Gaming

The Blood of Dawnwalker: Go to Parlita and Ask About the Body From the Cave

Find Ciprian in the cabin on Parlita's north side to close out The Beast of Balaur.

Find Ciprian in the cabin on Parlita’s north side to close out The Beast of Balaur.

The last step of The Beast of Balaur drops you at the bottom of the mountain with a dead man’s story and nobody to tell it to. The objective is deliberately vague — Parlita is a small village, and “ask around” makes it sound like you need to work a crowd. You don’t. There is exactly one person who matters.

Quick answer: Head to Parlita, enter the wooden cabin on the north side of the village, and talk to Ciprian. Telling him about the body you found in the cave ends the quest immediately.


What has to happen in the cave first

The objective only fires once you have actually dealt with what is living up on Balaur. The trail starts in the mountains west of Parlita near the Mount Balaur Shrine, where Focus Mode picks out tracks leading up the left-hand path. Follow them to a cave full of skeletons, inspect the remains, then crouch through the gap at the back.

Behind that gap is the miniboss itself — a supernatural wolf trapped in the cave. Kill it, then inspect the skeletons and the body lying on the ground in the chamber. That body is the whole reason for the trip back down, and skipping the inspection is the most common way players end up wandering Parlita with nothing to say.

The Beast of Balaur objective tracker on screen while moving through the cave passage
The objective to ask around Parlita appears once the body in the cave has been examined. Image: Rebel Wolves

Where to find Ciprian in Parlita

Ciprian is inside a wooden cabin on the north side of Parlita. He is not standing outside, he does not call you over, and none of the other villagers move the quest along — you have to walk into the house and approach him directly. Focus Mode highlights him in yellow once you are in the room.

Open the journal, select The Beast of Balaur, and track the objective. The marker lands on the Parlita village area on the map rather than a single door, so tracking it is faster than eyeballing the route down the mountain.
Map screen with a shield marker over the Parlita area during The Beast of Balaur
The map view with the Parlita objective marker highlighted. Image: Rebel Wolves
Make your way back down from the mountain into the village and run to the northern row of buildings. The cabin is a plain wooden structure; the door is on the ground floor and needs no key.
Walk up to Ciprian and interact with him. Coen opens with “What’s the matter?” and Ciprian answers “Do I… know you?” — from there you can tell him about the man you found in the cave. The conversation is short and there is no fight attached to it.

How to confirm the quest actually ended

The dialogue closes with a time skip and a “QUEST ENDED” card for The Beast of Balaur. The clock jumps forward to Moonrise, the game autosaves, and the payout appears on screen. If you are still standing in the cabin with the objective sitting in your journal, the conversation was not finished.

Time Has Passed notification and autosave inside the Parlita cabin after speaking to Ciprian
Time advances to Moonrise inside the cabin the moment the conversation with Ciprian wraps. Image: Rebel Wolves

Note: the skip lands on Moonrise regardless of when you arrive, so if you walked in during the afternoon you will step back outside into the night. Plan any daytime-only errands in Parlita before you knock on the door.


Time cost and rewards for the Parlita objective

DetailValue
QuestThe Beast of Balaur (Boar’s Back region)
Objective time cost3 time units
Full quest time cost9 time units
Completion payout on screen26 XP and 250 gold
Ending recorded for telling Ciprian250 XP
Time of dayWorks day or night
MissableYes

Reasons the objective will not complete

There are only a handful of ways this step breaks, and all of them come down to state rather than bugs.

  • The body in the cave was never inspected after the fight, so Coen has nothing to report.
  • You drained Ciprian at some earlier point. He can no longer be told what happened, and the quest resolves on the ending worth 75 XP instead.
  • You started the quest from Ciprian’s side rather than by stumbling into the mountains. In that version the journal asks you to find Iancu and then go back to Ciprian, which is the same cabin and the same man.
  • The coronation deadline runs out while the quest is open. The Beast of Balaur has failure endings, and leaving Parlita unvisited long enough locks you into one of them.

The missing man is named Iancu, and Ciprian was his friend — that is the reason the trail ends at a cabin instead of a reward chest. Deliver the news, take the Moonrise skip, and the mountain above Parlita is finished business.