Gaming Guide

The Relic: First Guardian Weapons: All Five Types and Skill Trees

The confirmed five weapon categories, how each one fights, and the twelve skill trees you can blend into a custom class.

The confirmed five weapon categories, how each one fights, and the twelve skill trees you can blend into a custom class.

In The Relic: First Guardian, you commit to one weapon style from the start, and that choice shapes how you attack, defend, and grow. The game is built around fast, aggressive combat, so the weapon you pick decides your rhythm more than raw stats do. There is no character leveling, which means your armament and the skills tied to it carry your power curve.

Quick answer: You choose from five weapon types — Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, and Longsword — and blend abilities across twelve exclusive skill trees to build your own class.

Image credit: Perp Games

The five weapon types

Five weapon masteries are the official framework. Each is designed around a distinct combat rhythm rather than a simple damage ranking, and every one can carry a full playthrough when paired with the right skills.

Weapon typeCombat identityNotes
Sword & ShieldDefensive, balancedKite shield shown on the key art
Battle StaffMagic-forward skillsFlexible spacing tool
DaggersFast, assassin-likeRapid multi-hit flurries
Two-Handed WeaponsHeavy, high impactCovers greatswords and battle axes
LongswordMobility and parry timingBalanced reach and speed

Older coverage sometimes listed battle axes or generic staves as separate options. Treat those as subtypes that fold into the five labels above, not as extra weapon classes. You can pick up the game on the Steam store page, and it is also available on Xbox Series X|S and PS5.

Image credit: Perp Games

How each weapon style plays

Daggers

Daggers deliver very fast strikes and quick recovery, built for aggressive, assassin-style play. In action they chain swift slashes and dashing combos, throwing off crimson and teal energy arcs as you weave in and out of range. They reward players who can stay close and keep the pressure on without overcommitting.

Dual Curved Swords vs. Humanoids00:15Dual Curved Swords vs. Humanoids
Fast twin-blade strikes throw off wide crimson energy arcs, the signature look of the quick, aggressive dagger style. Shown at 00:15 in GameTrailers’s video. Image: Project Cloud Games

Battle Staff

The Battle Staff leans into magical-looking skills and flexible spacing. It suits players who want to control distance and rely on spell-heavy abilities rather than pure melee trades. Keep it distinct from the older “generic staff” descriptions that floated around before launch.

Longsword

The Longsword is the balanced pick, with good reach, steady damage, and a rapid movement skill that can also follow a successful parry. It handles nearly every situation without an extreme build, which makes it a dependable choice while you learn the game’s strict timing. Precise sword strikes flow naturally into dashes and aerial follow-ups.

Straight Sword and Magic Dash00:35Straight Sword and Magic Dash
Sword strikes chain into dashing follow-ups and spell bursts, showing how blade play and magic mix mid-fight. Shown at 00:35 in GameTrailers’s video. Image: Project Cloud Games

Sword & Shield

Sword & Shield emphasizes defense with a balanced attack speed, giving you strong control over combat tempo. It is the most forgiving option against unfamiliar enemies, trading some burst damage for reliable protection. The kite shield paired with a straight blade appears on the game’s key art.

Two-Handed Weapons

Two-Handed Weapons cover the heavy end of the roster, including greatswords and battle axes. Greatswings land high-impact overhead chops, broad horizontal slashes, and ground slams, while a greataxe clears space with wide sweeping arcs. Long-reach thrusting attacks and sweeping strikes also fall into this heavy, deliberate category. The trade-off is speed. Slow windup animations feel clunky if mistimed, but they hit hard when they connect.

Greatsword Combat vs. Selvarn00:10Greatsword Combat vs. Selvarn
A two-handed greatsword winds up a heavy overhead swing against Selvarn, the Gilded Wretch. Shown at 00:10 in GameTrailers’s video. Image: Project Cloud Games

Every weapon is one-of-a-kind

Loot does not use the usual RPG model: every weapon and armor piece appears only once in the world. Duplicate drops and stronger “+1” copies of a blade do not exist. Instead, each item is a named artifact with a history of its own, such as a family sword handed down for generations or the greatsword of a soldier who never returned.

Heavy Melee Attacks00:23Heavy Melee Attacks
Heavy weapons trade speed for reach and impact, best used when you can read an enemy's opening. Shown at 00:23 in GameTrailers’s video. Image: Project Cloud Games

Because acquisition is exploration-driven, you find weapons as fixed rewards rather than farmed rolls. World loot and a blacksmith NPC are both stated sources, and bosses feed your power growth as you defeat them.

Cutscene and Combat vs. Erdian00:18Cutscene and Combat vs. Erdian
Bosses such as Erdian, the Broken Vow, are a stated source of power growth as you progress. Shown at 00:18 in GameTrailers’s video. Image: Project Cloud Games

Twelve skill trees and custom classes

Each weapon type comes with its own upgrade path, and there are twelve exclusive skill trees in total. Abilities can be blended across them, so you are not locked into a single archetype. The developers describe this as building “a class of your own.”

Greatsword Combat vs. The Unreturned00:39Greatsword Combat vs. The Unreturned
A greatsword's ground slams and broad slashes shine against large foes like The Unreturned. Shown at 00:39 in GameTrailers’s video. Image: Project Cloud Games

You collect Ancient Relic Energy as you explore, and spend it to activate skill nodes. These nodes grant character buffs and new abilities, with some producing striking visual effects. The framework verifies the count, but provides no complete map linking trees to weapons, so any full cross-tree chart remains unverified. First settle into a weapon rhythm, then develop the skill tree and Relics to support it.


How weapons use stamina and skills

Two system rules affect every weapon choice. Normal attacks never spend stamina, so you can keep swinging and chaining combos freely. Stamina is reserved for defense, meaning dodges and blocks only. Weapon skills run on cooldowns instead of a mana-style resource, so their availability comes down to timing rather than upkeep.

  • Attacks cost nothing, so offensive strings never compete with your defensive pool.
  • Dodging and blocking spend stamina, so survival rhythm matters as much as damage.
  • Skills use cooldowns, not a separate meter, so plan around their timing.
  • Over 70 Relics with passive effects can reshape how any weapon style feels.

No damage table, scaling chart, or confirmed best weapon has been published, and patches may change the balance. Choose a style with moves you can reliably follow and repeat, upgrade a few pieces of gear that suit it, and try another weapon type before committing substantial resources.