Smoke Them Out is one of three Rebel Hunter jobs filed under Bakir in the Court menu of The Blood of Dawnwalker. There is no puzzle, no dialogue tree, and no optional path through it. You walk into a burning settlement, kill every headhunter standing, and the activity closes.
Quick answer: Travel to the headhunter camp in Vale Sangora (map coordinates X 11905, Y 19125, in the area labelled The Silts), approach it to trigger the activity, and kill the entire group. It costs 3 time segments and pays out 250 XP, a further 58 XP, and one skill point.
Smoke Them Out location and start trigger
The camp sits in Vale Sangora at X 11905, Y 19125, inside the boggy stretch the world map calls The Silts. Nothing hands you the marker. Court Activities show up as “Unknown Activity” until you physically find them, so if the area is blank on your map, you have not been close enough yet.
Getting a marker early is worth the detour. Climbing the towers scattered across the region tags every undiscovered activity with a white question mark, which turns this from a search into a fast ride. Once you get near enough, the quest starts on its own as you approach the camp gate, with Coen reacting to the smoke: “Bakir’s men… Shit, are they burning someone alive?”
The journal entry frames the job plainly. Bakir has sent hunters out to find and kill rebels, and stopping them helps the rebellion against the vrakhiri. The single objective reads Defeat Bakir's headhunters.
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| Detail | Value |
|---|---|
| Court faction | Bakir (Rebel Hunters group) |
| Suggested level | 20+ for Bakir’s region |
| Region | Vale Sangora — The Silts |
| Map coordinates | X 11905, Y 19125 |
| Start condition | Approach the camp |
| Objective | Defeat Bakir’s headhunters |
| Time cost | 3 time segments |
| Mandatory? | No — roughly 75% of Bakir’s activities is enough to max his anger |
Time in this game is spent, not passed. Those 3 segments come out of the 30 in-game days you have to bring down all three vassals and reach Brencis, so treat every camp clear as a purchase.
How to clear the headhunter camp





Tip: unlike the Lunar Game later in Bakir’s questline, nothing here forbids vampiric abilities. If you take the camp at night, claws hit harder than the sword.
Smoke Them Out rewards and loot
The XP is fixed. What drops on the ground varies, but the two amulets are the reason to sweep the whole camp rather than run for the exit.
| Reward | Notes |
|---|---|
| 250 XP + 58 XP | Paid on completion |
| 1 Skill Point | Spend it from the character wheel |
| Nighttime Pendant | Level 20 Superior Amulet |
| Swordsman’s Amulet | Level 19 Master Amulet |
| Ranker’s Sword | Weapon drop |
| Orders from Bakir, Angry Letter from Bakir, Report of Suspicious Activity | Readable notes |
| Denarius, Comfrey, Slippery Jack, Milk with honey, Flute | Currency, crafting ingredients, and sundries |
How to confirm the activity is complete
A QUEST ENDED - Bakir's Headhunters: Smoke Them Out banner appears the moment the last headhunter falls, followed by the XP and skill point award. If you level up on the kill, the LEVEL UP prompt fires at the same time.
To double-check later, open the journal and look at the Court entry. A finished run logs the outcome line: “The headhunters paid for their transgressions with their own heads. Hope this helps the rebels.” The other possible outcome — Coen deciding he has no time and leaving for Brencis — only appears if you never take the fight.
If the banner never shows, it is almost always one of two things. Either you never got close enough for the camp to start the activity in the first place, or one headhunter is still alive somewhere at the edge of the settlement.
Every clear pushes Bakir’s Anger meter in the Court menu a little higher, and once it hits maximum, Farkas turns up with a plan to get at him through the Lunar Game. Smoke Them Out is one of the cheapest ways to move that bar — three time segments, one fight, no strings.






