Gaming News

World of Dokkaebi Release Date: What to Expect for the October 2026 Launch

Kakao Games has set an October 2026 window for South Korea, with an online showcase expected to firm up the exact date.

Kakao Games has set an October 2026 window for South Korea, with an online showcase expected to firm up the exact date.

Status: Window. World of Dokkaebi is set to launch in South Korea in October 2026. A specific day and time have not been confirmed. Pre-registration is already open, and the studio behind the game, Supercat, is expected to hold an online showcase that should narrow down the exact date.

Quick answer: Expect the game to go live in October 2026 in South Korea. Watch the Supercat online showcase, which is anticipated around September 8, 2026, for the confirmed release date. No Western or global launch date has been announced.

Image credit: Kakao Games

Release timing and what is still unconfirmed

The launch window is October 2026, and that is the firmest detail available right now. An exact calendar date has not been locked in. The most likely moment for that confirmation is the developer’s online showcase, expected on September 8, 2026, where Supercat plans to walk through the MMO and, in all likelihood, reveal the release date alongside fresh details.

Pre-registration is running now through the game’s official site. The sign-up is aimed at players in South Korea, matching how similar titles in the region handle early registration.

DetailStatus
Release window (South Korea)October 2026
Exact release dateNot confirmed
Online showcaseExpected September 8, 2026
Pre-registrationOpen now (South Korea)
Global / Western launchNot announced
DeveloperSupercat
PublisherKakao Games
PlatformsPC and mobile, with cross-platform support
Image credit: Kakao Games

Where and when you can play

The October 2026 launch is a South Korean release. There are plans to bring the game to a wider audience, but no date or even a rough window for the West has been shared. That puts it alongside other Kakao Games titles heading outside Korea, such as Chrono Odyssey and ArcheAge Chronicles.

The game will run on PC and mobile with cross-platform support, so progress carries across devices. It launches as a free-to-play title.


What World of Dokkaebi is

World of Dokkaebi is a 2.5D MMO built on the intellectual property of Myeolgwi Sudojeon, a web novel and webtoon serialized on Naver Series. The story is set roughly 300 years before the events of the original novel, so it works as a prequel. Players step into the roles of figures who are later remembered as legends in the source material.

The world draws on Korean folklore and Eastern fantasy, blending dokkaebi, supernatural creatures, and spiritual cultivation. Visually, it mixes 2D pixel-art characters with 3D environments, a hybrid look aimed at expressing traditional Korean aesthetics. Fans of pixel art and HD-2D presentation are the clear target.

Image credit: Kakao Games

Combat: The classless Skill-Deck system

There are no fixed classes. Instead, the game uses a Skill-Deck system with 12 skill styles and roughly 90 individual skills. Players build their own combat identity by combining abilities rather than committing to a single archetype, and can adjust their setup to fit the situation in front of them.

Skills deepen through a progression system that spans enhancement, engraving, and breakthrough, so the same skill can be shaped and strengthened over time. The result leans heavily on player choice and build experimentation.


PvP, PvE, and how field areas work

Player killing is fully turned off in open-world hunting areas, so you will not be ambushed and stripped of gear while exploring. Competitive play happens in dedicated modes instead of the open field.

PvP spans several formats, from one-on-one duels to massive confrontations. Named modes include Battlefield of Falling Flowers, Garden of Delusion, Divine Artifact Contest, and Dimensional Occupation War, with the largest battles designed to hold as many as 9,000 players at once.

Cooperative content is a central pillar. Guild-focused activities include Barrier Defense, where players protect a central barrier against waves of monsters, plus raids, the seasonal Tower of Ascension, and field bosses. Field bosses use an unusual reward design where payouts grow as more players join in, which discourages a small group of strong players from monopolizing them.

Image credit: Kakao Games

Monetization and the in-game economy

The game is free-to-play with monetization centered on cosmetics. There will be subscriptions and battle passes that offer quality-of-life upgrades. It has not been fully confirmed that the game avoids pay-to-win, but the stated direction is that it will not push spending to gain power.

To keep the economy fair, there is a gameplay-only marketplace that runs on Geumjeon, a currency earned entirely through play. Geumjeon does not involve real money in any form.


The AI assistant, Myoryong

An in-game AI helper called Myoryong reads your activity data and publicly available information to offer personalized guidance. It looks at your character’s equipment and stats to suggest progression paths and where to invest next, and it also helps with guild management. The guidance is built to advise on gameplay, not to steer you toward real-money purchases.

For now, the release picture stays the same: October 2026 in South Korea, pre-registration open, and an exact date expected once the developer’s showcase takes place. There is no confirmed date for a global version yet, so players outside the region will need to wait for a separate announcement.