Gaming Guide

Wanderburg: How to Unlock Every Module

The full unlock condition for every module, from starting weapons to Silver costs and upgrade milestones.

The full unlock condition for every module, from starting weapons to Silver costs and upgrade milestones.

Modules are what turn your rolling castle in Wanderburg from a slow snack magnet into a proper war machine. Each one bolts onto a slot on your fortress and changes how you fight, whether that means firing cannons off the sides, dropping mines behind you, or spawning troops to swarm enemy keeps. Four of them come free, but the rest sit behind Silver costs, upgrade milestones, or in-run challenges.

Quick answer: Four modules are unlocked by default. Five more are bought outright with Silver, nine unlock by leveling an existing module to Level 5 or Level 10 during runs, and two are earned by destroying 120 walking enemies or consuming 300 Cows across multiple runs.

Image credit: Sidekick Publishing

Modules you start with

These four are available from your very first run with no unlock required. They form the base kit you build the rest of your loadout around.

ModuleWhat it does
CannonShoots cannonballs from the sides of the fortress
RamRams enemies and knocks them back
Top MortarFires cannonballs vertically from the top
Mine LayerDrops a trail of mines behind you

Modules you buy with Silver

Silver is the currency that carries over between runs, and five modules are unlocked by simply paying for them in the between-run shop. Once bought, they can appear as draft options during a run. Save toward the cheaper ones first, since Dash and Side Barracks also serve as the base for later upgrade unlocks.

ModuleSilver costWhat it does
Dash600Boosts forward while shooting flames behind you
Side Barracks800Spawns troops that fight for you
Side Ballista1,200Fires giant arrows that pierce multiple enemies
Force Mage1,600Pushes all nearby enemies away
Fire Mage2,000Spawns a mage that shoots fire
Image credit: Sidekick Publishing / Broken’s Playz

Modules unlocked by upgrading another module

The largest group of modules is tied to leveling up a module you already own during a run. Push a base module or crew to the required level and its advanced version unlocks permanently. Most require Level 10, while the three crew-based upgrades unlock at Level 5.

ModuleUnlock requirementWhat it does
TeleporterUpgrade Dash to Level 10Teleports the fortress forward
ArmsUpgrade Ram to Level 10One arm strikes enemies, the other blocks projectiles
Side FlamethrowerUpgrade Fire Mage to Level 10Shoots flames from the side to burn enemies
Turret LayerUpgrade Mine Layer to Level 10Places a turret that auto-fires at nearby enemies
FrontcannonUpgrade Side Cannons to Level 10A powerful, high-range front cannon
Front BarracksUpgrade Side Barracks to Level 10Spawns Biker Knights that fight for you
Lightning MageUpgrade Mage Crew to Level 5Hits nearby enemies with stunning lightning
Cannon TowerUpgrade Cannon Crew to Level 5Shoots the strongest enemy in range
Archer TowerUpgrade Archer Crew to Level 5Archers sit on the tower and shoot approaching enemies

Note: Upgrade levels are gained by picking the same module repeatedly in the level-up draft during a run. Plan a run around a single module if you are chasing a Level 10 unlock, since spreading picks across your four slots slows progress toward any one milestone.


Modules earned through in-run challenges

Two modules ignore Silver and upgrades entirely. They unlock once you hit a cumulative combat or consumption target, and the Cow requirement stacks across every run rather than needing a single perfect attempt.

ModuleUnlock requirementWhat it does
CompanionDestroy 120 walking enemiesSpawns a Hammer companion that fights for you
CatapultConsume 300 Cows across multiple runsFires a projectile behind you and leaves a deadly trail
Image credit: Sidekick Publishing

How to confirm a module is unlocked

An unlocked module appears in the between-run shop and becomes eligible to show up in your level-up draft. Silver purchases apply the moment you can afford the cost and confirm it in the shop. Upgrade and challenge unlocks register once the required level or target is met, so check the module screen after a run to see the new entry available for future loadouts.

With all 20 unlocked, the value shifts from collecting them to combining them. Since modules sit in Back, Crew, Front, Side, and Top slots, the strongest fortresses pair damage, utility, and survival across those slots rather than stacking one type. Build around a theme, keep banking Silver on runs you cannot win, and the harder upgrade-locked modules fall into place over time.