Untitled Boxing Game now runs 29 fighting styles across five rarity bands, and the Dragonfish Update from March 15, 2026, shifted enough numbers to make older rankings stale. Ghost lost some of its jab dominance, a new Rare style joined the pool, and several mid-pack picks finally have room to breathe. White Ash sits at the top, with Ghost still close behind.

S tier styles
S tier holds the styles that bend the game's normal rules. Each one wins fights in a way the rest of the roster cannot replicate, and pulling any of them changes how you approach matchmaking.
White Ash (Legendary) runs on Burn mode, a state that charges up from landing and absorbing counter hits. Once active, it raises attack speed and damage at the same time and shuts down the opponent's block entirely. The passive that grants survival through a third knockdown is unique to White Ash, giving it an extra life in extended fights. Its durability is fragile, so the entire kit rewards clean counter play rather than trading hits.
Ghost (Legendary) still has the fastest jab and the hidden M1/M2 highlights that make its punches hard to read. The Dragonfish patch slowed the jab and trimmed block damage, which narrowed the gap to White Ash but didn't dethrone it. Hidden indicators alone keep Ghost above the rest of the field.
Hands Low (Rare) is the value pick of the meta. Recent buffs gave it generous counter windows and a survival-focused stat spread, making aggressive opponents pay for every committed punch. Because it sits at Rare rarity, it costs far fewer spins than the Legendary options around it.

A tier styles
A tier styles can take any matchup with strong play. The gap to S tier is smaller than the rarity might suggest, and several of these picks moved up after the Dragonfish reshuffle.
| Style | Rarity | Core strength |
|---|---|---|
| Hawk | Legendary | Highest raw damage; Sway Back enables easy perfect dodges |
| Slugger | Legendary | M1 punches block opponent healing; reliable damage |
| Wolf | Mythic | White Fang shreds blocks faster than any other style |
| Hitman | Mythic | Constant forward pressure with strong range |
| Chronos | Legendary | Focus mode boosts speed and stamina dramatically |
| Iron Fist | Legendary | Slow debuff on punches; No Ribs Survived ultimate |
| Bullet | Mythic | Block-cutting jabs with alternating M2 angles |
| Freedom | Legendary | Three sub-styles for any range; low HP pool |
Hawk hits harder than anything else in the game, with a charged heavy attack erasing roughly 10% of max HP on contact. Its meter scales damage as fights continue, so long matches favor it. The block is one of the thinnest in the roster, which is why it sits below S tier rather than alongside Ghost.
Slugger trades flash for consistency. Its anti-heal on standard M1 punches denies one of the most important comeback tools in the game, and the kit is forgiving enough for new players to compete with it immediately.
Wolf earned its A tier slot through the White Fang speed buff. Block shred is the strongest answer to passive opponents, and Wolf's mid-range punches keep enemies from disengaging cleanly. Hitman pairs well with the same playstyle: relentless pressure, fast attacks, and range that forces opponents into reactive defense. A small nerf in the Iron Fist update kept it from threatening S tier.
Chronos lives and dies by Focus mode. Without it active, base stats outside of speed are underwhelming. Once Focus is running, the style overwhelms most opponents with raw punch tempo and stamina efficiency. Iron Fist takes the opposite approach: every hit damages both fighters, but the payoff is the No Ribs Survived ultimate that removes around 80% of an opponent's HP in a single sequence.
Bullet's jab punches through blocks, and the alternating left-right M2 keeps opponents guessing. Freedom is the most mechanically demanding pick in the tier, swapping between Smash, Whirlwind, and Flicker sub-styles mid-match. It's 80 base HP punishes mistakes hard, but in trained hands, it can answer any situation.

