Clans are one of the systems The Division Resurgence quietly gates behind early progress, and they matter far more than the game lets on. Once you have access, joining or building one opens a shared base, dedicated vendors, and a weekly loop that feeds your crafting and leveling on the main map.
Quick answer: Reach Strategic Homeland Division (SHD) agent level 10, open the Escape menu, select Clan, then join a public clan instantly or create your own for 300 Phoenix Credits.
Unlock requirement: SHD agent level 10
The clan feature is not available the moment you start. It stays locked until you hit SHD agent level 10, which you reach naturally while working through the early campaign in New York. Until then, the Clan option simply will not appear in your menu.
Creating your own clan also costs 300 Phoenix Credits. Joining an existing one is free, so if you only want the benefits, look for a group rather than spending currency to start from scratch.

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A fresh clan starts with room for 30 members, and that cap can grow later through base upgrades. Once you are in, you gain access to the Forward Operating Base (FOB), the private hub where all clan progression happens.
| Clan type | How you get in | Best for |
|---|---|---|
| Public | Instant join button | Solo players wanting buffs fast |
| Private | Application and leader approval | Organized or competitive groups |
| Invite only | Direct invite from a member | Close friend groups |
What joining a clan actually unlocks
The point of a clan is the shared progression tied to the Forward Operating Base. Contributing resources and clearing clan activities opens facilities and rewards you cannot get through solo play.
| Benefit | What it does |
|---|---|
| Forward Operating Base | Private hub with upgradeable facilities |
| Hostile Nest Investigations | Clan-exclusive activity that pays resources and gear |
| Account-wide buffs | Boosts that carry into your open-world play |
| FOB-specific mechanics | Improvements to SHD level-ups and gear crafting |
Inside the base you will find key facilities that grow over time. The Main Power Generator raises your power supply, member cap, and unlocks other stations. Alongside it sit the Clan Vendor, Gear Crafting Station, Weapon Crafting Station, and Dismantling Station. As the base levels up, the vendor stocks better rewards such as superior resources and augments for weapons and gear.
Tip: The Main Power Generator is the strongest early upgrade. In practice it pushes the member cap from 30 to 32 and then 34, while also opening the Gear Crafting Station, so it improves several parts of the clan at once.

How Hostile Nest Investigations and the clue board work
The main way to earn clan resources is the clue board activity in the base. You collect clues from the Clan Base Intel Officer, submit them at the board, and the game then sends you to a Hostile Nest somewhere in New York. These are a clan-only variant of a familiar open-world activity.
Clues come from JTF Officers, and up to four clan members can contribute at once. With a single clue you get a wide search radius; with more players adding clues, the radius shrinks and the target is easier to pin down. You track the nest using distance indicators and audio cues, clear the enemies inside, and grab the loot.
Clearing a nest rewards Clan tokens, Credits, resources, weapons, and gear items. Search side rooms, bags, and containers for extra clan supplies, and always open the final chest before you leave, since it carries additional resources you will need for upgrades. Weekly progress caps at 30 tracked activities, after which the resource payout drops sharply.
Donations, clan funds, and the vendor loop
Clan upgrades run on resources earned through activity, and there are two ways to spend them. You can donate directly to a specific facility to push it toward its next level, or place resources into the shared Clan Fund, where a leader or moderator decides where they go. Direct donations also return clan currency, which you spend at the Clan Vendor.
One thing to keep in mind: donated resources stay with the clan. If you leave, you do not get them back, though you keep anything you already bought from the vendor. Leaders can also star a facility to mark where members should donate, which keeps a group focused instead of spreading contributions thinly.
Server and membership rules to know first
Clans are tied to your region, so a character on the EU server cannot join a clan hosted in the NA region. If you want to play with a friend on a different server, you have to create a new character there and level it to 10 again before you can join their group.
Leaving is flexible. You can open the Clan menu, go to the roster, and select Leave Clan at any time, unless you are the leader. A leader must either transfer the role to another member or remove everyone and disband before stepping away, and disbanding is permanent.
You will know it worked when the Forward Operating Base becomes accessible and the clan roster shows you as a member. From there, your first move should be a run at the clue board with a few clanmates, since that is where the resources, upgrades, and vendor rewards all begin to snowball.






