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Universal Tower Defense X Tier List (June 2026, Festival Part 2)

Universal Tower Defense X Tier List (June 2026, Festival Part 2)

Update 3.0 Part 2 reshaped the unit rankings in Universal Tower Defense X, dropping a new Universal carry, ten fresh units, and a Synchro Drive option into the meta. The strongest picks now win games through more than raw numbers. Damage still matters, but the units that climb highest combine it with crowd control, armor breaking, team buffs, follow-up attacks, and economy value across Infinite, Challenges, Virtual Realm, and Ragnarok content.

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Quick answer: Merciless God, The Strongest of Today, Water God (Primordial), and the new Festival fusion units sit at the top of the June 2026 meta. Build around one main carry, one specialist, one support, one control unit, and one farm slot.

Universal Tower Defense X tier list (all units, June 2026)

The ranking below assumes late-game investment. That means fully evolved units, full Etherealization bonuses, strong traits, and matched relics. A high-rarity unit with the wrong trait and weak relics can underperform a lower-ranked unit that is set up correctly.

TierUnits
SSMerciless God, Jinoo (Monarch), Water God (Primordial), Ultimate Fused Warrior, First Emperor (Greatest), Ant King (Savage), Angel Born in Hell (Unrivaled), Phantom Captain (EVO), Super Roku (Third Ascension)
S+Migumen (Finale), Evil Incarnate, Ichiko (Rage), Limit Breaker Prince (Marked), Dragon Guy (Silverite), Berserker (Enraged), Underworld God (Death), Enlightened God (Holy), Big Brother (Vengeance), First Human (Father), Tai Yang
SAngel Born in Hell (Super), Nursefather (Thumb), Fused Warrior (Earring), Grommjaw (Panther), Bio-Android, Rohan & Robot 16, Super Roku (Enraged), Spade (Donut), Jangluu (Eclipse)
AKriatu (Cheater), Sasku (Chakra), Cyborg (Fearless), Ultiorra (Oblivion), Fallen Prince (Ruthless), Psycho (100%), Lord of Flies (Tempered)
BShakumira, Ruka, Pebble, Gen, Greybeard, Nejo, Masked Ninja, Footballer (Ego), Nellee (Primal)
CLaffy, Garu, Roku, Ranji, Nutaru (Kid)
DNamo, Orahemi

SS tier units: the strongest picks right now

SS tier covers the units that can anchor an endgame team by themselves, either through infinite scaling, huge damage, or boss-killing mechanics that nothing else replicates. Several of these arrived or got an upgrade path in Update 3.0 Part 2.

King Sailor (Unrivaled) game image
UnitRoleWhy it ranks here
Merciless GodDPS / SummonerThe strongest and most versatile pick across every mode. Pulled from the Universal Festival Banner.
Jinoo (Monarch)DPS / SummonerInfinite scaling through mana and shadow summons. Extends your defense line and dominates long modes once ramped.
Water God (Primordial)DPS / UtilityCombines DoT, slow, crit ramp, and scaling damage. Best on longer maps with strong team synergy.
Ultimate Fused WarriorDPS CarryTop damage with constant AoE burst. Evolves from Fused Warrior (Earring).
First Emperor (Greatest)Specialist / Support DPSStance switching adds crowd control, bleed, and team follow-up attacks that lift the whole team.
Ant King (Savage)DPS CarryKill-based scaling with strong AoE and slow. Snowballs hard and can carry full waves.
Angel Born in Hell (Unrivaled)DPS CarryDeletes any enemy type once it reaches its later EVO. Evolves from Angel Born in Hell (Super).
Phantom Captain (EVO)DPS / SummonerPlanes ignore range limits and apply constant AoE pressure with strong burst windows.
Super Roku (Third Ascension)DPS / UtilityTeleport and stun control. From the Freakybuu Incident Raid or by evolving Super Roku (Enraged).

S+ tier units: top alternatives if you miss SS pulls

These units clear waves nearly as well as the SS picks and slot cleanly into serious teams. Several are Festival Part 2 arrivals.