B tier styles
B tier picks remain competitive but show clearer weaknesses than the styles above them. They reward dedicated practice rather than dropping wins into your lap.
| Style | Rarity | Notes |
|---|---|---|
| Shotgun | Legendary | Barrage breaks blocks but drains stamina quickly |
| Ippo | Mythic | Only Mythic with a solid dash; slow startup |
| Switch Hit | Mythic | Unpredictable combos, no defining standout |
Shotgun can trade with most Legendaries when played carefully, but its stamina economy limits how often the Barrage ability can do real work. Ippo's dash gives it more defensive flexibility than other Mythics, though slower startup punches make early exchanges risky. Switch Hit is the safe all-rounder of the group with no glaring flaws and no signature mechanic to lean on.
C tier styles
C tier covers situational picks that handle specific matchups but struggle when the meta turns against them.
Supernova (Legendary) combines Burn, Comet Rush, and Re-Entry mechanics with a low-guard stance. The kit is interesting, but its damage and durability fall short of the top Legendaries at the competitive ceiling.
Trickster (Rare) uses feints and unpredictable dashes to confuse opponents who read attack patterns. Rush-down styles ignore the mind games and punish hard, so it's strongest against passive opponents.
Dragonfish (Rare) is the newest addition. Its Fish Meter fills through rapid punches, unlocking the Dragonfish Blow finisher on M2, and the Submerge mechanic fills the opponent's block meter faster during sustained combos. The kit rewards combo-heavy play, but raw stats don't yet match higher-rarity options.

D and F tier styles
The bottom of the rankings holds novelty picks and starter styles. They can still win matches at low skill levels, but they're outclassed once opponents understand the game.
| Style | Tier | Rarity | Reason |
|---|---|---|---|
| McDonalds | D | Rare | Novelty kit with McFlurry stun and cash register ultimate |
| Corkscrew | D | Rare | Fast combos but predictable right-hand secondary |
| Kimura | D | Rare | Slow debuff on body shots; low base damage |
| Counter | D | Uncommon | Strong counter punishes; weak in neutral |
| Hammer | D | Rare | High damage but heavily telegraphed |
| Charge | D | Rare | Charged heavies are easy to dodge |
| Basic | F | Uncommon | Starter style; balanced but unremarkable |
| Smash | F | Uncommon | Difficult to land hits consistently |
| Long Guard | F | Uncommon | Good early jab range; weak dash |
| Turtle | F | Uncommon | Passive block focus loses ground to pressure |
Spin rates and how to target a style
Style rolls follow rarity weights, and the Legendary slot has a soft pity guarantee. Pinning a preferred Legendary in the spin menu raises its individual drop chance from 1% to 3% on regular rolls.
| Rarity | Drop rate | Notes |
|---|---|---|
| Uncommon | 63% | Includes starter styles |
| Rare | 27% | Dragonfish, Hands Low, Trickster, McDonalds |
| Mythic | 9% | Wolf, Hitman, Bullet, Ippo, Switch Hit |
| Legendary | 1% (3% with preferred) | Pity at 100 spins |
| Shiny | 0.007% | Cosmetic reskins with identical stats |
Shiny styles like Godspeed (a Chronos reskin inspired by Killua) share the exact same stats as their base style. They're cosmetic, so chasing them isn't a competitive decision.

What the Dragonfish Update changed
The March 15, 2026 patch made the most meaningful balance shifts since Iron Fist. Ghost's jab speed was reduced to match Hands Low, and its block damage was lowered. That single change is why White Ash now sits clearly at the top of S tier instead of sharing the spot evenly. Dragonfish joined the Rare pool with its Fish Meter and Dragonfish Blow finisher, and several mid-pack styles got re-evaluated upward as the pacing of fights changed.
If you spun a Legendary before the patch and assumed Ghost was still untouchable, the current meta rewards a second look. White Ash, Hawk, Slugger, and Chronos all benefit from the slower jab tempo, and counter-punchers like Hands Low gained ground against the previous jab-heavy Ghost playstyle.
For free spins to chase any of these, the in-game code menu accepts active codes that the developer rotates regularly through the official Untitled Boxing Game Roblox page and the team's Discord server.