The Oathbound is a hidden side quest in Valor Mortis that runs across almost the entire campaign. William has to track down seven Eternal Guards, one tucked into each of seven chapters, defeat each one, and take the emblem hidden beneath their coat. Collect all seven and a sealed chamber inside the Fortress opens, closing out the quest.
Quick answer: Beat the seven Oathbound fencers, with one appearing in each marked chapter, and gather all their emblems along with every Mysterious Stone Pyramid. In the Fortress corridor, place the Mysterious Stone Slab on the sigil, then read the Codex of the Oathbound.
How The Oathbound triggers and the Mysterious Stone Slab
No quest-giver or map icon points you toward this quest. It starts when you defeat your first Oathbound fencer, regardless of the chapter where you encounter one. Each fencer is posted near a chalk marking that signals the route.

Every fencer drops two things when defeated: their personal Emblem and a Mysterious Stone Pyramid. Once you have all seven pyramids, they combine on their own into a single Mysterious Stone Slab, which is the key to the hidden chamber. There is no time limit and you can fast travel back to any area, but a few fencers sit behind traversal and combat unlocks that arrive later in the story, so a full clear on a first pass is not possible.
Finish The Oathbound before you climb the Fortress’s High Tower. After that point the story moves on to Napoleon’s Prison and Entropy, neither of which has fast travel.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Abilities you need before clearing all seven guards
- Pistol (Chapter 2) — use it to destroy the red growth concealing Valen Duroc in Chapter 1.
- Use the grapple together with Nephtoglobin’s platform ability in Chapters 3 and 5 to get across the chasm and reach Etienne Vauclair.
- Use Stasis Transmutation to hold the Old Mine cog still, opening the way to Jean Pierre Polnaire.
- Shield Transmutation (picked up at the University) — protects you from the toxic gas on the way to Adrien Casell.
All seven Oathbound guard locations
| Oathbound | Chapter | Region | Nearest lantern |
|---|---|---|---|
| Valen Duroc | 1 | Onslaught Arch | |
| Lucien Lafontaine | 2 | Demolished Path | |
| Etienne Vauclair | 3 | Fields | |
| Jean Pierre Polnaire | 4 | Old Mine | |
| Severin Susse | 6 | Village Church | |
| Adrien Casell | 8 | Shamble Street | |
| Bastien Beaufort | 10 | Courtyard |
Chapter 2 route to Lucien Lafontaine
The Chapter 2 fencer sits on a trail above the main route in the Valley of Ashes, ending in a water-filled clearing. There is no map here, so navigate by the landmarks from the checkpoint.





The fencer’s body comes to rest in the shallow pool beside the waterfall once the fight ends.

The other six guards
Valen Duroc — Chapter 1, The Battlefield
At the Onslaught Arch lantern, turn around and cross the broken wooden bridge, then swing to the far side. Choose the right path at the junction, and after passing the enemies keep to the left until a glowing red growth blocks the way. Shoot it with the Pistol to proceed, then defeat the guard for his emblem and a Mysterious Stone Pyramid. The chest nearby holds the Duellist’s Focus amber.

Etienne Vauclair — Chapter 3, Fallen Village
Unlock the grapple and Nephtoglobin’s platform ability before setting out. From the Fields lantern, follow the muddy track downhill toward the chasm. Create platforms and use the grapple points to reach a concealed cave. Drop onto the ledge below and shoot the orange glowing vein; this opens a climbable wall leading to the underground camp. Beat the fencer to collect his emblem and pyramid. A nearby chest contains a Pure Transmutation Material.

Jean Pierre Polnaire — Chapter 4, Caverns
Start at the Old Mine lantern and climb the wooden walkways toward the lever. Wait for the crate to arrive at the lower platform, then freeze the cog with Stasis Transmutation. Move the crate to the upper platform and knock the ladder down to make a shortcut. Go around the bend and enter the dark tunnel. Defeating him yields his emblem, a pyramid, and another Perfectionism amber; a duplicate raises the amber’s rank.

Severin Susse — Chapter 6, Cursed Hollow
At the Village Church lantern, take the flooded route past the wooden houses and clear the enemies to keep them from following. Follow the blue wall to the boat leaning nearby, leap across it, and avoid the poison. Go around the house to find the Oathbound symbol. Defeat Severin to get his emblem and a pyramid; the chest here holds the Life Diverted amber.

Adrien Casell — Chapter 8, City of Orphans
Shield Transmutation is required for this route. Starting from the Shamble Street lantern, pass through the archways toward the yellow toxic fog. Activate the Shield and sprint across safely, then climb the boxes beyond the ambushing enemies and go in through the broken wall. Shoot the red bulb to unlock a shortcut, and drop down to the guard. Defeating him gives you his emblem and a pyramid; the chest contains Superior Firearm Parts. Beside it is a note in which Bastien Beaufort summons the Oathbound to the castle’s secret room.

Bastien Beaufort — Chapter 10, Fortress
Travel to the Courtyard lantern, then go through the stone archway and enter the ruined cathedral hall. Of the seven, Bastien is the hardest opponent, so prepare for a full duel. After defeating him, search his body for the emblem. Once you have the final pyramid, all of them automatically merge into the Mysterious Stone Slab.

Eternal Guardsman combat reference
Each Oathbound is an Eternal Guardsman, with its strength determined by the chapter where you face it. Its health and Catalyst rewards increase as its level rises, which is why later opponents such as Bastien strike much harder than Valen.

| Level | Health | Catalysts |
|---|---|---|
| 1 | 500 | 1,200 |
| 2 | 700 | 1,500 |
| 3 | 850 | 1,800 |
| 4 | 1,000 | 2,100 |
| 5 | 1,100 | 2,400 |
| 6 | 1,200 | 2,700 |
Crushing a vial during combat triggers a transformation that raises the fencer’s health to 3,200 in its enraged state. Ranged attacks and explosives deal 50 percent less damage; ignite and its buildup are also reduced by 50 percent, while infection is cut by 30 percent. That blunts firearm and fire damage, so sustained melee attacks are the dependable option. It takes four Stasis segments to immobilize one.
Eternal Guardsmen may leave upgrade items in addition to their emblems, including Whetstone, Deadly Rounds, Pure Transmutation Material, and Pure Blade Material. Be sure to loot each one you defeat.
Opening the hidden chamber to finish the quest

Before leaving, search all four chests in the chamber for one Empty Ferrofluid Flask, three Sands of Time, three Remnant’s Return, and one Quintessential Blade Material. The Codex confirms that these were Napoleon’s elite fencers: they rejected the plague vial and pledged to guard their cargo without surrendering their humanity. It names all seven, linking the book to the emblems collected throughout the chapters. If the entrance stays shut, check that you have all seven emblems and that you searched Bastien’s body after the last duel.