Limit Breaker Prince (Marked) / Vegeta game image
UnitRoleNotes
Migumen (Finale)DPSTrue damage and massive burst, but risky due to self-stun after her main nuke.
Ichiko (Rage)DPSKill-based scaling with built-in stun. Becomes a late-game powerhouse.
Limit Breaker Prince (Marked)Ground DPS / SupportAnti-leak follow-ups, last-hit stun, and strong Super Warrior team buffs. From the Freakybuu Incident Raid or by evolving Fallen Prince (Ruthless).
Dragon Guy (Silverite)DPS / UtilityBurst transformation with emergency tools. Falls off once the duration ends.
Berserker (Enraged)DPSExcellent anti-armor scaling, weaker against normal waves.
Underworld God (Death)DPS / CCGains damage per debuff and adds stun after scaling.
Enlightened God (Holy)Support / DPSStacking buffs and flexible stance utility. Needs setup to shine.
Big Brother (Vengeance)ExclusiveEarned from the Season 3 Battlepass: Universal Festival, Part 2.
First Human (Father)Support / DPSCopies nearby unit effects for flexible utility. Strong but team-dependent.
Tai YangSpecialistManual targeting with burn, stun, and confusion. Best in fire-heavy setups.
Evil IncarnateSecret DPSFrom the permanent Otherworld Hell gamemode.

S tier units: strong story and progression picks

S tier units handle story progression well and stay useful in some harder content. Move them aside once you can field S+ or SS carries.

Angel Born in Hell (Unrivaled) / Gogeta game image
UnitRoleNotes
Nursefather (Thumb)Ground DPSAnti-Hyper Armor damage, separate boss and normal enemy effects, and a Lucio companion that redirects stuns. From the Season 3 Battlepass.
Angel Born in Hell (Super)DPSMythic from the Universal Festival Banner and the base for the Unrivaled EVO.
Grommjaw (Panther)DPS / DebufferApplies damage vulnerability and bleed scaling that lifts team output.
Bio-AndroidDPSEvolves mid-match into a strong carry with crowd control. Slow start, big payoff.
Rohan & Robot 16DPSConsistent combo damage with strong burst once ramped.
Super Roku (Enraged)DPS / UtilityTeleport and stun mechanics. Weak early, strong late.
Spade (Donut)DPSBurn DoT that bypasses defenses. Needs time to ramp.
Jangluu (Eclipse)DPS / SupportFreeze-based damage amplifier with scaling crit damage.

A, B, C, and D tier units

Lower tiers still hold value in early and mid-game, and a few have evolution paths that turn them into real powerhouses later. Treat them as bridge picks while you farm materials for the top units.

TierUnitNotes
AKriatu (Cheater)Flexible scaling across multiple paths, but complex to play.
ASasku (Chakra)Reliable stun and burn, limited by short range.
ACyborg (Fearless)Free upgrades and scaling, but pauses damage periodically.
AUltiorra (Oblivion)Resurrection mechanic with burst, inconsistent overall.
AFallen Prince (Ruthless)Crit and armor damage that needs kills to peak.
APsycho (100%)Slow aura and CC synergy, held back by short range.
ALord of Flies (Tempered)Delayed burst with stun immunity support.
BShakumira, Ruka, Pebble, Gen, Greybeard, Nejo, Masked Ninja, Footballer (Ego), Nellee (Primal)Solid but outclassed by units with game-breaking scaling.
CLaffy, Garu, Roku, Ranji, Nutaru (Kid)Early-game filler that gets replaced quickly.
DNamo, OrahemiWeak support with minimal impact even early.

New Festival Part 2 units and how to get them

Update 3.0 Part 2 Divine Judgment added a new Universal unit, ten units total, and one Synchro Drive option. Here is where each one comes from.

