Tricorner holds 20 WayneTech Caches, and most pop open the moment you walk up to them. The headache is the handful of locked ones scattered around the district, each tied to a specific character ability or a small electrical puzzle. Every cache you crack drops a WayneTech Chip, the upgrade currency you spend at any workbench back in the Batcave.
Quick answer: Open all freely-accessible caches on sight, then return for the eight puzzle caches with Catwoman, Batgirl, Nightwing, Jim Gordon, Robin, and Talia equipped to clear the locked ones at the coordinates listed below.

All 20 Tricorner WayneTech Cache coordinates
Coordinates correspond to the in-game map grid. Caches not listed in the puzzle section open without any special requirement, though a few may have a small group of enemies nearby.
| # | Coordinates | Type |
|---|---|---|
| 1 | 172, 125 | Standard |
| 2 | 115, 119 | Puzzle (Batarang targets) |
| 3 | 163, 156 | Puzzle (Catwoman) |
| 4 | 172, 152 | Standard |
| 5 | 136, 182 | Puzzle (Batgirl) |
| 6 | 139, 190 | Standard |
| 7 | 127, 216 | Standard |
| 8 | 178, 204 | Standard |
| 9 | 185, 196 | Puzzle (Nightwing) |
| 10 | 205, 205 | Puzzle (conductor alignment) |
| 11 | 199, 182 | Puzzle (Gordon) |
| 12 | 211, 172 | Standard |
| 13 | 210, 155 | Standard |
| 14 | 199, 151 | Standard |
| 15 | 251, 151 | Standard |
| 16 | 267, 144 | Standard |
| 17 | 254, 197 | Puzzle (Talia) |
| 18 | 279, 167 | Puzzle (Robin) |
| 19 | 285, 158 | Standard |
| 20 | 310, 144 | Standard |
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Add to Google Preferences →Pier A battery puzzle (115, 119)
No character requirement, just a bit of running around. The puzzle reroutes power into the cache through three Batarang-activated targets.


Catwoman rooftop greenhouse (163, 156)
You need Catwoman unlocked. The cache sits behind glass with two switches gating it.


Batgirl drone code (136, 182)
Batgirl is required here. The puzzle uses a security camera feed and a hidden code visible only from above.


Nightwing conductor and hook chain (185, 196)
Nightwing’s escrima rerouting handles this one. Three components matter: a power source, a movable conductor, and a battery.


Double conductor alignment (205, 205)
No specific character. You’re aligning two rotating conductors so their handles point toward the lights on top, letting the electrical path complete.
Gordon fire and foam (199, 182)
Bring Jim Gordon. The building flanking this cache is engulfed, and the switch you need is buried in the flames.

Talia pole dash (254, 197)
Talia al Ghul’s traversal lets her chain across mounted poles to reach the lock.

Robin triple-target Batarang (279, 167)
Robin’s the only one with the right tool for this. Three targets sit in a row above the cache.
Verifying a clear sweep
The Tricorner map will show 20/20 caches once the district is finished. Each WayneTech Chip you collect adds to your shared pool back at any workbench, where you can spend them on gadget tiers for Batman, Catwoman, Robin, Nightwing, Batgirl, Gordon, and Talia. If a cache refuses to open and nothing on the lock reacts, scan it with sense mode first. The cable trail almost always points to the trigger you missed, whether that’s a switch on a roof, a hidden battery, or a wall a specific character needs to interact with.
With Tricorner cleared, the Batcave’s upgrade tree opens up considerably, which makes the puzzle caches in neighboring districts like Old Gotham and The Cauldron much easier to clean up on the next pass.






