Gaming

The Blood of Dawnwalker Trophy List: All 47 Trophies and Missables

Every trophy in Rebel Wolves' vampire RPG, plus the Duelist run and mutually exclusive endings that block the Platinum.

Every trophy in Rebel Wolves’ vampire RPG, plus the Duelist run and mutually exclusive endings that block the Platinum.

The Blood of Dawnwalker arrives on September 3, 2026 for PC, PlayStation 5, and Xbox Series X/S, and its full trophy list is already out in the open. Rebel Wolves designed the list around the game’s branching narrative rather than a checklist of grinds, which means a single playthrough will not clean it out.

Quick answer: There are 47 trophies (1 Platinum, 3 Gold, 5 Silver, 38 Bronze). The Platinum requires a full completion on the Duelist difficulty preset and four endgame trophies that cancel each other out, so create manual saves before the final confrontation and reload to collect the rest.


Trophy count and grade breakdown

GradeCountNotes
Platinum1Every Last Drop — collect all trophies
Gold3Story completion, family rescue, Duelist run
Silver5Level 50 plus four exclusive endings
Bronze38Story beats, side quests, combat, exploration
Total47PlayStation list including Platinum

Duelist difficulty is the hardest Platinum requirement

Uphill Battle is the Gold trophy that will define most completion runs. It asks you to finish the entire game on the Duelist difficulty preset while saving the people of Laslea, so it locks in both a difficulty setting and a specific narrative outcome at the same time.

Combat leans on a directional parry system alongside the more forgiving omniattack and omniblock options, and Duelist is the preset where those precise blocks matter. Untouchable, which wants five Perfect Blocks in a row, is a useful early read on whether your timing is ready for a full run at the top difficulty.


Mutually exclusive endgame trophies

Four Silver trophies hinge on who stands beside you when the final fight happens, and each one rules out the others in that playthrough. The Turncoat has you betray your allies to cut a deal and get your family back, The Patricide requires beating the final opponent alongside Lacra, The Knyazmaker requires doing it with Crake, and The Folk Hero requires doing it alone.

Because the split happens late, well-placed manual saves before the point of no return can cover all four without a full replay. In the Nick of Time (rescue your family before the timer expires) and Together Forever (stay with your family) also sit on divergent paths, so treat the entire endgame as a save-and-reload sequence rather than a linear run.

Note: Several trophy descriptions withhold the target’s name to avoid spoilers, including The Right Fist of the Knyaz, The Man Khan, The Dark Mistress, and Sins of the Past.


Story and ending trophies

TrophyGradeRequirement
A Dawnwalker is BornBronzeComplete the prologue and reach the open world
The Right Fist of the KnyazBronzeKill your opponent in the duel
The Man KhanBronzeKill the game master during the games
The Dark MistressBronzeNeutralise the threat she poses
A Hero They DeserveBronzeEscape Vale Sangora and dodge responsibility
Together ForeverBronzeStay with your family
The TurncoatSilverBetray your allies to get your family back
The PatricideSilverWin the final fight together with Lacra
The KnyazmakerSilverWin the final fight together with Crake
The Folk HeroSilverWin the final fight on your own
In the Nick of TimeGoldRescue your family before time runs out
The Blood of DawnwalkerGoldFinish the story
Uphill BattleGoldFinish the game saving Laslea on Duelist

Side quest and character trophies

TrophyRequirement
Sins of the PastJoin the trip to the Font of Life
Misery Loves CompanyFollow Lacra and find the mandrake
The ManumitLearn all of Crake’s secrets
The Unquenchable ThirstFind out the truth about Vicho
The OutcastHelp Ocha find her new destiny
The Tsarina’s Favourite HumanComplete every task given by the sanzhani
Arbiter’s BladeRestore St Mihai’s sword to its former glory
Arbiter’s RegaliaCollect the Arbiter’s armour set and unlock its full potential

All eight are Bronze. They tie to named companions and questlines rather than world activities, so anything you skip on a Duelist run has to be picked up on a separate save.


Combat, ability, and progression trophies

Coen fights as a human by day and a Dawnwalker by night, and the trophy list splits along those lines. Witchcraft costs his own blood to cast, vampiric movement covers traversal, and Swordmastery covers the parry-heavy melee, with one Ultimate Perk trophy attached to each of the three trees.

TrophyGradeRequirement
Better Safe than SorryBronzeBehead an enemy with Artery Strike while they are hexed with Burning Blood
Make It RainBronzeMake an enemy explode with an Active Ability
UntouchableBronzePerform 5 Perfect Blocks in a row
Absolutely InsatiableBronzeHave 3 Passive Abilities equipped at once
Dead Man Talkin’BronzeSpeak with a dead person using Compel Soul
Shadow RoamerBronzeTravel 1000 metres using Vampiric Abilities
Balanced DietBronzeDrink from 10 animals, humans, or monsters
Feral HungerBronzeLose control and drain someone outside of combat
MasteryBronzeMax out one Swordmastery, Witchcraft, or Vampiric Ability
Master of ArmsBronzeUnlock an Ultimate Perk in Swordmastery
Arch WarlockBronzeUnlock an Ultimate Perk in Witchcraft
Creature of the NightBronzeUnlock an Ultimate Perk in Vampirism
Throne of ThornsBronzeReach peak Infamy in Vale Sangora
Glass CeilingSilverReach Level 50

Exploration and collectible trophies

The collectible burden is light. Only two trophies ask for a complete sweep, and both are tied to visible world objects rather than hidden pickups.

TrophyRequirement
Capture the FlagTear down all of Brencis’s flags
Bird’s-Eye ViewClimb all towers and scout the surrounding areas
Tour Guide TrainingVisit every village in Vale Sangora
Big-City LivingVisit the City of Svartrau
RealmwalkerVisit Anachora for the first time
Antique AficionadoDiscover Ancient Ruins
Delivery DelayDestroy 8 vrakhiri transports

Tip: Vale Sangora runs on a strict 30-day narrative clock, so tower climbing and village visits are worth folding into travel you are already doing rather than saving for a cleanup pass.


Gear, denarii, and odd jobs

TrophyRequirement
Gear of the GodsFill every equipment slot with Legendary items
MiserAccumulate 5000 denarii
SmugglerEarn 1000 denarii selling silver
SelfishSell fish to a fishmonger

Miser counts total accumulated denarii, so spending along the way does not undo progress toward it. Smuggler tracks silver sales specifically, which makes it worth routing looted silver to the right buyers instead of dumping it with the nearest vendor.


Steam achievements: 46 total, 25 visible

On Steam the same set appears as 46 achievements, which is the PlayStation list minus the Platinum. Rebel Wolves published 25 of them openly and left 21 hidden, and the visible group is sorted into seven categories covering combat mastery, vampiric progression, witchcraft abilities, exploration and discovery, story progression, character development, and inventory.

The studio has said the list is meant to complement the narrative sandbox and reward experimentation instead of acting as an exhaustive checklist, and it has confirmed outright that choices and consequences make a 100 percent single playthrough impossible.


Taken as a whole, the list is friendlier than its 47-trophy count suggests. Most bronzes fall out of normal play, the collectibles are limited to flags and towers, and the real work sits in two places: surviving a full Duelist run and managing saves tightly enough to bank all four endgame outcomes without starting over.