The Haunted Mills is a short Horde kill-and-loot quest in Tirisfal Glades that trips people up for one reason: the target wanders. Devlin Agamand does not stand still at a fixed spot inside Agamand Mills, so players run past him and assume the spawn is bugged. He is usually on or near the road, and he is easy to spot once you know what to look for.
Quick answer: Kill Devlin Agamand, who roams the road into Agamand Mills around 47,41 in Tirisfal Glades, loot Devlin’s Remains, and return them to Coleman Farthing in Brill.
The Haunted Mills quest requirements and rewards
Coleman Farthing in Brill hands out the quest and also takes the turn-in. You need to be level 7 before he will offer it, and it is flagged as a level 10 quest.
| Detail | Value |
|---|---|
| Quest level | 10 (requires level 7) |
| Faction | Horde |
| Start and end | Coleman Farthing, Brill |
| Objective | Devlin’s Remains (1) |
| Experience | 420 (585 in Season of Mastery) |
| Reputation | +50 Undercity |
| Money or item reward | None |
| Shareable | Yes |
There is no gear or gold attached, so the real payoff is the experience, the Undercity reputation, and the follow-up quest it opens up.
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Agamand Mills sits northwest of Brill, on the far side of the hills. Follow the road out of town and keep heading north until the road bends and the first windmill comes into view. Devlin patrols this stretch rather than the deep interior of the mills.

The commonly reported coordinates sit in a tight cluster, which reflects how far he drifts on his route:
- 47,41 — the most frequently confirmed spot
- 47,40 — slightly further up the road
- 46,40 — the western end of his walk
- 48,42 — closer to the bend coming in from Brill
He is often just off the left side of the path rather than on it, so do not stick rigidly to the road. Among the Rattlecage Soldiers standing around that area, Devlin is the one with the glowing neck. If he is nowhere in that cluster, another player has already killed him and you simply need to wait for the respawn.
How to kill Devlin Agamand and loot Devlin’s Remains



The quest is shareable, so anyone in your party who has hit level 7 can take it from you and loot their own copy of the remains from the same kill cycle.
Turning in The Haunted Mills and confirming completion
Ride back southeast to Brill and speak to Coleman Farthing again. Once the quest is complete, the world map shows the turn-in marker over Brill rather than over the mills, and Coleman’s icon switches to a question mark.
You will know it worked when the quest drops out of your log, the experience bar ticks up by 420, and you gain 50 reputation with Undercity. If you want to double-check later, run this in-game:
/run print(C_QuestLog.IsQuestFlaggedCompleted(362))
A returned value of true means the quest is recorded as finished on that character.
The Dargol’s Skull version of The Haunted Mills
A second version of the quest with the same name exists, and it works completely differently. There is no quest giver to talk to. Instead, the quest starts from an item, and you can pick it up at any level.


In the state of Tirisfal Glades after the Battle for Lordaeron, you can still kill Captain Dargol and start the quest, but Coleman Farthing only shows the question mark in the earlier version of the zone. Speak to Zidormi to shift back before you try to turn it in.
You can also verify that one with a quest ID check:
/run print(C_QuestLog.IsQuestFlaggedCompleted(25030))
Handing in Devlin’s Remains unlocks Deaths in the Family, which continues Coleman’s collection of the Agamand family bones. It is worth running straight away while you are still in the area, since it keeps you in the same corner of Tirisfal Glades instead of sending you back and forth from Brill a second time.






