Gaming Guide

Sukuna Evolution Flames: Every Cursed Flame Multiplier and Unlock Cost

All 16 Cursed Flames with their multipliers and unlock costs, plus the trophy grind that pays for them.

All 16 Cursed Flames with their multipliers and unlock costs, plus the trophy grind that pays for them.

Cursed Flames in Sukuna Evolution are passive multipliers on the cursed energy (CE) you collect. They are the cheapest way to speed up every other part of the grind. Most flames cost trophies, a few also have a Robux price, four come from daily rewards, and the two strongest sit in the Token Shop. Choosing a flame is simple. The real work is earning enough trophies, and that comes down to clearing stages and beating bosses.

Quick answer: Open the Cursed Flames menu in the lobby, buy the highest flame your trophies cover, and equip it. Earn more trophies by clearing stages. Jogo alone pays +180K trophies per clear.


Sukuna Evolution Cursed Flames list: Multipliers and costs

The Cursed Flames menu has 16 flames, from x1.5 up to x60. Each one multiplies the CE you gain, so a bigger flame makes every training hit and every stage kill worth more. The table lists each flame in the order the menu shows it.

FlameMultiplierTrophy costOther way to unlock
Cursed Sparkx1.550—
Cursed Energy Flowx2500—
Divergent Flickerx35K—
Crimson Stormx3—Daily reward
Cursed Bud Stormx3—Daily reward
Idle Soul Stormx3—Daily reward
Shadow Swamp Stormx3—Daily reward
Mythical Beast Amberx440K—
Flower Fieldx5.5250KR$99
Star Ragex71.5MR$149
Disaster Flamesx98MR$249
Ten Shadowsx1130MR$399
Reverse Cursed Techniquex13100MR$599
Frost Calmx1610B—
Adaptedx30—Token Shop
Fuga Blazex60—Token Shop

The trophy-only flames at the top of the list are quick to buy. Divergent Flicker at 5K trophies triples your CE gain before you have even reached the late stages. The four storm flames match Divergent Flicker at x3, but they come from daily rewards instead of trophies.

From Flower Field to Reverse Cursed Technique, each flame has two prices. You can pay the trophy amount or skip the grind with Robux. Frost Calm has no Robux option and costs 10B trophies. Adapted and Fuga Blaze are not sold for trophies or Robux in this menu at all. They are listed under the Token Shop.

Flower Field also unlocks through daily quests. Claim your daily quest rewards before you spend 250K trophies on it.


How to buy and equip a Cursed Flame

Go back to the lobby at Sugisawa Third High. The Cursed Flames menu is a lobby screen, so leave any combat stage first.
Open the Cursed Flames menu and scroll through the list. Each entry shows its multiplier and what it requires, either a trophy total, a Robux price, a daily reward, or the Token Shop.
Pick the highest flame you can afford and unlock it. If you are paying with trophies, make sure you are not about to need those trophies for a Sukuna stage (more on that below).
Equip the flame. For example, Divergent Flicker is a good first purchase at 5K trophies. Once it is equipped, its x3 bonus applies to all the CE you collect from then on.

To check that it worked, head back to the training area and watch the CE numbers that pop up above your character. With a stronger flame equipped, each gain should be larger than before.

Avatar training with an X5 Cursed Energy boost active and a +16.5K gain floating overhead
CE gains appear above your character. They get bigger once a flame is equipped.

Earning trophies for flames: Stages and bosses

Trophies come from combat stages, and bosses pay the most. Each stage has a recommended CE total. If your CE is below that number, mob waves can overwhelm you before you reach the boss. Use the table to see which stage you are ready for.

StageLocationRecommended CE
Stage 1Eishu Detention Center10
Stage 2—60
Stage 3—400
Stage 4—2.5K
Stage 5—15K
Stage 6Yasohachi Bridge90K
Stage 7—550K
Stage 8Shibuya Station B5F3.3M
Stage 9Dogenzaka Ruins20M
Stage 10—120M

The other stage areas include Detention Hall, Satozakura Waterway, Kyoto Goodwill Forest, Sacred Grove, Shibuya Crossing and Shibuya Underground. The bosses you will fight along the way are Finger Bearer, Hanami, Grasshopper Curse and Jogo.

Running the stages

In the Sugisawa Third High lobby, use the STAGES button on the right side of the screen. It opens stage selection, which takes you into the combat areas.
Walk onto the marked start pad to enter a stage. Entry and exit pads are yellow or purple, with colored arrows and trophy icons floating above them, so they are easy to spot.
Player walking toward the marked start pad at the Stage 2 entrance
Step onto the marked pad to start the next stage.
Clear the mob waves with Attack (M1). You can add Shrine (Q), Cleave (R) and Dismantle Barrage (E) to hit harder. Every kill adds CE, and a “WAVE CLEARED!” banner appears when a wave is done.
Keep going through each stage in order. Yasohachi Bridge in Stage 6, which is full of Cursed Bud enemies, is about where the CE gains start to get large.
Character attacking Cursed Bud enemies on Yasohachi Bridge in Stage 6
Stage 6 on Yasohachi Bridge, against Cursed Bud enemies.
Beat the boss at the end of the stage to collect its trophy payout. The Grasshopper Curse boss guards the end of Stage 8. Jogo is the Stage 9 boss, pays +180K trophies per clear, and unlocks Stage 10 the first time you beat him.

