Gaming Guide

World of Warcraft: A Grand Adventure Full Quest Walkthrough in Valanaar

Where to find Supreme Magister Elaadrin Evengale, what the quest asks of you, and how to confirm the turn-in registered.

Where to find Supreme Magister Elaadrin Evengale, what the quest asks of you, and how to confirm the turn-in registered.

A Grand Adventure is one of the quiet ones. There is nothing to kill, nothing to gather, and no timer counting down in the corner of your screen. The entire objective is a conversation with Supreme Magister Elaadrin Evengale in Valanaar, and the quest closes out the moment he finishes what he has to say.

Quick answer: Speak to Supreme Magister Elaadrin Evengale inside his hall in Valanaar, stay put through his full story, then interact with him again to turn the quest in for experience.


A Grand Adventure quest requirements in Valanaar

Everything you need sits in one place, which makes this a fast entry to clear if you are working through Valanaar’s questline in order.

  • Quest giver and turn-in: Supreme Magister Elaadrin Evengale
  • Location: an interior hall in Valanaar
  • Objective type: dialogue only, no combat and no item collection
  • Reward: experience on completion

Because the objective is tied to spoken dialogue rather than an action, skipping ahead or wandering off mid-speech gains you nothing. There is no shortcut that beats simply standing there.


How to complete A Grand Adventure

Head inside to Supreme Magister Elaadrin Evengale and walk right up to him. The quest tracker will point you at him directly, and he does not move around the room, so there is no patrol route to chase.
Approaching Supreme Magister Elaadrin Evengale00:14Approaching Supreme Magister Elaadrin Evengale
Approaching Supreme Magister Elaadrin Evengale inside the hall, where the quest begins. Shown at 00:14 in PazarGamingGuides’s video. Image: Blizzard Entertainment
Interact with him to start the story. He speaks about Azeroth and the Kirin Tor, and his lines appear as speech bubbles above his head rather than in a scripted cutscene, so nothing locks your camera or your movement.
Listening to the High Order's Address00:52Listening to the High Order's Address
Elaadrin Evengale's address plays out in overhead speech bubbles while you wait nearby. Shown at 00:52 in PazarGamingGuides’s video. Image: Blizzard Entertainment
Wait beside him until the last line lands. The whole address runs for roughly a minute, so this is a good moment to sort your bags or swap gear rather than run an errand and come back.
Interact with Elaadrin Evengale one more time to hand the quest in. He is both the start and the end point, so there is no second NPC to report back to and no travel leg on the back end.

How to confirm the quest turned in

Two things happen at once when it registers. A Grand Adventure drops out of your quest log and tracker, and you get an experience gain on the turn-in. If the quest is still sitting in your log with the objective unticked, the story has not played all the way through yet, and talking to Elaadrin Evengale again will pick it back up.

Completing A Grand Adventure01:12Completing A Grand Adventure
Handing A Grand Adventure back to Elaadrin Evengale, which awards experience and clears it from the log. Shown at 01:12 in PazarGamingGuides’s video. Image: Blizzard Entertainment

Treat this one as a bookmark rather than a challenge. It exists to set up context before the heavier work in Valanaar begins, and the only real cost is the minute you spend standing still and letting the Supreme Magister finish.