Bakir’s payoff transports are two of the twelve court activities tied to him, and they are among the fastest ways to push his Anger meter toward the threshold that unlocks The Lunar Game. Both are roadside ambushes. Both cost 3 time segments. One of them hands you a treasure map if you make the right call at the end of the fight.
Quick answer: Clear the escort at Jagged Rocks, northwest of Rockfalls, then inspect the cargo and read Orders: Carrion to close Curious Shipment. Then clear the second convoy near Turtle Rock in The Silts and let the surviving soldiers walk away — their treasure map starts the Ill-Gotten Gains sub-activity.
Both Bakir’s Transports locations and costs
Bakir’s region is tuned for level 20 and up, so tackle these after you have cleared out Ambrus. Neither activity is pinned on the map from the start — court activities show as “Unknown Activity” until you find them, and climbing the nearby towers marks them with white question mark icons.
| Activity | Where it happens | What closes it |
|---|---|---|
| Bakir’s Transports: Curious Shipment | Jagged Rocks shrine, northwest of Rockfalls | Kill the escort, then investigate the cargo and read Orders: Carrion |
| Bakir’s Transports: Fool’s Gold | Wooded road near Turtle Rock, in The Silts | Defeat the convoy; sparing the survivors adds Ill-Gotten Gains |
Each one takes 3 time segments off your 30 in-game days. That is the standard rate for court activities outside the blood cellars, so a full sweep of Bakir’s list still leaves plenty of room for side quests.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Curious Shipment: Jagged Rocks ambush and the Orders: Carrion note



Note: if the activity is still sitting open in your journal after the fight, you skipped the cargo. Walk back to the crates and inspect them.
Fool’s Gold: Turtle Rock convoy and the Ill-Gotten Gains map


Killing the surrendering soldiers still finishes Fool’s Gold and still angers Bakir. You simply lose the map, and Ill-Gotten Gains never appears in your journal.
Rewards and how to confirm both activities registered
Each transport pays out 100 XP on completion. Curious Shipment also awards 1 Skill Point, which makes it the more valuable of the two if you are short on points for Shapeshift or Mercurial Fervor.
| Activity | Reward | Follow-up |
|---|---|---|
| Curious Shipment | 100 XP, 1 Skill Point, escort loot and Denarius | None |
| Fool’s Gold | 100 XP, Diplomatic Missive, escort loot | Treasure map starts Bakir’s Transports: Ill-Gotten Gains |
The clearest confirmation is the Court menu. Open it after each transport and check Bakir’s Anger meter — every completed activity in his region pushes it up, and you get his duel quest once it maxes out. You do not need all twelve of his activities to trigger it; roughly three quarters of the list is enough.
Both transports remain available on the map until you start them, and they stay available even after Bakir is dead, so there is no penalty for saving them for a cleanup run. The only decision that permanently closes a door is the one at the end of Fool’s Gold — spare the soldiers if you want the gold.






