Yae Miko sat on the bench for a long stretch, powercrept by newer Electro units after her strong 2022 debut. Version 6.7 (Luna VIII) changes that. A round of kit buffs tied to the new Stellar-Conduct reaction pushes her back into the meta, and she is now the anchor support for Sandrone’s teams.
Quick answer: Pull Yae Miko if you plan to play Stellar-Conduct teams and you will claim her C1 from the free constellation selector. At C1 she gives the whole party a 50% Electro and Stellar-Conduct DMG bonus and is the least replaceable slot in Sandrone comps. If you cannot get her past C0, skip her and save for future supports.

What the 6.7 buffs change about Yae Miko
Yae Miko is still a 5-star Electro Catalyst who fills the off-field sub-DPS role. Her core loop is the same, but the numbers and mechanics around her Sesshou Sakura turrets are much stronger.
The biggest quality-of-life change is that her turrets no longer disappear after you cast the Burst. The turret count still raises Burst damage, but the turrets are not consumed, which shaves a couple of seconds off every rotation and adds up to a real team DPS gain. Her Skill duration is now 24 seconds, giving her roughly full uptime each rotation.
Casting the Skill while turrets are already out replaces the oldest turret and deals 40% of Yae Miko’s ATK. When a teammate triggers Superconduct or Stellar-Conduct, the next turret’s lightning damage gains an extra 80% of her ATK, and this can retrigger every 2.5 seconds.
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Add to Google Preferences →How Stellar-Conduct scaling works with Yae
Yae Miko does not enable Stellar-Conduct on her own. You need a Stellar Linchpin character in the party to trigger it. Those are Snezhnaya units, which so far means Sandrone, plus the Traveler.
With a Stellar Linchpin present, her mechanics upgrade in two ways. The Skill’s 40% ATK hit becomes 50% of her ATK as Electro DMG that counts as Stellar-Conduct DMG. More importantly, the 80% reaction-triggered bonus scales up to 200% Stellar-Conduct DMG. Without a Linchpin, those upgraded values do not apply.
| Effect | No Stellar Linchpin | With Stellar Linchpin |
|---|---|---|
| Skill hit when replacing a turret | 40% of ATK | 50% of ATK (Stellar-Conduct DMG) |
| Bonus after a reaction trigger | 80% of ATK Electro | 200% Stellar-Conduct DMG |
Why C1 is the deciding factor
Yae Miko’s value swings hard on her first two constellations, and both are easy to reach right now. C1 gives the whole party a 50% Electro DMG and Stellar-Conduct DMG bonus for 10 seconds whenever you trigger or deal Superconduct or Stellar-Conduct. The buff refreshes on every reaction, so uptime is high in an active team.
C2 hands Yae Miko and the active party member a permanent 200 Elemental Mastery boost that scales with her Skill level. You will always have it as long as she is built. You can grab C1 from the free constellation selector event and pick up C2 from the current banners.
Note: At C0 she brings much less team utility. If you have no path to C1, her overall value drops sharply, and skipping her is the reasonable call.
Best builds and teams for Stellar-Conduct Yae
Most of her damage in Stellar-Conduct teams comes from the Elemental Skill, so level that first. The Burst is often optional and can even be a slight DPS loss, since the turrets carry the reaction damage. Normal Attacks stay at the bottom of the priority list because she is rarely on field.
For gear, her signature Kagura’s Verity remains best-in-slot, with Reliquary of Truth about 6% behind, and the 4-star The Widsith trailing Reliquary by a similar margin. The Stellar-Conduct set Disenchantment in Deep Shadow is her main artifact set, with Gilded Dreams as a temporary stand-in. Run ATK%/EM on the Sands, ATK%/EM on the Goblet, and Crit Rate or Crit DMG on the Circlet. Skip the Electro DMG Bonus Goblet, since it does not benefit Stellar-Conduct, and do not chase Energy Recharge because the Burst is optional.
| Slot 1 | Slot 2 | Slot 3 | Flex |
|---|---|---|---|
| Sandrone | Yae Miko | Qiqi | Escoffier / Nicole / Sucrose |
| Sandrone | Yae Miko | Wriothesley | Nicole |
| Sandrone | Yae Miko | Cyno | Diona C6 / Qiqi |
Her strongest current setup pairs her with Sandrone, Qiqi, and a flex slot. Qiqi keeps the Tenacity of the Millelith buff live, while Nicole adds teamwide ATK, Escoffier brings Cryo application and off-field damage, and Sucrose offers Viridescent Venerer shred. Across these comps, Yae Miko is the least replaceable member for Sandrone, and her calcs generally assume C1.

Pros and cons before you spend Primogems
| Pros | Cons |
|---|---|
| Base kit now deals Stellar-Conduct DMG | Limited utility at C0 |
| C1 gives the team a 50% Stellar-Conduct DMG bonus | May be replaced by newer supports later |
| Steady off-field Electro damage and application | Weak outside Stellar-Conduct teams |
| Best-in-slot for Sandrone, worth about 20% team DPS | Currently reliant on a Stellar Linchpin to shine |
Where Yae Miko is available in 6.7
Yae Miko is featured on the Lightrace Wish banner during version 6.7, which runs alongside Sandrone’s debut and the Stellar Superconduct meta. The free permanent constellation selector event, To Temper Thyself and Journey Far, lets you claim her and her first constellation with relatively little effort, which is exactly the combination that makes her worth the pull.
With Snezhnaya on the horizon and Stellar-Conduct set to be the backbone of the next meta, Yae Miko looks like a future-proof support rather than a short-term pickup. If you want to run those teams, she is the current best-in-slot Electro slot and is likely to stay that way for a while. Just remember the caveat: her strength assumes C1, so only pull if you can lock that in.






