Gaming Guide

That Room Again Levels 61 to 70 Walkthrough (Roblox)

Every solution from Level 61's moving key platform to the hidden ESCAPE button that ends the run.

Every solution from Level 61’s moving key platform to the hidden ESCAPE button that ends the run.

Levels 61 through 70 are where That Room Again stops testing your platforming and starts testing whether you’ll look outside the room. Three of these ten levels are solved in menus rather than on the floor, two are color sequences, and the last one is a button hidden behind scenery. Level 70 is the final level in the game right now, so clearing it finishes the whole set and drops you into the victory lobby.

Quick answer: Uncheck BACKGROUND MUSIC VOLUME in Settings for Level 64, step the colored buttons G, G, A, G, C, B for Level 66 and G, G, Y, B, R for Level 68, enter 9398 by clicking levels 9, 3, 9, 8 in the Level Selector for Level 69, then walk behind the level sign on Level 70 and click the hidden ESCAPE button.


Levels 61-70 solutions reference table

LevelSolution
61. KEYPress the red button upstairs, then ride the moving green key platform to the door.
62. VERTIGOPress the red button to flip the camera, then cross the upside-down room.
63. WATCHERDodge the sweeping red searchlight, press the red button to switch it off, walk out.
64. MUSIC IS TOO LOUDOpen Settings and uncheck BACKGROUND MUSIC VOLUME.
65. MORE KEYSPress the red button, then jump between the moving green key platforms.
66. PLAY ME A SONGStep the letter buttons G, G, A, G, C, B (Green, Green, Yellow, Green, Red, Blue).
67. SIX SEVEN SPIKESThread the spike maze, press the central red button, return the same way.
68. OBSERVE THE LIGHT.Watch the flashing light, then step Green, Green, Yellow, Blue, Red.
69. MATH PROBLEMAnswer is 9398; click levels 9, 3, 9, 8 in the Level Selector.
70. EXIT CLOSER THAN YOU THINKWalk behind the level sign and click the hidden ESCAPE button.

The side menu carries the buttons that actually solve two of these levels. SETTINGS holds the toggles used on Level 64, and LEVELS opens the Level Selector that doubles as a number pad on Level 69. RESET is worth remembering for the spike and platform levels, since a bad jump costs seconds rather than progress. TOOLTIP turns the on-screen hint prompts on and off if you want a nudge without the full answer.

Game HUD with the green Tooltip button highlighted on the side menu
The green Tooltip button on the HUD toggles the in-level hint prompts.

Movement matters on the platform levels. SHIFT - RUN gets you across gaps that a walk won’t clear, and CTRL - SHIFTLOCK keeps the camera locked behind you, which makes the spike maze on Level 67 far easier to line up.

Note: Nothing here is solved by typing in the Roblox chat. Typing strings like GGAGCB or 9398 is only a way to keep a sequence on screen while you walk to the buttons.


Levels 64 and 69: The puzzles solved in menus

Level 64 is called MUSIC IS TOO LOUD, and that is the whole instruction. There is no button in the room to press.

Open the Settings menu from the side panel as soon as the level loads. You’ll see a short list of checkboxes including BACKGROUND MUSIC VOLUME, SHOW OTHER PLAYERS, and UI BUTTON CLICK SOUND.
Uncheck BACKGROUND MUSIC VOLUME. The music cuts out and the exit door opens immediately, so close the menu and walk through.

Level 69, MATH PROBLEM, puts the equation 16 x 184 + 6 x 1092 - 98 on the wall. Multiply first, then add and subtract, and it resolves to 9398. The trick is that the room has no keypad.

Work out the answer before you touch anything. The two products are 2944 and 6552, which total 9496, and removing 98 leaves 9398.
Open the Level Selector from the LEVELS button. The grid of numbered level buttons is your input device for this puzzle.
Click level 9, then 3, then 9, then 8, in that order. Do not launch any of those levels by accident elsewhere in the menu, then close the selector and head for the open door.
Level 69 MATH PROBLEM room showing the equation written on the wall
Level 69 writes the equation on the wall; the answer, 9398, is entered through the Level Selector.

