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Windrose Thomas Richards Boss Fight Guide

Pallav Pathak
Windrose Thomas Richards Boss Fight Guide

Thomas Richards is the first real wall in Windrose, the gatekeeper between the starting Coastal Village and the Foothills zone where iron smelting opens up. He hits hard, has a generous health pool, and punishes players who rush in with starter gear. The fight is winnable on any difficulty, but only if you prep the loadout and learn his five moves before swinging.

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Quick answer: Upgrade every gear slot to Level 5, stack the 2-piece Pikeman and 2-piece Conquistador set bonuses, bring two food buffs plus a Rested buff, and either kite with a Blunderbuss or stack bleed with the Rapier of a Thousand Cuts while dodging his red-glint attacks.
Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@Sightless)

Gear check before you engage

Level 5 is the highest upgrade tier available before the Foothills, and that cap exists for a reason. Thomas scales against your gear, so walking in with Level 2 or 3 equipment turns a tough fight into a dozen wipes. Upgrade your melee weapon, your ranged weapon, and all five armor slots before you even approach his room.

Armor set bonuses carry this fight. Running two pieces from two different sets gives you the best of both worlds without committing to a full four-piece bonus you probably don't have yet.

Loadout slotRecommended choiceWhy it works
Armor (2 pieces)Pikeman Set+160 Health bonus, extra margin for mistimed dodges
Armor (2 pieces)Conquistador's Set+15% Damage Resistance against his heavy swings
MeleeRapier of a Thousand Cuts or a blue greatswordBleed stacks or big heavy-attack posture damage
RangedBlunderbuss (or rifle with iron bullets)High burst damage while kiting or punishing stagger
Consumables2 stacks of healing potions, full bandages, damage tonicHis running grab chunks half your HP; you will need them

Armor plans come from the Faction Provisioners, and individual pieces drop from points of interest around the Coastal Village. Buy whichever set the nearest faction happens to sell and mix to hit the two-piece thresholds.

Upgrade your melee weapon, your ranged weapon, and all five armor slots | Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@Sightless)

Buffs and consumables that actually matter

Food buffs stack. Cook two different dishes and eat both before the fight rather than chewing on raw bananas or peppers. Vitality food is the priority, because his running attacks can take out half your life bar, even with full Level 5 gear. An Endurance food plus an Agility or Vitality food is a clean pairing.

Sleep near your bonfire or bed before leaving home to apply the Rested buff. If you have a tonic that grants roughly 8% extra damage, drink it just before triggering the encounter so the full duration covers the opening phase.

Bring bandages for chip damage, and save green or blue healing potions for the moments when he connects a full combo. Expect to spend 10 to 14 potions on a clean kill at Level 5 on standard difficulty.


Thomas Richards' move set and counters

He has five moves, and learning the tells is the entire fight. The red glint is your cue for his unblockable attacks, which must be dodged rather than parried.

AttackTellCounter
Double SwingTwo wide horizontal sweepsPerfect block each hit, or dodge back
Triple SwingThree-hit combo, last swing is heaviestPerfect block the sequence, or roll after the second
Frontal LungeRed glint, forward stepDodge sideways with Ctrl
Charge & GrabRed glint, full sprint at youLate dodge to the side, timing is tight
Bomb TossPulls an object, windupRun out of the AoE, do not try to dodge through

Perfect blocks shred his posture, shown as the shield segments above his health bar. Each clean parry removes roughly 1.5 shield segments. Break all the shields, and he drops to a knee, giving you a free window for heavy attacks or a point-blank ranged shot.

Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@Sightless)

Two builds that reliably work

Build 1: Rapier bleed. The Rapier of a Thousand Cuts applies stacking bleed that ticks through his defenses. The pattern is simple. Bait out a swing, dodge, land one or two quick stabs to keep five bleed stacks active, then back off. Repeat until he dies. This works solo and is the most forgiving approach on higher difficulties.

Build 2: Blunderbuss kite. If you saved gunpowder, a ranged build melts him. Keep distance, fire the Blunderbuss whenever he commits to an animation, then reposition. Gunpowder is scarce before the Foothills since you cannot craft it yet, so only attempt this if you have stockpiled plenty of bullets and powder from exploration.

Hybrid. A blue greatsword at Level 5 with heavy attacks during his recovery frames, paired with a rifle you swap to when he kneels, also works. The rifle reloads while stored, so you can cycle parry into heavy attack into headshot repeatedly.

Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@Sightless)

Multiplayer notes

His health scales with party size. Three players gives him significantly more HP than a duo, so a two-person team often kills him faster than a three-person team where someone keeps dying. Players who die during the encounter do not receive quest credit for the kill, which appears to be intended behavior. If you need the quest completion, stay alive.

Stacking two Vitality foods with the Pikeman and Conquistador two-piece bonuses can put a Level 7 player above 1,000 HP, which is enough to survive his grab without a heal.


How to know you won

When his HP bar empties, he drops, and the encounter ends cleanly. The Revenge Is Best Served Cold quest updates, and you gain access to his camp area, which is a separate, higher-level zone tied to the follow-up quest. Defeating him also unlocks the iron smelting progression, letting you start producing iron ingots once you reach the Foothills.

If he resets to full HP, you either left the arena bounds or every player in the party died. Run it back with more potions and tighter parry timing. The fight rewards patience far more than aggression, so treat it as an endurance match and only attack during clear openings.