Uncategorized

The FPS Games Show: Start Time and Full 16-Game Lineup

Bulkhead's shooter-only showcase streams live on Twitch on 3 September 2026 with 16 confirmed titles and no paid slots.

Bulkhead’s shooter-only showcase streams live on Twitch on 3 September 2026 with 16 confirmed titles and no paid slots.

Shooters finally have a showcase of their own. Bulkhead, the studio behind WARDOGS, is putting together The FPS Games Show, a pre-recorded broadcast built entirely around first-person shooters and streamed exclusively on Twitch. Sixteen games are confirmed for the debut, and none of the studios involved paid to be there.

Quick answer: Watch The FPS Games Show live at twitch.tv/thefpsgamesshow on 3 September 2026 at 19:00 BST / 20:00 CEST.

Release time: 3 September 2026 at 19:00 BST (20:00 CEST)


FPS Games Show start time and where to watch

The show airs once, live on Twitch, and it is pre-recorded rather than a live stage event. There is no simultaneous YouTube premiere announced for the broadcast itself, so the Twitch channel is the place to be at the top of the hour.

DetailConfirmed
Date3 September 2026
Start time19:00 BST / 20:00 CEST (18:00 UTC)
US start time2:00PM ET / 11:00AM PT
PlatformTwitch, at twitch.tv/thefpsgamesshow
FormatPre-recorded showcase
Games featured16

Every participating studio, publisher, and creator will co-host the stream on their own channels, so the broadcast should be watchable across a spread of community channels rather than only the central one.


Every game confirmed for the FPS Games Show

The lineup mixes long-running live shooters with games still in development, which is roughly the point. Expect new trailers, gameplay, content updates, and reveals across all 16.

  • Rainbow Six Siege
  • Escape from Tarkov
  • Ready or Not
  • Stalzone
  • SCUM
  • Gray Zone Warfare
  • Wardogs
  • Hell Let Loose: Vietnam
  • Beautiful Light
  • Bellum
  • Incursion Red River
  • Road to Vostok
  • Sand Raiders of Sophie
  • Bodycam
  • 83
  • Terminal War

An announcement trailer for the show is already out, and it gives a quick look at the games taking part.

Note: Call of Duty is not part of the lineup. Modern Warfare 4 news is being handled separately through COD NEXT.


No paid placements: How the show came together

The structural difference here is money. No studio bought a slot, and no marketing spend was required to appear. Developers signed on for free, with the stated aim of promoting each other’s games instead of elbowing for the same attention.

The origin is blunter than the press language suggests. While shopping WARDOGS around for a spot in a major industry showcase, Bulkhead was quoted $300,000 for a single 60-second trailer slot. The studio walked away and built its own event instead, then invited other shooter developers along at no cost.

FPS games have been a cornerstone of the industry for more than three decades, building one of the biggest and most dedicated player communities in gaming. Yet that audience is underserved when it comes to a dedicated place for news, updates and new game reveals. — Joe Brammer, CEO of Bulkhead

Shed Wilson, director and co-founder at BOOST, which co-organised the event, framed it as a first for the genre in terms of studios rallying behind each other’s work rather than competing for a single spotlight.


Twitch and Steam support, including discounts and free weekends

Both platforms are backing the show. Twitch is helping surface it to participating game communities and developers, which matters for a broadcast leaning on co-hosting rather than a single central channel push.

Steam is running a dedicated third-party platform event alongside the stream. Selected titles from the lineup will get discounts, free demos, and free weekends tied to the show, so the practical payoff for viewers extends past the trailers themselves.


What the broadcast will look like

The pitch is speed. Bulkhead describes the show as fast-moving and stripped of the sketches, musical numbers, and cross-genre padding that stretch out bigger broadcasts. Segments are hosted, creators introduce games, and the whole thing runs under one consistent broadcast identity.

Content-wise, that means trailers, gameplay, content updates, and news, all of it first-person shooters. Bulkhead UI/UX designer Howard Philpott called it a genuine showcase, made by FPS developers for FPS players. The tone is meant to be self-aware rather than corporate, and viewers do not have to wait through unrelated genres to reach the games they came for.


Whether a free-to-enter, developer-run showcase can hold its own against the paid-slot circuit is the open question, and 3 September is the first real test. If nothing else, the format removes the biggest barrier for smaller shooter studios: the price of admission.