If you die, a “REVIVE?” prompt counts down with three choices: Revive!, Revenge! and No. Dying before Jogo usually means your CE is too low for Stage 9. Ember Bug mobs in Dogenzaka Ruins are a common place to fall. When that happens, go back and train before trying again.

REVIVE? countdown with Revive!, Revenge! and No buttons after a defeat
After a defeat, the revive prompt counts down with three options.

Once you can reliably beat Jogo, repeating Stages 1 through 9 is the fastest trophy loop. Each Jogo clear adds another 180K. At that rate, Flower Field takes about two clears and Star Rage takes about nine.

Stage Run & Rebirth 9
The Stage 4 gameplay screen shows the character running through the corridor and earning +1.75K Cursed Energy toward the 2.5K recommendation

Building enough cursed energy to reach the trophy bosses

Your progress through the stages depends on your CE total. Several systems feed it alongside your flame, and they all stack together.

Hub training and minigames

The hub is where you build CE between stage runs. A yellow arrow marked “Train here!” points you to the training spot, and the Panda training wall is a quick place to farm energy. The purple MINIGAMES button and its portal lead to the minigame area, which is another source of CE.

Training in the hub keeps adding CE while you level. With good boosts, each gain can run into the thousands. A 5M+ CE total puts Stage 8 within reach, and you need 20M for Stage 9.

Pets, eggs and Golden merges

Eggs hatch pets that boost your CE. A Grade 4 Egg can drop a secret pet such as the Black Divine Dog, and a Special Grade Egg can drop a Piercing Ox. Secret hatches show their own announcement on screen.

Secret Hatched notification announcing Mini Akaza above the MINIGAMES button
A Secret Hatched banner announcing Mini Akaza.

Once you have three copies of the same pet, you can merge them in the Pets menu into a Golden version with a bigger boost. Three Rabbits become a Golden Rabbit Escape at x1.35. Three Toads become a Golden Toad at x1.56. The Pet Fuse station in the hub is shown as Pet Fuse 3×1.

Free gifts, Season Pass and rebirths

Free timer gifts spin a reward wheel. Prizes include short CE boosts such as x2 CE for 3 minutes, plus Grade 4 eggs. The Season 1 Pass gives tiered rewards as you level it. Daily quests can hand out flames directly, and they are the one way to get the four storm flames.

REWARD ??? wheel spinning with the yellow selector on an x2 CE 3m tile
The free gift wheel, landing near an x2 CE boost for 3 minutes.

Rebirth resets your current level and CE, and in return it raises your base multiplier for good. Each rebirth needs a higher level. Rebirth 8 needs level 203, Rebirth 9 needs level 215, and Rebirth 10 needs level 225. Your equipped flame multiplies on top of that rebirth bonus, so you climb back faster after each reset.

Avatar gaining CE and reaching level 195 near the Pet Fuse 3×1 station
Leveling back toward the next rebirth threshold after a reset.

Cursed Flames vs. Sukuna stages: Spending the same trophies

Flames are not the only thing that costs trophies. From Devourer onward, the Sukuna Stages evolution tree is paid for in trophies too. Every trophy you spend on a flame is one you cannot put toward the next Sukuna stage.

  • Devourer: x14 CE for 100K trophies, and it adds Malevolent Shrine
  • Stolen Body: x32 CE for 500K trophies
  • Flame Arrow: x75 CE for 2M trophies
  • King’s Shadow: x170 CE for 6M trophies
  • Ten Shadows: x400 CE for 15M trophies
  • Four-Armed Demon: x900 CE for 40M trophies
  • King of Curses: x2.1K CE for 100M trophies

The prices overlap closely. Devourer costs less than half of Flower Field’s 250K, and Stolen Body costs a third of Star Rage’s 1.5M. Sukuna stage upgrades are permanent CE multipliers, and buying one plays a finger-eating cutscene. Devourer’s cutscene, for example, announces “+1 FINGER! NEW: MALEVOLENT SHRINE.” So when you have a trophy total saved up, compare the next flame with the next Sukuna stage before you spend it.

Rebirth 8 & Spiderweb Unlock
The Stage 1 hub is open as the player collects cursed energy, with the STAGES button visible on the right

Clearing Jogo on repeat is the steady source of trophies for both. The Robux prices on the mid-tier flames are the only way to skip that grind.