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The Takeover 2 Reveal Trailer Shows Four Fighters and Arcade Bonus Games

Pelikan13's beat 'em up sequel brings co-op brawling, throwable junk, jet and racing minigames, and raptors to Steam.

Pelikan13’s beat ’em up sequel brings co-op brawling, throwable junk, jet and racing minigames, and raptors to Steam.

The Takeover 2 is a side-scrolling beat ’em up from Pelikan13, the studio behind the retro-inspired original The Takeover. Its reveal trailer debuted during The MIX Fall Game Showcase 2026. In about 80 seconds it sets out what the sequel is: four fighters, two-player co-op, almost anything as a weapon, and arcade bonus stages that swap fists for fighter jets and sports cars.

Quick answer: The Takeover 2 is coming to PC through Steam with four playable fighters and two-player co-op. It has no confirmed release date yet.


The Takeover 2 release date and platform

The trailer closes on key art of Connor Grayson, Ethan Rivers, and Megan Brooks standing in front of a burning city, with the Pelikan13 logo in one corner and the Steam logo in the other. The game is listed as coming soon to PC (Steam). No other platforms appear, and no official release date or launch window is confirmed.


The Takeover 2 roster: four playable fighters

You pick from a preset cast rather than building your own brawler. Each fighter gets a name card and a short burst of gameplay, and the four styles are easy to tell apart.

FighterLookMoves shown
Ethan RiversBlue sleeveless vest, red headband, jeansMartial arts kicks, flaming specials
Megan BrooksRed jacket, yellow and black pants, bootsHigh kicks, gunshots
Connor GraysonGreen tactical vest, goggles, ammo beltFirearms, heavy strikes, pipe
Amy McKennaHeadphones, pink and yellow skirt outfit, roller skatesSkating combos, fiery aerial kicks

Ethan Rivers covers the classic martial artist role, with spinning roundhouse kicks and fire-trailed strikes. Megan Brooks mixes acrobatic kicks with gunplay, and part of her footage takes place on a sunny beach stage. Connor Grayson is the heavy hitter. He shoots, throws big punches, and swings a pipe inside a train car. Amy McKenna fights on roller skates, chaining rhythmic combos into flaming kicks in the air.

Amy is missing from the closing key art, which shows only the other three. The trailer doesn’t explain why.


How combat works in The Takeover 2

The core loop is familiar beat ’em up territory. You walk right, clear out waves of thugs, and the screen tracks your health, a super meter, and weapon ammo. Stages in the opening montage include high-tech rooftops, a subway car, back alleys, a greenhouse balcony, and a street basketball court.

Combat Montage00:08Combat Montage
Street fights like this one make up most of the sequel, with health and combo counters shown along the top of the screen. Shown at 00:08 in GameTrailers’s video. Image: Pelikan13

Two-player co-op

The trailer labels its co-op as “Wild Co-op Action.” The footage shows two players working together on a city bridge, inside an industrial factory, along a storefront street, and in an underground cage match ring. In that ring, the pair juggle enemies against a fighter whose HUD name reads SCULLCRUSHER.

Everything is a weapon

The levels are full of things you can pick up and swing. Fighters grab traffic cones, basketballs, trash cans, fire axes, megaphones, a snapped-off parking meter, and pieces of arcade cabinets. Some pickups have their own score bonuses, like “GAME BALL! +25” and “TV DINNER! +25.”

Feature: Everything Is a Weapon00:48Feature: Everything Is a Weapon
Arcade machines and the clutter around them double as weapons in the sequel's interactive stages. Shown at 00:48 in GameTrailers’s video. Image: Pelikan13

Brutal finishing moves

Finishers are their own system. The trailer shows head smashes, ground slams, bone-crunching throws, and point-blank firearm executions, including shotgun kills at close range. The highest bonus on screen, “DEADSHOT! +100,” appears alongside these moves.

Feature: Brutal Finishing Moves01:01Feature: Brutal Finishing Moves
A finishing move about to land on a stunned enemy, one of the sequel's dedicated execution attacks. Shown at 01:01 in GameTrailers’s video. Image: Pelikan13

Combo and score labels

Scoring rewards specific actions, not just damage. These are the labels the HUD shows during fights:

  • “HITS!” — running combo counter
  • “PARRY! +10” — a parry system exists
  • “FACEPLANT! +15” and “BREAK!” — takedown and guard-break bonuses
  • “GAME BALL! +25” and “TV DINNER! +25” — object-based bonuses
  • “DEADSHOT! +100” — firearm finisher bonus

Controller prompts such as “Y” and “RB” also appear on screen, so gamepad support is clearly part of the plan on PC.


Bonus games, dinosaurs, and other detours

The bonus stages are the biggest break from standard beat ’em up structure. Under the caption “Intense Bonus Games,” the camera switches to 3D arcade minigames. One is a behind-the-jet dogfight in the style of old afterburner-type shooters, with “ALTITUDE,” “TIME,” and “SCORE” readouts. The other is a high-speed sports car race on a track. A “TOTAL” tally hints at a results screen after each one.

The sequel also leaves the city. One short sequence puts a fighter in a thick prehistoric jungle, kicking and shooting green velociraptors while the hit counter rises. The final montage moves through a speeding subway, a burning jail and factory area, an incinerator room, and a neon dance club.


Enemies and bosses named in The Takeover 2

The trailer ends with a boss fight on a rooftop helipad. The opponent’s HUD name reads RHEUS, but it flashes by fast enough that the name is easy to misread, so treat it as provisional until Pelikan13 says more. Boss health bars sit along the bottom of the screen, apart from regular enemies.

Many other names show up in enemy health bars during the footage, which gives a rough idea of how varied the gangs are:

Names on screen
BUTCHCHOWRHINO
BRUTESTEALTHILEX
PHLEGMIRISCOOT
SNAKEFURYSCULLCRUSHER
GUNNERBRICKSPARTA
TYRANTJAXJABBER
CAILLERTANKRHEUS

There are two lines of in-game dialogue: “Eat dirt, pig!” and “I’ll buy you!” That’s about all the story the trailer gives. It’s a mechanics showcase, not a plot setup. Pelikan13 has shown the roster, the systems, and the platform, and the release date is still unannounced.