Carrying capacity is the quiet difficulty setting in The Sinking City 2. The grid inventory fills up fast, and safe house stashes only help when you are standing next to one. The fix is a pair of Inventory Expansion Packs hidden inside Emergency Relief Crates during Chapter 2, and both of them are easy to walk straight past.
Quick answer: Open the E.R.C. crate in the star-marked cell in the church yard (Star Key plus an E.R.C. Activator Pen), then open the E.R.C. crate inside the building past the graveyard door (Graveyard Key plus a second pen). Each crate adds inventory slots the moment you interact with it.
How many inventory expansions exist in The Sinking City 2
There are six Inventory Expansions in the whole game, split evenly across three chapters. None of them are tied to a trophy, but they permanently widen the grid you carry ammo, healing items and crafting parts in, so the earlier you grab them the better.
| Chapter | Inventory Expansions |
|---|---|
| Chapter 2 — The Wake-Up Call | 2 |
| Chapter 3 | 2 |
| Chapter 4 | 2 |
| Total | 6 |
They all live inside Emergency Relief Crates, and every crate needs a single-use E.R.C. Activator Pen. Thirteen crates and thirteen pens exist across the game, so the maths works out — but only if you spend pens on the right crates in the right order.
Keys and pens you need in Chapter 2
Four items gate both expansions. Two are keys, two are pens, and none of them are handed to you by the main objective marker.
| Item | Where to get it | What it opens |
|---|---|---|
| Star Key | On a corpse on a wooden platform near the gate lever, outside the church safe house | The star-marked cell in the church yard, and a door on the church’s second floor |
| E.R.C. Activator Pen (first) | On a table in the corner of the small room beside the church’s main stage, entered through an open window | Any one Emergency Relief Crate |
| Graveyard Key | On the checkout counter of the store opposite the broken crane | The locked graveyard door in the church’s flooded yard |
| APH Key | The manager’s office, in the room you fell from | The red-lit room holding the second pen, plus the nearby maintenance door |
Unlock the first two slots at the church



Don’t leave straight away. The same cell holds a piece of evidence and another lootable item, and there is no reason to come back for them later.
Get the Graveyard Key and skip the Fire Station crate

Tip: You can still open the Fire Station crate later. Come back once you have picked up the next pen, so a spare pen is never the thing standing between you and an expansion.
Open the second E.R.C. crate past the graveyard door
Find the second activator pen with the APH Key
The APH Key has a second use in the same area. It unlocks the maintenance door, and the gear inside is the last part the crane needs, so you are not making a detour for the pen alone.
How to confirm the inventory expanded, and why it might not
Interacting with an opened crate that holds Inventory Packs triggers an “Inventory Expanded” pop-up on screen. Open the inventory menu afterwards and the previously greyed-out slots on the bottom row will be usable. If you don’t see the pop-up, the crate you opened did not contain Inventory Packs.
Two things stop this from working. A crate will not open without an E.R.C. Activator Pen, and each pen is consumed by the crate it opens, so spending one on the Fire Station crate first leaves you hunting the APH Key before you can finish the second expansion. The bigger risk is chapter progression: every collectible is missable and there is no chapter select, so once Chapter 2 ends you cannot go back for either crate.
Before you take the boat out and close the chapter, pull up the map and check that the church yard, graveyard building and Fire Station are all cleared. Backtracking within a chapter is free, and it is the only chance you get.






