Gaming Guide

Valor Mortis Musket Location in the Vale of Wrath (Chapter 5: Crime)

Where the Wagon Key and the Musket wagon are, plus the Musket's damage, upgrades and parts costs for every level.

Where the Wagon Key and the Musket wagon are, plus the Musket’s damage, upgrades and parts costs for every level.

The Musket on its blue display case beside the staircase in the red-wallpapered room

The Musket is the third and final firearm in Valor Mortis. It shows up in Chapter 5, Crime, inside a locked Eternal Guard wagon parked in an army camp in the Vale of Wrath. There’s no boss guarding it, but you can’t reach it without one key. The game also has no map, so you have to find the camp by its landmarks.

Quick answer: Kill the two-sword Volunteer in the Vale of Wrath army camp to get the Wagon Key. Then open the flagged wagon in the middle of the camp and press E on the Musket inside.


Wagon Key and other requirements for the Musket

The wagon door won’t move until you’re carrying the Wagon Key. Volunteers drop it. The one you need is the Volunteer with two swords who guards the fortified camp in the Under the Bridge part of the Vale of Wrath. Kill him before you walk up to the wagon.

Wagon Key
Wagon Key. Image: One More Level
  • Get to Chapter 5, Crime. James hands you the Outward Pass Key at the start of the chapter.
  • Open the Outward Pass Gate, then make your way out of the Abandoned Church and into the Vale of Wrath.
  • Kill the two-sword Volunteer in the army camp and pick up the Wagon Key.

Where the Vale of Wrath army camp is

Once you’re in the Vale of Wrath, follow the main route until it splits. The left fork goes to the painter’s house. From the painter’s house, keep going straight down the path and you’ll reach the army camp. Several corrupted enemies stand along that stretch, so fight carefully on the way. The camp itself is a cluster of canvas tents, wicker fences, crates and spiked barricades.

The camp has its own checkpoint, the Poisoned Camp Lantern, which is a glowing hourglass hanging among the tents. The wagon is only a few steps from it. Rest there when you arrive so that a death during the Volunteer fight sends you back next to the wagon.

Hanging hourglass checkpoint in the army camp with the E REST prompt active
The Poisoned Camp Lantern’s rest prompt, a few steps from the Musket wagon.

How to get the Musket from the Eternal Guard wagon

Start at the cliff-edge checkpoint that overlooks the broken stone bridge and the valley. Turn your back to the drop. You’ll be navigating by landmarks from here, since there’s no map to check.
Starting point at cliff checkpoint00:10Starting point at cliff checkpoint
The starting checkpoint above the broken bridge. The camp path runs behind you. Shown at 00:10 in Ghosts of Reykjavik’s video. Image: One More Level
Take the dirt path down into the encampment. Keep following it past the spiked barricades, tents, carts and bodies until you reach the far end of the clearing.
Find the large, enclosed, horse-drawn wagon with steps at its door and a French tricolor flag. It stands at the end of the camp path.
Approaching the wagon00:36Approaching the wagon
The flagged wagon at the end of the path holds the Musket. Shown at 00:36 in Ghosts of Reykjavik’s video. Image: One More Level
Climb the steps and press E on the door with the “N” crest. If the Wagon Key is in your inventory, the door unlocks on its own.
Unlocking the wagon00:40Unlocking the wagon
The N-crested wagon door. Interact with it while you're holding the Wagon Key. Shown at 00:40 in Ghosts of Reykjavik’s video. Image: One More Level
Walk down the short steps inside to the display case. The interior looks like a small parlour, with red wallpaper patterned in gold damask flowers, red velvet sofas, a wooden staircase beside a purple Nephtoglobin growth, and a long case with gilded legs and a bright blue quilted cushion. If you’ve already found the Blunderbuss in the Fallen Village, you’ll recognize the furniture.
First-person view approaching a rifle laid on a blue-lined display table
The Musket on its blue quilted display case inside the wagon.
Face the Musket on the cushion until the [E] TAKE prompt appears, then press E.
E TAKE prompt hovering over the rifle on the display case
The take prompt appears once you’re facing the Musket.
Let the short pickup scene play out. William lifts the gun, turns it over and comments on it.
Weapon inspection01:00Weapon inspection
The inspection scene that plays as soon as you take the Musket. Shown at 01:00 in Ghosts of Reykjavik’s video. Image: One More Level
Read the tutorial card titled “Musket”, which explains that the gun is built for picking off single targets from long range. Press Esc to continue and close it.
Musket tutorial card describing a long-range single-target firearm with an Esc continue prompt
The Musket tutorial card. Press Esc to continue.

