Jesse’s Fault questline in Control Resonant ends with The Underpass Fault, which catches Dylan Faden amid the chaotic “Recursions and Iterations” section. Although its objective appears near the start, completion remains unavailable until you clear a different Fault. After that, the quest takes you on an extended platforming drop from the Sinkhole to the island of orange pipes, followed by a memory puzzle inside the Fault.
Quick answer: Complete The Subway Fault in the Evacuation Zone first. Then descend the Sinkhole, cross to the orange-pipe island, drop into its interior, enter the Fault, and seal it with Jesse at the easel.
Complete The Subway Fault first (the block you can’t skip)
While Dylan follows the research team through the Underpass, a vision of Jesse appears in the distance and the log updates to “Investigate the Vision of Jesse on the island of Orange Pipes.” There is no point chasing it yet. Zoe warns that Dylan can’t make the jump, because Faults must be finished in a set order and the Underpass one sits at the end.
The missing piece is The Subway Fault, which awards Reach, the ability that handles gravity anomalies. Without it you cannot complete the Underpass puzzle, and the main story mission “The House in Distress” stays locked. If you approach the pipe island without having done it, The Subway Fault starts automatically when you next return to the Evacuation Zone.
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With Reach in hand, you can travel on foot from the Sinkhole down to the pipe island. The path runs through lit maintenance corridors, across a shifting chasm, up a field of pillars, and finally into the mold-infested tunnels where the Fault waits. You need both Shift (for walking on walls) and Reach (for gravity anomalies) along the way.
If you would rather skip the long walk, fast travel to The Spire near the research team’s base camp and glide across the hovering pillars toward the orange conduits instead.






Inside the Fault: memory interactions in order
The Fault begins in a shadowy clearing beneath golden autumn leaves, and the objective reads “Find Jesse and Talk to Her.” Combat is absent here, unlike in the earlier Faults; progression depends on interacting with points in the environment. Look for white eye symbols on the stone faces and touch each memory in order to advance the quest. At first, simply walk straight across the floating slabs covered in leaves.
| Memory prompt | What the projection shows |
|---|---|
| I remember Mom | Dylan’s mother teaching him to paint |
| I remember Dad | His father taking him camping and hiking |
| We were happy | The whole family together |
| Everything was simple back then | The children playing Severed Circle 2 |
| They didn’t recognize us anymore | The parents’ shadows towering over Dylan |
| (Family breakdown) | The father’s drinking and anger, the mother withdrawing |
| Remember | Both children reunited at the Christmas tree |
Once you pass the third stone face, a golden human shape appears and goes through an opening in the monolith. Chase it across the floating slabs until you reach the wall showing the two children together; the puzzle begins there.
How to guide the light-projected children
Once the objective reads “Guide the Light-Projected Children,” remember that the silhouettes travel only across level ground. Your route over the nearby ledges pulls them along. A yellow glow surrounds Dylan’s head while they follow; if it disappears, backtrack until they catch up. Leaping around an unseen corner severs the connection.
Reunite young Dylan and Jesse
This is the Fault’s hardest room. Young Dylan starts following you automatically, and you need both figures standing at the same wall at the same time. Reach and Shift are both required here.
When the cutscene ends, fall through the floor opening and walk ahead until Jesse is within speaking distance.
Help Jesse complete the ritual
The final stretch is linear. Walk the wooded path to find adult Jesse standing under a street lamp and speak with her. Replies such as “You were just a kid too” are dialogue flavor and do not gate anything.
The objective becomes “Help Jesse Complete the Ritual.” A projection shows the night their mother aimed a rifle at them. Follow the glowing, leaf-strewn highway toward the eclipse-like rift, and beyond it you’ll find an easel with floating artwork beside a lit CRT television. Jesse explains that they are astrally projecting, that she must seal the Fault from her side, and that she is preparing for one final Fault.
Finish every dialogue prompt before leaving. If The Underpass Fault still appears as tracked in your Quest Log, the ritual conversation is incomplete. Go back to the easel and finish any dialogue left before proceeding.
Rewards and how to confirm the quest is finished
Success is signaled when Jesse fades away and Dylan wakes in the real world in a space filled with relics from his childhood bedroom. The banner displays “QUEST COMPLETED: THE UNDERPASS FAULT,” while both reward notifications appear at once.
| Reward or effect | Detail |
|---|---|
| Before I Leave | Collectible record added to Dylan Faden’s log |
| Living Shard | +1 |
| Talent Point | +1 |
| Underpass XP | 600 |
| Notes: Jesse Sightings | Completes automatically |
| The House in Distress | Unlocked and playable |
Once the quest closes, use The Spire fast travel point to head back into the Underpass, then return to the beacon location to resume “Recursions and Iterations.” The Halfway Trail door in the middle of the Underpass map is the closest jump if you want to pick that mission back up quickly.






