The Blood of Dawnwalker arrives on September 3, 2026 for PC, PlayStation 5, and Xbox Series X/S, and its full trophy list is already out in the open. Rebel Wolves designed the list around the game’s branching narrative rather than a checklist of grinds, which means a single playthrough will not clean it out.
Quick answer: There are 47 trophies (1 Platinum, 3 Gold, 5 Silver, 38 Bronze). The Platinum requires a full completion on the Duelist difficulty preset and four endgame trophies that cancel each other out, so create manual saves before the final confrontation and reload to collect the rest.
Trophy count and grade breakdown
| Grade | Count | Notes |
|---|---|---|
| Platinum | 1 | Every Last Drop — collect all trophies |
| Gold | 3 | Story completion, family rescue, Duelist run |
| Silver | 5 | Level 50 plus four exclusive endings |
| Bronze | 38 | Story beats, side quests, combat, exploration |
| Total | 47 | PlayStation list including Platinum |
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Add to Google Preferences →Duelist difficulty is the hardest Platinum requirement
Uphill Battle is the Gold trophy that will define most completion runs. It asks you to finish the entire game on the Duelist difficulty preset while saving the people of Laslea, so it locks in both a difficulty setting and a specific narrative outcome at the same time.
Combat leans on a directional parry system alongside the more forgiving omniattack and omniblock options, and Duelist is the preset where those precise blocks matter. Untouchable, which wants five Perfect Blocks in a row, is a useful early read on whether your timing is ready for a full run at the top difficulty.
Mutually exclusive endgame trophies
Four Silver trophies hinge on who stands beside you when the final fight happens, and each one rules out the others in that playthrough. The Turncoat has you betray your allies to cut a deal and get your family back, The Patricide requires beating the final opponent alongside Lacra, The Knyazmaker requires doing it with Crake, and The Folk Hero requires doing it alone.
Because the split happens late, well-placed manual saves before the point of no return can cover all four without a full replay. In the Nick of Time (rescue your family before the timer expires) and Together Forever (stay with your family) also sit on divergent paths, so treat the entire endgame as a save-and-reload sequence rather than a linear run.
Note: Several trophy descriptions withhold the target’s name to avoid spoilers, including The Right Fist of the Knyaz, The Man Khan, The Dark Mistress, and Sins of the Past.
Story and ending trophies
| Trophy | Grade | Requirement |
|---|---|---|
| A Dawnwalker is Born | Bronze | Complete the prologue and reach the open world |
| The Right Fist of the Knyaz | Bronze | Kill your opponent in the duel |
| The Man Khan | Bronze | Kill the game master during the games |
| The Dark Mistress | Bronze | Neutralise the threat she poses |
| A Hero They Deserve | Bronze | Escape Vale Sangora and dodge responsibility |
| Together Forever | Bronze | Stay with your family |
| The Turncoat | Silver | Betray your allies to get your family back |
| The Patricide | Silver | Win the final fight together with Lacra |
| The Knyazmaker | Silver | Win the final fight together with Crake |
| The Folk Hero | Silver | Win the final fight on your own |
| In the Nick of Time | Gold | Rescue your family before time runs out |
| The Blood of Dawnwalker | Gold | Finish the story |
| Uphill Battle | Gold | Finish the game saving Laslea on Duelist |
Side quest and character trophies
| Trophy | Requirement |
|---|---|
| Sins of the Past | Join the trip to the Font of Life |
| Misery Loves Company | Follow Lacra and find the mandrake |
| The Manumit | Learn all of Crake’s secrets |
| The Unquenchable Thirst | Find out the truth about Vicho |
| The Outcast | Help Ocha find her new destiny |
| The Tsarina’s Favourite Human | Complete every task given by the sanzhani |
| Arbiter’s Blade | Restore St Mihai’s sword to its former glory |
| Arbiter’s Regalia | Collect the Arbiter’s armour set and unlock its full potential |
All eight are Bronze. They tie to named companions and questlines rather than world activities, so anything you skip on a Duelist run has to be picked up on a separate save.
Combat, ability, and progression trophies
Coen fights as a human by day and a Dawnwalker by night, and the trophy list splits along those lines. Witchcraft costs his own blood to cast, vampiric movement covers traversal, and Swordmastery covers the parry-heavy melee, with one Ultimate Perk trophy attached to each of the three trees.
| Trophy | Grade | Requirement |
|---|---|---|
| Better Safe than Sorry | Bronze | Behead an enemy with Artery Strike while they are hexed with Burning Blood |
| Make It Rain | Bronze | Make an enemy explode with an Active Ability |
| Untouchable | Bronze | Perform 5 Perfect Blocks in a row |
| Absolutely Insatiable | Bronze | Have 3 Passive Abilities equipped at once |
| Dead Man Talkin’ | Bronze | Speak with a dead person using Compel Soul |
| Shadow Roamer | Bronze | Travel 1000 metres using Vampiric Abilities |
| Balanced Diet | Bronze | Drink from 10 animals, humans, or monsters |
| Feral Hunger | Bronze | Lose control and drain someone outside of combat |
| Mastery | Bronze | Max out one Swordmastery, Witchcraft, or Vampiric Ability |
| Master of Arms | Bronze | Unlock an Ultimate Perk in Swordmastery |
| Arch Warlock | Bronze | Unlock an Ultimate Perk in Witchcraft |
| Creature of the Night | Bronze | Unlock an Ultimate Perk in Vampirism |
| Throne of Thorns | Bronze | Reach peak Infamy in Vale Sangora |
| Glass Ceiling | Silver | Reach Level 50 |
Exploration and collectible trophies
The collectible burden is light. Only two trophies ask for a complete sweep, and both are tied to visible world objects rather than hidden pickups.
| Trophy | Requirement |
|---|---|
| Capture the Flag | Tear down all of Brencis’s flags |
| Bird’s-Eye View | Climb all towers and scout the surrounding areas |
| Tour Guide Training | Visit every village in Vale Sangora |
| Big-City Living | Visit the City of Svartrau |
| Realmwalker | Visit Anachora for the first time |
| Antique Aficionado | Discover Ancient Ruins |
| Delivery Delay | Destroy 8 vrakhiri transports |
Tip: Vale Sangora runs on a strict 30-day narrative clock, so tower climbing and village visits are worth folding into travel you are already doing rather than saving for a cleanup pass.
Gear, denarii, and odd jobs
| Trophy | Requirement |
|---|---|
| Gear of the Gods | Fill every equipment slot with Legendary items |
| Miser | Accumulate 5000 denarii |
| Smuggler | Earn 1000 denarii selling silver |
| Selfish | Sell fish to a fishmonger |
Miser counts total accumulated denarii, so spending along the way does not undo progress toward it. Smuggler tracks silver sales specifically, which makes it worth routing looted silver to the right buyers instead of dumping it with the nearest vendor.
Steam achievements: 46 total, 25 visible
On Steam the same set appears as 46 achievements, which is the PlayStation list minus the Platinum. Rebel Wolves published 25 of them openly and left 21 hidden, and the visible group is sorted into seven categories covering combat mastery, vampiric progression, witchcraft abilities, exploration and discovery, story progression, character development, and inventory.
The studio has said the list is meant to complement the narrative sandbox and reward experimentation instead of acting as an exhaustive checklist, and it has confirmed outright that choices and consequences make a 100 percent single playthrough impossible.
Taken as a whole, the list is friendlier than its 47-trophy count suggests. Most bronzes fall out of normal play, the collectibles are limited to flags and towers, and the real work sits in two places: surviving a full Duelist run and managing saves tightly enough to bank all four endgame outcomes without starting over.






