Gaming Guide

Valor Mortis: How to Complete the Lullaby Quest

Where to find the Weathered Key and the Toy in Fallen Village, and what the Tomorrow's Promise amber does at each rank.

Where to find the Weathered Key and the Toy in Fallen Village, and what the Tomorrow’s Promise amber does at each rank.

In Chapter 3: Rendezvous of Valor Mortis, Lullaby is an optional, brief task in Fallen Village that takes a single outing. You start inside an empty house, where a bloodstained crib sits amid unexplained crying. To complete the quest, recover the missing toy and return it to its proper spot. Since there is no in-game map, all route instructions use the Marketplace Lantern as their starting point.

Quick answer: Trigger the quest in the house left of the Marketplace Lantern. Take the Weathered Key from its back garden, unlock the lone house across the broken bridge, grab the Toy, and place it in the crib.


Lullaby quest overview and rewards

DetailValue
Quest typeSide quest
ChapterChapter 3: Rendezvous
RegionFallen Village
Nearest LanternMarketplace Lantern
Key itemWeathered Key
Quest itemToy
Bonus pickup at startFlaming Whetstone
Completion rewardTomorrow’s Promise amber, 1,500 currency

The quest journal has two entries. The first records William finding a cradle that echoes with a baby’s cry and wondering how to calm the spirit. The second appears once the old toy has settled the voice in the crib. There are no choices to make and no boss fight, just a handful of infected villagers along the way.


How to start Lullaby near the Marketplace Lantern

Rest at or fast travel to the Marketplace Lantern in Fallen Village. This is the hourglass checkpoint in the Market Place area.
Walk straight ahead along the muddy path. Where the fence line ends, turn left toward the wooden house with a closed door.
Starting Point & Moving to Quest House00:13Starting Point & Moving to Quest House
The quest house sits on the left where the path from the Marketplace Lantern ends. Shown at 00:13 in Ghosts of Reykjavik’s video. Image: One More Level
Open the door and step inside. A bloodied crib sits on a rug ringed by candles, and the sound of a crying baby plays as you approach it.
Entering the House & Baby Swing00:23Entering the House & Baby Swing
The crib where the quest begins and where you will return the Toy at the end. Shown at 00:23 in Ghosts of Reykjavik’s video. Image: One More Level
Go through to the adjoining room with the portraits and candles. Take the glowing item in front of the altar table to add a Flaming Whetstone to your inventory. The “NEW SIDE QUEST” banner for Lullaby appears at the same moment.
Accepting the Lullaby Side Quest00:36Accepting the Lullaby Side Quest
Taking the glowing item by the altar is what adds Lullaby to your quest list. Shown at 00:36 in Ghosts of Reykjavik’s video. Image: One More Level

Walking up to the crib alone does not start the quest. Lullaby only shows up in your objectives after you take that glowing pickup in the second room.


Weathered Key location in the back garden

Don’t leave through the front door. Go out the back door of the same house into the alley and the fenced garden behind it. Infected villagers stand around a glowing drop on the ground. Two of them are in front of you, and a third rushes in from behind, so keep moving and watch your back. Once they’re down, pick up the item in the corner of the garden. The game confirms it with “Weathered Key ADDED TO INVENTORY.”

Weathered Key
Weathered Key. Image: One More Level
Collecting the Weathered Key00:50Collecting the Weathered Key
The Weathered Key lies in the grass of the garden behind the quest house. Shown at 00:50 in Ghosts of Reykjavik’s video. Image: One More Level

Toy location: the locked house across the broken bridge

Look for the Toy away from the Marketplace Lantern: it rests in a solitary home across the water, along the path you used to enter the market. If you have been moving only ahead, that house is easy to overlook.

Broken Bridge
Broken Bridge. Image: One More Level
Return to the Marketplace Lantern on foot or use fast travel. Starting there, retrace your route through the wrecked carriage where you collected the Blunderbuss.
Turn right after the carriage and follow the side street. A Volunteer with a large weapon blocks the way. You can fight him or slip past. The ordinary villagers here drop Catalysts if you want them, but you can also ignore them.
Keep going until the path reaches a broken wooden bridge over the water. Take a short run-up and jump across the gap between the platforms.
Walk up to the lone house on the far side. A body hangs from a tree next to it, which makes it easy to spot.
Traveling Across the Village to the Locked House01:48Traveling Across the Village to the Locked House
The hanging body marks the locked house where the Toy is kept. Shown at 01:48 in Ghosts of Reykjavik’s video. Image: One More Level
Interact with the front door. The Weathered Key opens it automatically, and the message “The door was opened with Weathered Key” confirms it worked.
Go to the back room and pick up the Toy from the bed. It has a white outline while you can interact with it, and “Toy ADDED TO INVENTORY” appears once you take it.
Unlocking House and Picking Up the Doll01:59Unlocking House and Picking Up the Doll
The Toy is the outlined doll on the bed in the back room. Shown at 01:59 in Ghosts of Reykjavik’s video. Image: One More Level

How to complete Lullaby: return the Toy to the crib

Retrace the bridge, or fast-travel to the Marketplace Lantern to avoid the walk. Enter the first house, then use the crib to return the Toy to it. The crying will cease; “LULLABY QUEST COMPLETE” will appear, and the Toy will disappear from your inventory. Your rewards are 1,500 currency and the Tomorrow’s Promise amber.

Your quest list confirms it. Lullaby moves to its final journal entry, and Tomorrow’s Promise appears among your ambers.

Inventory menu on the Ambers tab with Duellist's Focus selected, an orange pyramid amber, and its description panel.
The Inventory screen’s Ambers tab shows the Duellist’s Focus amber, which increases the Parry window for Melee Weapons.

Tomorrow’s Promise amber: effect and rank values

Tomorrow’s Promise alters the Ferrofluid Flask’s healing effect: it restores Health little by little rather than in a single burst. Using another flask before the first one’s effect expires won’t combine or add time; the countdown begins again at its full starting duration.

Tomorrow's Promise
Tomorrow’s Promise. Image: One More Level
RankRegeneration (seconds)Healing factor
1101.1
2101.2
3101.3

The amber goes up to rank 3. The regeneration window stays at 10 seconds at every rank, and only the healing factor increases. Picking up another copy of an amber you already own raises its rank, so duplicates are never wasted. One more copy of Tomorrow’s Promise is placed in the world, inside a chest in the Fortress. That chest is trapped.

Since the amber works through your flasks, the Ferrofluid Flask’s own potency still matters. A base flask heals 50, and each upgrade adds 10, up to 140 at the ninth upgrade. You apply those upgrades with Ferrofluid Flask Power Upgrades at a Lantern, using the Upgrade Ferrofluid Flask option. That option sits next to Level Up and Leave in the Lantern menu.


Lullaby quest items reference

ItemTypeWhere you get itUse
Flaming WhetstoneConsumableAltar room of the crib houseYour weapon sets enemies alight for several attacks.
Weathered KeyKeyGarden behind the crib houseOpens the house across the bridge
ToyQuest itemBed in the locked housePlaced in the crib to finish

You can carry up to three Flaming Whetstones. Extras sell for 150 each, and James’s Iron Bench stocks them at 300 from Chapter 5 onward. Howlers can also drop them at a 3% rate, and more are scattered around the world, with seven in The Outskirts alone. The Weathered Key does nothing beyond this quest’s locked door.

Leaving Fallen Village before completion doesn’t affect the quest: the crib, key, and locked house remain in place. When you want to continue, fast-travel to the Marketplace Lantern and resume at the step you reached.