Rebel Wolves has begun building out the team for another Dawnwalker game, less than a week after The Blood of Dawnwalker went on sale. The studio’s narrative director, Jakub Szamałek, has publicly opened a Lead Writer position to work on what he calls the next chapter of the saga, confirming that the vampire RPG was always intended to be the start of a larger series rather than a one-off.
Quick answer: A sequel is confirmed to be in early development. Rebel Wolves is currently hiring a Lead Writer for the next Dawnwalker game, but no title, setting, or release window has been announced.

What Rebel Wolves confirmed
Szamałek shared the news through a post on LinkedIn, noting that the team is not stopping to celebrate the launch. He wrote that Rebel Wolves is “not resting on our laurels” and is already thinking about what comes next, then made the hiring call direct.
I’m looking for a Lead Writer to help me and the narrative team craft the next chapter in the Dawnwalker saga.
The role is aimed at a senior candidate. The listing calls for someone who “writes EXCEPTIONALLY well,” has a proven record of standout work, and can handle team management. It also asks for a minimum of six years of experience as a writer or narrative designer in the games industry.
What the job actually involves
| Area | Responsibility |
|---|---|
| Writing | In-game documents and dialogue |
| Collaboration | Working with the narrative director and other team leads |
| Team | Managing the entire writers team |
| World consistency | Keeping lore consistent and expanding the studio’s new IP |
The listing itself does not reveal new plot details beyond what the first game already set up. The line about “expanding our own, new IP” is the clearest signal that Rebel Wolves views Dawnwalker as an original franchise it intends to keep growing.

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The speed makes sense once you look at the launch numbers. The Blood of Dawnwalker released on September 3rd across PlayStation 5, Xbox Series X|S, and PC, and sold more than one million copies within its first three days. It also landed a “very positive” rating on Steam and an 83% review score from PC Gamer, all during a crowded release window that included Onimusha: Way of the Sword.
Rebel Wolves is not a typical first-time studio, either. It was founded by veterans of CD Projekt, and Szamałek himself was principal writer on Cyberpunk 2077, Thronebreaker, and the standalone release of Gwent, with earlier credits on The Witcher 3 and its expansions. That background is a large part of why a one-game studio can advertise for a senior narrative hire with confidence.

The saga was planned before launch
This hiring push is not the first hint of more Dawnwalker games. Well before release, Szamałek described the project as the opening of a “saga,” and said protagonist Coen would return in future installments. He explained that later entries would carry new stories and new characters but move to different eras, locations, and cultures.
A key detail for players is continuity. Rebel Wolves has said choices from the first game will carry over into the sequels, in the vein of the Mass Effect series. That means decisions and outcomes should follow you into new settings rather than being reset, letting future games explore fresh countries, time periods, and mythological threats without erasing what came before.
The Blood of Dawnwalker also features multiple endings and epilogues, and its finale teased the direction future entries could take. A Summer Game Fest 2026 trailer titled “The Dawnwalker Saga — A Glimpse Into The Future” showed Coen in what appeared to be a more modern setting, and its description stated that the first game “is only the beginning.”
When to expect the sequel
Do not expect the next Dawnwalker game any time soon. Hiring a lead writer is an early step, and Rebel Wolves still has near-term work on the first game to finish. That includes patches for stuttering and other technical issues affecting both consoles and PC, plus a set of promised free DLCs following the game’s strong wishlist interest.
No sequel title, setting, or release date has been officially confirmed, and no next date is currently set. One open question is how the studio will treat the first game’s multiple endings, whether it lets each player’s chosen ending stand as canon or picks an official outcome to build the sequel around. For now, the concrete facts are simple. A follow-up is in the works, the studio is staffing up for it, and the immediate focus remains on supporting the game already out.






