Gremmy, listed in-game as Visionary (Unrivaled), took a hit in the Night Raid update, but he still clears high-end content in Universal Tower Defense Z. Patch 4.0.1 trimmed his numbers and closed a clone-spawning bug, yet a properly geared Visionary continues to stack clone damage past one million per rotation. The build below is tuned for that post-nerf reality.
Quick answer: Run the Almighty set plus Monarch Cape, set the Ruler trait, put all 99 stat points into Damage, and select the Galaxy Void attack mode so the suffocation DoT triggers the Almighty damage buff while three clones scale off your raw damage.

What Patch 4.0.1 changed for Gremmy
The Night Raid patch (4.0.1) nerfed both Yhwach and Gremmy and fixed a bug that let Gremmy spawn extra clones. That bug fix matters for build choices. With clone counts now capped and reliable, the Ruler trait replaces Sacred as the best option for Visionary. The old hyper-carry pairing of Yhwach and Prodigy Mage still solos content, it just no longer hits its previous ceiling.
Visionary is a Mythic unit that costs 1,700 to place, which is cheap enough to drop in the opening waves. His clone pressure, damage-over-time, and leader buff are the reasons he stays relevant after the balance pass.
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Add to Google Preferences →Ruler trait and stat allocation
Ruler is the trait to chase now. It grants a large damage bonus and cooldown reduction while extending range and income, at the cost of limiting Gremmy to a single placement. Because clones copy his damage, every point of raw Damage multiplies across the whole clone package, so all stat points go into Damage.
| Setting | Choice | Effect |
|---|---|---|
| Trait | Ruler | +200% Damage, -20% Cooldown, +30% Range, +20% Income, limit 1 placement |
| Stat points | 99 into Damage | Clones inherit this value, raising total output |
| Etherealization | Max (level 120) | More damage per wave |
| Skill level | Level 10 | Raises Galaxy Void base damage |
If you cannot roll Ruler yet, Syncro with high cooldown reduction is a workable fallback because faster attacks spawn clones sooner. Damage traits still take priority once available.

Best gear: Almighty set and Monarch Cape
The core loadout pairs the Almighty set with the Monarch Cape accessory. The Almighty set adds +45% damage for 10 seconds whenever Gremmy applies a damage-over-time effect, which lines up directly with the Galaxy Void mode. The Monarch Cape grants +10% damage per active summon up to +30%, and since Gremmy maintains three clones, that bonus stays maxed.
| Slot | Item | Why it works |
|---|---|---|
| Set | Almighty (Damage main) | +45% damage on DoT application, triggered by Galaxy Void |
| Accessory | Monarch Cape | +10% damage per summon, maxed by three clones |
Skip the All-Seeing Eye accessory. Galaxy Void cannot crit, and clones scale off raw damage rather than crit output, so crit rate and crit damage are wasted on this setup. Monarch Cape’s unconditional summon bonus is more consistent than any crit alternative.
Substat priority
| Priority | Substat | Reason |
|---|---|---|
| 1 | Damage | Raises base damage and every clone’s copy |
| 2 | DoT | Strengthens Galaxy Void’s suffocation ticks |
| 3 | Cooldown | More attacks and faster clone spawns |
| 4 | Range | Wider coverage for clones, useful but not essential |
Why Galaxy Void is the attack mode
Gremmy’s Materialization Arsenal lets you pick one of four attack modes. Galaxy Void is the pick for this build because it is the only mode that applies a damage-over-time effect, which is exactly what activates the Almighty set. It applies suffocation for 50% over 8 ticks and slows enemies by 30% for 5 seconds, so it doubles as crowd control that keeps targets in front of your clones.
| Mode | Effect | Verdict |
|---|---|---|
| Galaxy Void | Suffocation 50% over 8 ticks + 30% slow for 5s | Best, triggers Almighty and slows enemies |
| Spiritual Steel | Bleed 60% over 6 ticks | Low damage, no AoE |
| Modern Firearms | Chance to bleed, slows attack speed | Unreliable |
| Colossal Meteor | High damage every 3rd attack or 25s | Situational, loses DoT synergy |
Switch to Galaxy Void from your first attack. Applying suffocation immediately means the Almighty buff is up early and stays refreshed through the run.

How the clones reach one million damage
Gremmy spawns a clone every other attack, up to three at once. Each clone copies 50% of his damage and range. While clones are active they buff the main unit, and the payoff is a single rotation that pushes past a million total damage.
- Each active clone reduces Gremmy’s attack speed cost by 5% and raises his damage by 20%.
- With three clones up, that is +60% damage and -15% attack speed.
- When a clone expires, it stuns every enemy in its range for 3 seconds.
- A fully built Gremmy hits around 400k while each clone deals about 200k, roughly one million per rotation.
If clones start dying without being replaced, you temporarily lose the damage and attack speed bonuses, so keep him attacking steadily rather than treating him as a burst nuke.
Leader buffs and team synergy
Gremmy’s leader skill buffs three tags, so his teammates decide which bonus you get. The Attack Summoner buff pairs especially well with his clone rotation because of the attack speed reduction.
| Tag | Leader buff | Best partner |
|---|---|---|
| Peroxide | +50% damage, +10% crit rate | Any bleach unit |
| Attack Summoner | +35% damage, -7.5% attack speed | Black Goku |
| Rose | +20% damage, +15% crit damage | Rose-tagged units like Ulquiorra |
Keeping a bleach-tag ally inside Gremmy’s range extends clone duration by 10 seconds, which means more uptime and more expiry stuns. A workable showcase lineup pairs Visionary with Fastcart and Bulmo for economy, The Almighty King (Yhwach) and Prodigy Mage (Fern) for extra damage, and Virtual Idol (Super Star) for support.

Placement and upgrade order
You know the build is working when three clones are active, the clone damage numbers scale with your upgrades, and expiring clones stun clusters of enemies. If clone damage looks low, check that all stat points sit in Damage and that Galaxy Void, not a bleed or burst mode, is selected. Once you have Ruler, maxed Damage substats, and Galaxy Void running, Visionary sits at his current high-end ceiling even after the nerf.