Levels 66 and 68: The color sequence puzzles

Level 66, PLAY ME A SONG, gives you four colored letter buttons upstairs marked A, B, G and C, plus a sign reading “Happy birthday”. Those are the opening notes of the tune, so the order you need is G, G, A, G, C, B. Translated to the pads, that is Green, Green, Yellow, Green, Red, Blue. Step them one at a time and wait until each button registers before moving to the next, because a double-tap counts as two inputs and restarts your run of notes.

Player approaching the PLAY ME A SONG sign on Level 66 with the Tooltip button active
Level 66’s “PLAY ME A SONG” sign sits above the stairs leading to the lettered color pads.

Level 68, OBSERVE THE LIGHT., hides its answer above the doorway. A single light flashes a five-color pattern on a loop before you climb anywhere.

Stand still at the start and watch the light run through its full cycle. The sequence is Green, Green, Yellow, Blue, Red.
Climb the stairs and step the matching colored buttons in the same order. The exit unlocks on the fifth correct input.

Levels 61, 62, 63, 65 and 67: Platforms, gravity and spikes

These five are execution rather than logic. Level 61 (KEY) starts with a climb to a red button, which spawns a single moving green key platform. Jump on and ride it down the dark corridor to the exit instead of trying to jump the gap yourself.

Level 62 (VERTIGO) uses the same climb, but pressing the red button flips your camera upside down. Don’t fight it. Let the view settle, then move slowly across the inverted platforms to the door, using small inputs rather than sprinting.

Level 63 (WATCHER) adds a sweeping red searchlight on the ground floor. Time your runs between passes, get to the stairs, and press the red button at the top to kill the light. Once it’s off the walk to the exit is safe.

Level 65 (MORE KEYS) is Level 61 scaled up. The red button spawns several moving key platforms at once, and you have to hop from one to the next as they travel. Wait for two platforms to line up before jumping rather than chasing one that is already moving away, and reset instead of forcing a bad jump.

Level 67 (SIX SEVEN SPIKES) is a maze of red spike blocks with a red button at the center. Getting in is only half of it, since you still have to retrace the route back out to reach the exit door, and the return trip is where most attempts end.

Level 67 spike maze with a tooltip showing next to the SIX SEVEN SPIKES sign
The SIX SEVEN SPIKES layout on Level 67, with the red button sitting in the middle of the spike blocks.

Level 70: Finding the hidden ESCAPE button

The final level is titled EXIT CLOSER THAN YOU THINK, and it has no platforming at all. Ignore the room and the door.

Walk around to the back of the large level sign near the spawn point. The wall behind it is not scenery.
Click the ESCAPE button on that wall. That single click ends the run and sends you to the victory lobby.

How to confirm you finished, and why a level won’t open

Clearing Level 70 drops you into a lobby with the message YOU COMPLETED ALL LEVELS! on screen, followed by a note congratulating you and warning that more levels are coming later. You’ll also see THANK YOU FOR PLAYING! and a BACK TO LOBBY option. If you’re still standing in a puzzle room, the level hasn’t registered.

When a door stays shut, the cause is usually one of a few specific things. On Level 64, the door only opens when BACKGROUND MUSIC VOLUME is unchecked, not the other Settings toggles. On Levels 66 and 68, an extra or repeated step on a colored pad breaks the sequence and you have to start the pattern again from the first color. On Level 69, the digits have to be clicked as 9, 3, 9, 8 inside the Level Selector, and clicking them elsewhere does nothing. On Level 67, the button only counts once you’ve also made it back out of the spikes alive.

Level 70 is the end of the line for now, and the developers have said more levels are planned, though no date for them is confirmed. Until then, the ESCAPE button behind that sign is the last thing standing between you and the completed board.