The Strongest of Today game image
UnitRarityHow to unlock
Merciless GodUniversalUniversal Festival Banner. Three paths (Rose, Duo, Fusion) with Normal and Shiny models.
Ultimate Fused WarriorBoundlessEvolve Fused Warrior (Earring).
Angel Born in Hell (Unrivaled)UnrivaledEvolve Angel Born in Hell (Super).
Fused WarriorSecretDivine Wrath Ultra Boss.
The Drink (Super Rage)SecretEvolve The Drink.
Evil IncarnateSecretOtherworld Hell gamemode.
Super Roku (Third Ascension)SecretFreakybuu Incident Raid or evolve Super Roku (Enraged).
Limit Breaker Prince (Marked)SecretFreakybuu Incident Raid or evolve Fallen Prince (Ruthless).
Big Brother (Vengeance)ExclusiveSeason 3 Battlepass: Universal Festival, Part 2.
Nursefather (Thumb)ExclusiveSeason 3 Battlepass: Universal Festival, Part 2.
Angel Born in HellMythicUniversal Festival Banner (Unevo and Shiny).
Fused Warrior (Super)Synchro DriveSynchro Drive Super Roku (Third Ascension) and Limit Breaker Prince (Marked).

Merciless God sits behind the new Universal Banner, which uses a separate Universal Gems currency. Universal Gems drop from all stages, including the Daily Challenge, with newer gamemodes paying out more. You can convert older Universal Gems into the new Part 2 version through the Merciless God NPC in the lobby at a 1:1 rate, subject to a daily limit.


How to summon new units

Step 1: Open the Areas button on the left side of the screen. This brings up the navigation panel for the lobby.

Step 2: Go to the Summon area to start pulling. The active banner is shown here, so check which units are currently featured before spending.

Step 3: Choose 1x Summon (50 Gems) or 10x Summons (450 Gems). The 10x option is the more efficient use of Gems if you are chasing a specific banner unit.

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Tip: Redeem the latest Universal Tower Defense X codes before pulling. They hand out free Gems, which directly fund summons and let you reach expensive late-game units faster.

How to read the meta after Update 3.0

Units are no longer judged purely on damage output. The game pushes them into clearer roles, so it helps to know whether a unit works best as raw DPS, a specialist, a utility piece, or a support.

Raw DPS units are your primary wave-clearing carries. Specialists are situational, bringing armor breaking, boss pressure, or mode-specific strengths. Utility units control or weaken enemies with debuffs, while support units boost your team, improve your economy, or make your strongest units even stronger. That is why some units rank above what their damage alone would suggest. A unit that slows, stuns, applies DoT, extends affliction time, buffs crit stats, reduces upgrade costs, or counters armored enemies can be worth more than a selfish carry with better paper DPS.

Quake Warlord (Destroyer) / Whitebeard game image

Best traits by role

The right trait can change a unit's ceiling. Ruler is the premium carry trait, but placement limits, wave scaling, DoT stacking, boss damage, and farm-only income all change the answer depending on the job.

RoleBest traitsWhy
Main carry DPSRuler, Eternal, Sacred, FissionRuler is the strongest pure carry trait on units worth a single placement. Eternal keeps gaining damage and range in long modes. Sacred is the safest all-rounder. Fission adds Radiation DoT on top.
DoT / affliction / controlAstral, Wizard, Fission, EternalAstral extends afflictions, lowers SPA, and lets DoTs stack. Wizard boosts DoT-heavy kits. Fission adds Radiation pressure.
Boss / armor pressureDuelist, Ruler, Sacred, EternalDuelist gives boss damage, crit rate, and range. Ruler still wins on elite single-placement carries.
Utility / supportSacred, Eternal, Artificer, AstralSupports value uptime, range, and relic scaling. Artificer improves stats gained from relics.
Farm / economyFortunateFarm-only trait that raises income by 20%. Best on Bulmo or Fastcart.

Building a late-game team

A standard late-game comp runs one main carry, one secondary carry or specialist, one support or buffer, one control or debuff unit, and one farm slot. That structure is why units like Water God (Primordial), First Emperor (Greatest), Virtual Idol (Superstar), Love Goddess, Bulmo, Ice Empress (Frost), and Bambee (Blitz) keep appearing in serious builds.

To get the most out of these rankings, treat them as a starting point. Spend Gems on banners that can realistically improve your current team rather than chasing every new unit. Secure your core roles before owning several expensive DPS pieces with no synergy. Farm evolution materials before pouring resources into rerolls, since a strong evolved unit with a decent trait usually beats an unfinished unit with expensive stats. Then match relics to each unit's actual job and push the Etherealization breakpoints that unlock their biggest passives.

Rankings will shift as balance changes land, so re-check your core carries whenever a new part of the Festival rolls out and a fresh batch of units enters the index.