In Valor Mortis, Sleeping Beauty is a brief side quest set in the swamp by the Village Church. It takes place in Cursed Hollow during Chapter VI: Punishment and requires no progress in earlier chapters. The quest is easy to overlook: its starting point is tucked behind a broken fence, and there is no map to guide you there. It concludes with a choice at a spinning wheel, and either ending awards the same upgrade material.
Quick answer: At the shrine beneath the dead tree, read the Headman’s Daughter’s Prayer. Defeat the Headman in his stilt house and take the Headman’s Key. Use it to open the chamber, then choose “Let Her Sleep” or “Wake her up” at the spinning wheel.
Where Sleeping Beauty starts in Cursed Hollow
Valor Mortis has no in-game map, so you find this quest by landmarks. Start at the Village Church lantern. If you come from the Deep Water lantern instead, you reach the same area after fighting an Iron Marshall. The shrine that starts the quest sits in a clearing against a large dead tree. The water around it is poisonous, so stay on the wooden planks.

In the prayer, the girl asks the Shrike for help. She says her father has not been himself since her mother died. He keeps her at the spinning wheel from dawn on, her fingers are pricked until they bleed, and he watches her as if he is waiting for something.
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The key is on the headman himself. He waits inside his stilt house a short walk from the shrine, ready to ambush you.




The fastest way back is to leave through the bedroom window. Run along the blue Nephtoglobin Wall, drop onto the plank below, and jump across toward the locked cabin.
Unlocking the daughter’s chamber
Head back to the cabin near the fence gap. Read both notes before you touch anything in the bedroom. They explain the choice you are about to make.


Let Her Sleep or Wake her up: what each ending does
| Prompt | What William does | Result | Item reward |
|---|---|---|---|
| [E] Let Her Sleep | Pushes the pedal | She sleeps forever, no fight | Distilled Transmutation Material x1 |
| [F] Wake her up | Removes the spindle | She turns into a monster you must kill | Distilled Transmutation Material x1 |
Both endings also pay Catalysts. The item reward is the same either way, so choose based on the story. Letting her sleep matches what she asked for in the diary, but William’s journal still calls it an ending she would not have chosen. Waking her leads to a short fight, no harder than a normal villager. William regrets it right away, though the journal notes it at least saved her from living as a monster. Neither ending is a happy one.

The choice is permanent. Once you pick, the journal says it’s too late to change it, so read the diary first.
Sleeping Beauty reward and key reference
The Distilled Transmutation Material is an upgrade material for Transmutations. Its shop price is $8,000. Each of the three Transmutations below needs two of them to reach level 4, so one from this quest covers half of an upgrade.
| Upgrade | Distilled Transmutation Material needed |
|---|---|
| Fire Transmutation level 4 | x2 |
| Stasis Transmutation level 4 | x2 |
| Shield Transmutation level 4 | x2 |
You can find more outside this quest:
- Chests: The Outskirts (2), University (2), Caverns, Vale of Wrath, Cursed Hollow, City of Orphans, Napoleon’s Prison
- Lying in the world: University and Fortress
- Given in two conversations
- Louis’s Laboratoire stocks one from chapter 9 (In Ruins)
Dropped by Shambling Civilians, the Headman’s Key is found in Cursed Hollow. It serves only to open the house where the headman’s daughter sleeps, and has no use after the quest is complete.
How to confirm Sleeping Beauty is complete
As soon as the choice plays out, a “QUEST COMPLETE” notice appears and the Distilled Transmutation Material goes into your inventory. If you let her sleep, this happens as the plague closes over her. If you woke her, it happens after she falls in the fight. The Sleeping Beauty journal entry then shows one of two final stages, and nothing in the chamber can be interacted with anymore.
| Journal stage | When it appears |
|---|---|
| 1. The daughter feared her father | After reading the prayer |
| 2. Key to her chamber retrieved | After killing the headman |
| 3. Sleeping beauty found, nearly consumed | On entering her chamber |
| 4. Remove the spindle or push the pedal | At the spinning wheel |
| 5. Let her sleep forever | Ending: Let Her Sleep |
| 6. Woke her, had to kill her | Ending: Wake her up |
Only one of stages 5 and 6 appears, depending on your choice. If you skip the quest in Chapter 6, you can come back to Cursed Hollow and start it later, but it is quickest to do it while you’re already there.