How to confirm the Musket is in your Arsenal

The pickup triggers a series of on-screen prompts and messages, one after another. If you see all of them, the Musket is yours.

  • “The door was opened with Wagon Key” appears when the wagon unlocks.
  • “NEW ENTRY ADDED TO THE JOURNAL” shows in the top-left as you step inside.
  • William says: “Ah, one clean shot with this beauty… can go a long way.”
  • The “Musket” tutorial card opens after the scene.
  • The firearm readout in the bottom-right of the HUD shows one loaded round as 01.
Rifle across a blue upholstered surface with William's line about one clean shot
William’s line about the Musket confirms the pickup went through.

Musket stats and upgrade costs by level

The Musket goes up to level 10. It starts at 150 damage and reaches 300 damage at max level. Its Posture damage stays at 20 per shot at every level. You upgrade it at James’s Iron Bench with Firearm Parts.

Dark menu titled James's Iron Bench listing Upgrade, Trade and Exit buttons over a blurred workshop.
The “James’s Iron Bench” menu offers Upgrade, Trade and Exit options.
LevelDamageUpgrade cost
1150None
2165Standard Firearm Parts x1
3180Standard Firearm Parts x2
4195Standard Firearm Parts x3
5210Superior Firearm Parts x1
6225Superior Firearm Parts x2
7240Superior Firearm Parts x3
8255Exquisite Firearm Parts x1
9270Exquisite Firearm Parts x2
10300Masterwork Firearm Parts x1

These figures stay the same at every level:

  • Ammunition capacity: 1 round
  • Reload: 2.5 seconds
  • Time between shots: 0.2 seconds
  • Heavy attack charge: 1 second
  • Damage multipliers: backstab 10x, critical attack 10x, plunge attack 0.5x, perfect dodge attack 0.26x

Its traits are Precise, Long-range, and a focus on eliminating single targets. It also fires special ammunition, not standard cartridges.


Musket upgrades and the Cannon infusion

Four upgrade slots open as you level the Musket. At level 8 you have to choose between two options, Bayonet or Scope.

Weapon levelUpgradeEffect
2PunctureShots pass through enemies
5Nephtoglobin Infusion — CannonLoads an explosive round
8 (pick one)BayonetHigher Melee damage
8 (pick one)ScopeBetter accuracy
10Spacious BarrelLarger Ammunition Capacity

To use the Cannon infusion, hold Reload. It loads an explosive round in place of a normal shot, and it costs both Nephtoglobin and one round of Ammunition. The round’s damage depends on the Musket’s level, not on when you unlocked the infusion.

Musket levelCannon round damage
5140
6150
7160
8170
9180
10190

Firearm Parts for Musket upgrades

The Pistol, the Blunderbuss and the Musket all use the same Firearm Parts. Anything you spend on one gun is gone for the other two. James’s Iron Bench sells every tier except Masterwork, and new stock appears as the chapters go on.

PartMusket levelsIron Bench stockPrice
Standard Firearm Parts2–42 at start, 2 from Ch. 5, 2 from Ch. 9$1,500
Superior Firearm Parts5–71 from Ch. 5, 2 from Ch. 9$3,000
Exquisite Firearm Parts8–91 from Ch. 9$6,000
Masterwork Firearm Parts10Not soldNone

The Vale of Wrath is a good place to stock up while you’re there. Five Standard Firearm Parts are lying around the region. It also has one Superior Firearm Parts out in the open and three more in chests. Volunteers drop Superior parts 4% of the time and Standard parts 2% of the time. Exquisite parts turn up in Vale of Wrath chests, the Fortress, Napoleon’s Prison, Cursed Hollow, the City of Orphans, The Outskirts, the University and the Abandoned Church. Masterwork Firearm Parts come only from chests in the City of Orphans and the University.


Special Cartridges ammunition for the Musket

The Musket draws from the special ammunition pouch, which it shares with the Blunderbuss. It does not use Pistol Cartridges. James’s Iron Bench sells Special Cartridges from Chapter 5, Crime, onward, and Volunteers sometimes drop them. You can also pick up Special Ammunition in stacks of 1, 2 or 4. Two pickups sit in the Fortress and one sits in Napoleon’s Prison.

Special Cartridges
Special Cartridges. Image: One More Level

Ammo matters more for the Musket than for the Blunderbuss. The Blunderbuss holds 2 shots and deals 3 Posture damage per shot. The Musket holds 1 shot and deals 20 Posture damage, so every missed round costs you a 2.5-second reload. If you leave the Vale of Wrath without the gun, you haven’t lost it for good. You can return to the camp later in the campaign, including after the final boss, and the wagon will still be there.