1Level 10x1 Cash, x1 Powerx1.5 Cash, x1.5 Power
Rebirth 2Level 20x1.5 Cash, x1.5 Powerx2 Cash, x2 Power
Rebirth 3Level 30x2 Cash, x2 Powerx2.5 Cash, x2.5 Power

The requirement is a minimum. You can stay above it as long as you like. The panel accepts a Rebirth at Level 46 against a target of 10, or at Level 30 against a target of 20. Either way, the Rebirth always sends you back to Level 1. Leveling far past the requirement only matters if you want that extra Power for boss runs before you reset.


What a Rebirth resets and what it keeps

The Rebirth panel sums up the trade in one line: “Power resets. Cash is kept.” In practice, the split looks like this:

  • Reset: Power drops to 0.
  • Reset: Level drops to 1.
  • Kept: all the Cash you have banked.
  • Kept: every ability card you own, including cards sitting on base holders.
  • Kept: purchased trails and auras.

Because Cash and cards survive, a Rebirth never shrinks your income. Your holders keep paying, and the new Cash multiplier makes them pay more. The only thing you lose is the Power you need for fights. You rebuild it on the bench, and that is faster than before because Power gains are multiplied too.

The panel also shows a second button, labeled “Skip Rebirth” with a cost of 15, marked “RESETS NOTHING.” Use the standard Rebirth button if you are fine with the Level and Power reset.


How to Rebirth in Steal a Superpower

Everything happens at your home base. You only need your bench and enough Cash for a few bench upgrades.

Upgrade your bench press with Cash before you start lifting. A higher-level bench gives more base Power per rep, so the climb to the Rebirth requirement goes faster. A bench at Level 14 is enough to push a character well past Level 10 in one sitting.
Walk up to the bench and use the “E Lift” prompt to start lifting. Each rep adds Power and fills the level bar under your Power readout. Keep lifting until your Level meets or passes the requirement for your next Rebirth.
Level 46 Power readout at 391K with the level bar at 32.6K of 53.9K and +200K, +600K and +2M buttons
The Power readout and level bar at Level 46, with the +200K, +600K and +2M buttons underneath.
Watch for the green “Ready to rebirth!” banner. It appears once you clear the Level requirement. You can keep training past this point if you want more Power for boss fights first.
Level 46 character at home firing a bright Polarity Blast beam while the power progress bar shows
A Level 46 character at home, well past the Level 10 needed for the first Rebirth.
Open the Rebirth panel. Check the header for how many Rebirths you already have, then read the before and after multipliers and the progress line. That line shows your Level against the target, for example “Level 46 / 10” for Rebirth 1.
Home base view with the Level 46 bar at 44.6K of 53.9K and the +200K, +600K and +2M buttons
Home base just before the first Rebirth, with the Level 46 bar at 44.6K of 53.9K.
Press Rebirth. Your Level resets to 1 and your Power resets to 0 right away. Your Cash total stays exactly where it was.

You can tell it worked when a banner announces the new tier. Rebirth 1 shows “Rebirth 1! Cash & Power x1.5” and Rebirth 2 shows “Rebirth 2! Cash & Power x2.” When you reopen the panel, the header has gone up by one, and the progress line points at the next target, such as “Level 1 / 30” after your second Rebirth.


Rebuilding Level and Power after each Rebirth

Going back to the bench is the whole loop. The multiplier changes how quickly it moves, though. After Rebirth 1, steady lifting takes a character from Level 1 to Level 30, which already clears the Level 20 requirement for Rebirth 2. After Rebirth 2, the x2 Power gain carries the same bench from Level 1 to Level 40. That is past the Level 30 needed for Rebirth 3.

Glowing avatar gaining Power with the Level 30 bar and +20K, +60K and +250K buttons on screen
Training back up after Rebirth 1, with the Level 30 bar and smaller +20K, +60K and +250K buttons.

The buttons under the Power bar scale with your Level. At Level 46 they read +200K, +600K and +2M. At Level 30 they drop to +20K, +60K and +250K. Expect smaller numbers after a reset, since your Level has fallen.

Level 30 screen with +20K, +60K and +250K buttons lined up beneath the Power bar
The +20K, +60K and +250K buttons beneath the Power bar at Level 30.

Once you meet the next requirement, open the Rebirth panel again. For Rebirth 2, the line reads “Level 30 / 20” and the after column shows x2 Cash and x2 Power.


Spending kept Cash between Rebirths

Cash survives every Rebirth and earns at a higher rate afterward. That makes the time around a reset a good moment to strengthen the parts of your account that never reset.

Ability cards and base holders

Ability cards sitting on the holder pedestals in your base generate Cash every second. Higher rarities pay far more, and that payout gets multiplied by your Rebirth bonus. Open your Abilities menu, unpack any Rookie or Hero Packs you carried home, and use “Reveal All” to flip every card at once.

Abilities menu open on the Packs tab with available ability packs listed
The Packs tab in the Abilities menu, where packs from boss chests are opened.

Next, equip your strongest card and fill every holder with the highest-paying cards you own. Use “E Place Card” at a holder to slot a card, or “E Take Back” to pull one off.

CardRarityHolder incomeMultiplier
KickerCommon$6/sx1
BrawlerCommon$6/sx1
ArcherUncommon$13/sx1.25
ToxicUncommon$14/sx1.25
SparkyRare$40/sx1.5
LazerEpic$95/sx2
EarthshakerEpic$98/sx2
MagnetronLegendary$240/sx3

A single Magnetron out-earns a holder full of Commons. That gap is why it pays to refresh your holders every time a new Epic or Legendary turns up.

Trails, auras and potions

Trails and auras carry through Rebirths, so anything you buy keeps working at Level 1. The Trail Shop sells walk speed. The Frost Trail costs $240K and adds 40 speed, which raises walk speed from 38 with the White Trail to 70.

Frost Trail Unlocked! +40 Speed notification as the avatar stands next to the trail booth
The Frost Trail unlock notice confirming +40 Speed.

The Aura Shop boosts Power and Health. An equipped Cold Aura gives x3 Power and Health, which helps make up for the lost Power while you climb back up.

Potions are short-term boosts rather than permanent ones. Each holds a stock of three.

PotionEffectDurationPrice
Luck Potionx1.5 Luck5:0010K
Strength Potionx1.5 Damage5:0010K
Health Potionx1.5 Health5:0010K

Boss runs for card packs after a Rebirth

Bosses drop chests with card packs, and those packs feed your holders. A freshly reset character can still clear the early zones once it has some Power back. The Ruins hold the Outlaw and the Noob King, whose chest gives a Rookie Pack. The Desert holds the Sand Sultan, whose chest gives a Hero Pack.

ZoneEnemy or bossLevel shown
The RuinsOutlawLv.18
The RuinsNoob King—
The DesertDesert RaiderLv.28
The DesertSand SultanLv.35
Frozen PeaksDominus FrigidusLv.60

Red telegraph lines on the ground mark incoming boss attacks, so step out of them while you deal damage. A Level 30 character can take on the Sand Sultan repeatedly after Rebirth 1. Dominus Frigidus at Lv.60 is a far tougher fight. Leave it until your Power has caught up.

When the run is over, take the portal home with the “E Teleport Home” prompt. Open your new packs and place any upgrades on your holders, then head back to the bench for the next Rebirth.