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Subnautica 2 Metal Farm guide: Unlock, build, and run passive ore production

Subnautica 2 Metal Farm guide: Unlock, build, and run passive ore production

The Metal Farm in Subnautica 2 turns base-building into passive ore collection. Once placed and powered, it grows resource nodes on top of itself based on whichever ore you seed into its internal slot, letting you crack open a fresh batch of minerals every few minutes instead of swimming out to scavenge.

Quick answer: Travel roughly 2,100 meters east of the Lifepod to the glowing pool, scan the tall structures around it to unlock the blueprint, then build a Metal Farm using 1 Mangalloy Ingot and 1 Axum Bacterial Culture via the Habitat Builder's Cultivation tab.
Image credit: Roblox (via YouTube/@WoW Quests)

Find the Metal Farm blueprint

The Metal Farm sub-zone sits a long way out from your starting Lifepod. Head east about 2,100 meters, or roughly 850 meters from the Alien Ruins marker if you've already pushed that deep into the campaign. You'll know you've arrived when you see a large glowing pool ringed by tall, cylindrical metallic structures.

Build a Tadpole submarine before making the trip. It cuts travel time significantly and absorbs damage from hostile fauna, including the Epicurean fish swarms and the Leviathan that patrols the area. Without a vehicle, you're a soft target on a long swim.

Build a Tadpole submarine before making the trip | Image credit: Unknown Worlds Entertainment (via YouTube/@TipSeerch)

Step 1: Pilot your Tadpole east from the Lifepod toward the Metal Farms zone. Watch your depth and oxygen, and steer wide of any Leviathan silhouettes before exiting the sub.

Step 2: Equip your scanner and scan the tall vertical structures surrounding the glowing pool. You may need up to three scans of distinct objects to complete the blueprint, depending on which structures you tag first.

Step 3: Watch for the "Metal Farm unlocked" notification. The blueprint will now appear inside the Habitat Builder under the Cultivation tab.

Image credit: Roblox (via YouTube/@WoW Quests)

Gather the crafting materials

Each Metal Farm costs 1 Mangalloy Ingot and 1 Axum Bacterial Culture. The bacterial culture is easy. The ingot takes a detour through the Processor.

MaterialSource
Axum Bacterial CultureRound organic growths inside the glowing pool at the Metal Farms zone
Mangalloy IngotCrafted at the Processor from 1 Titanium Ingot + 1 Atacamite + 1 Troilite
Titanium IngotProcessor recipe, 3 Titanium per ingot
AtacamiteObsidian-black star-shaped deposits near the Alien Base, around the Angel Bloom Adaptation area and the giant turbine
TroiliteDeep-green ore nodes scattered around the same glowing pool

While you're at the pool grabbing the bacterial culture, mine the green Troilite nodes on the same trip. It saves a return swim.


Build and power the Metal Farm

Once you have the Mangalloy Ingot and Axum Bacterial Culture in your inventory, head back to your base or wherever you plan to drop the farm.

Step 1: Equip the Habitat Builder, open the build menu, and navigate to the Cultivation tab. Select Metal Farm and place it on a solid submerged surface.

Select Metal Farm and place it on a solid submerged surface | Image credit: Roblox (via YouTube/@WoW Quests)

Step 2: Connect it to a power source. Each Metal Farm draws 20 units of electricity while running, so a Hydroelectric Turbine or a cluster of generators is the practical baseline. If the farm sits too far from your grid, drop a Power Transmitter to bridge the gap.

Step 3: Confirm power is flowing. If the farm displays a "power offline" warning, the timer will not start until you fix the connection.

Image credit: Roblox (via YouTube/@WoW Quests)
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If electricity drops below the 20-unit draw at any point, the farm pauses its timer instead of resetting. It resumes the moment power returns to spec.

Run the farm and collect ore

The Metal Farm doesn't pick a resource at random. You tell it what to grow by inserting one piece of that ore into its internal storage slot. That seed ore defines the output for the cycle.

Step 1: Interact with the base of the farm to open its storage. Drop in a single piece of the ore you want more of, such as Titanium, Quartz, Lithium, Silver, Atacamite, Celestine, or Troilite.

Step 2: Watch the timer appear on the front of the unit. Cheaper materials finish in around 2 minutes, mid-tier ores take roughly 10 minutes, and rarer ones run up to 20 minutes per cycle. The filter on the bottom slowly rises as the cycle progresses, giving you a visual cue.

Step 3: When the timer hits zero, a node grows on top of the farm. Hit it with the Sonic Resonator or Feedback Resonator to shatter it and collect the ore. The timer then resets automatically and starts a new cycle using the same seed.

When the timer hits zero, a node grows on top of the farm | Image credit: Roblox (via YouTube/@WoW Quests)

Yields and cycle times

Output quantity scales inversely with rarity. Common metals come out in stacks of five; harder-to-find materials drop two per cycle.

TierCycle timeYield per cycle
Common (fastest tier)2:005 per cycle (top entry); 3 for other 2-minute recipes
Mid-tier10:002 to 3 depending on the ore
High-tier20:002 per cycle

If you want a steady pipeline of a specific resource, build multiple farms side by side and seed each one differently. The 20-energy-per-farm cost adds up fast, so plan your power generation before you start stacking units.


If the farm isn't producing

Only a handful of issues actually stop a Metal Farm from working. If your timer never starts or won't advance, check these in order:

  • No seed ore in the internal slot. The farm needs one valid mineral to define the recipe.
  • Insufficient power. Anything under 20 units of available electricity will pause the timer.
  • Invalid item in the slot. Bacterial cultures, biological samples, and most non-metal items are rejected. Stick to ores and metals.
  • The node is still on top. Until you break the grown crystal with a resonator, the next cycle can't start.

Subnautica 2 is in early access, so recipes, yields, and zone layouts may shift with future updates. The core loop, scan to unlock, seed to choose, power to run, and resonate to harvest, is the part you can build your base economy around.