Zombie Air Force puts you in the cockpit of a military attack helicopter above a battlefield, where squads of pilots clear waves of zombies and fight enormous titan bosses while allied troops hold the ground below. It is a cooperative player-versus-environment shooter on Roblox, built by the group fresh green beans, and it launched on September 24, 2026. The game is still in Alpha, so weapon balance, upgrade costs, and mission structure can change between patches.
Quick answer: You fly attack helicopters against zombie hordes and giant titan bosses, drop ground defenses to help allies, and spend Credits earned from kills on more than 180 upgrades.
What a match looks like
Each deployment is wave-based. You fly close air support over a map, strafe clusters of zombies, and protect objectives and allied vehicles until a section is cleared. Between waves, titans arrive and demand focused fire from the whole team. After a map finishes, pilots vote on where to deploy next, which is how a run chains from The Bridge to The Coast, The Beach, and beyond.

Objective banners and alerts drive the pace. You will see prompts such as “CLOSE AIR SUPPORT”, “FLYERS INBOUND” when airborne enemies arrive, “ROAD CLEAR”, and “SECTION 1 CLEARED” as you finish each stage. A “TUNNELLERS” warning means zombies are digging under your base and must be dealt with before they reach the core, and “FOB OVERRUN” signals the defended position is in trouble.
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Three aircraft are available. The Apache gunship is the workhorse, carrying the M230 chain gun and Hydra rocket pods. The MH-6 Little Bird is a lighter helicopter, and the ZA-6 Grimhawk is a fighter jet. You pick an aircraft from the flight line, then deploy into the active match.

Each aircraft carries several weapon slots: a primary gun, rockets, a sniper, and a shotgun. The M230 chain gun fires continuously and is best for mowing down packed crowds, but it overheats, which is tracked by a Hot Barrels gauge. Hydra rockets fire in unguided volleys and deal splash damage, making them the better choice for dense clumps and shielded enemies.

Weapon upgrades sit in branching trees at the armory. Chain gun nodes include Hot Barrel, Linked Belts, Twin Feed, Gatling Conversion, and HE-Frag Rounds, while airframe options such as Turbine Tuning, Kevlar Cockpit, and Armored Hull improve durability. Rockets gain Airburst Fuzes and Pod Extension. A respec option lets you reset and redistribute points as your build changes.
Ground defenses you drop from the air
Pilots can place defensive structures directly onto the ground using an aerial placement grid. A red proximity ring blocks placement too close to zombie spawns, so defenses go down along approach routes and chokepoints instead. These towers slow and kill zombies before they reach the core, which matters when flyers and ground swarms arrive at the same time.

Deployable options include the Gun Nest, Barricades, Mortar Pit, Autocannon, Flame Turret, Gas Launcher, Laser Turret, Arc Tower, and the Cryo Emitter. The upgrade tree opens more of these over time, alongside improvements to squad infantry kits.
The titan bosses
Giant Behemoth bosses, called titans, break up the wave defense and require coordinated focus fire. Each has a weak point or a specific way it has to be broken down, while the rest of the squad holds back the regular horde.
| Titan | What it is |
|---|---|
| The Leviathan | An airborne aquatic titan resembling an airship, with vulnerable spots you can destroy, gasbags, and a core beneath it |
| The Broodmother | A many-eyed land monster that produces runners and spits acid |
| The Howler | A towering spire-shaped titan that sends hordes into a frenzy and targets aircraft with lasers |
| The Plague Mound | Structure-sized titan with turrets, acid attacks, and an opening-jaw core |
| The Reanimator | Skeletal lantern-carrying titan that keeps raising defeated undead |
| The Juggernaut | Armored brute that charges the line; its unarmored back is the weak spot |

In the Leviathan encounter, a counter reading “DESTROY ITS WEAK POINTS (7/7)” appears before the core is exposed for you to fly underneath. The Reanimator’s HUD advice is to fire at its lantern. A frequent cause of defeat in every fight is the entire team concentrating on the boss while ordinary zombies swarm the base.
Maps and the frontline
Deployments rotate across several maps, each with its own terrain and spawn layout. The named locations include The Bridge, The Coast, The Beach, The Clearing, Canyon, The Interstate, Cinder City, and the Airfield. Some runs push underground, such as flying into the neon-lit Hive Cave for a final hive heart. Clearing one section advances the frontline, and a full run can span multiple maps before a “WAR WON” banner appears.
Credits, EXP, and how rewards scale
Most Credits and EXP come from kills; payouts depend on the enemy count, not how difficult those enemies are to defeat. At the high end, this makes concentrating an automatic weapon on a dense mob more profitable per minute than splitting attacks between rockets, snipers, and shotguns. Flying close to a spawn pack helps keep the chain gun’s reticle centered on the group, so a single burst can strike multiple zombies.

Because payouts favor volume, busier servers with higher player counts produce fuller waves and let teammates handle the dangerous mini-bosses while you clear the horde. Mini-bosses such as the Flakmaw carry small bounties (25 Credits each), but chasing them slows a kill streak. Credits spent at the upgrader strengthen your gun and defenses, which in turn lets you clear faster and earn more.
The lobby adds more income beyond match payouts. Daily objectives in the Missions menu (such as Fly 15 km), Playtime Rewards that accumulate the longer you stay, and the Bounty Board all pay out Credits and medals. A retention prompt reading “HEY! WAIT! DON’T LEAVE!” appears when you try to quit; accepting it grants +50% Credits, +50% XP, and +1,000 Credits. Paint Shop skins, name tags, and pilot voice packs like Commander, No Voice, and Valkyrie are cosmetic and do not change your Credit rate.
Active codes
Codes give timed EXP and Credit boosts plus a fixed Credit payout. Three are active right now.
| Code | Reward |
|---|---|
| LITTLEBIRD | +50 Credits boost for 30 min and 1,000 Credits |
| SORRY | +50 EXP boost for 60 min and 2,500 Credits |
| THANKYOU | +50 Credits boost for 30 min and 1,000 Credits |
To redeem, launch Zombie Air Force on Roblox, finish the short tutorial, open the Store using the button on the left edge of the screen, type a code into the text box at the bottom of the pop-up, and hit Redeem. Copy and paste the code to avoid typos. The boost timer or Credit payout appears immediately when it works. GEMDROP and RELEASE are no longer active.
Redeem a boost right before a farming session so the timed bonus overlaps with your kills.
Group, invite, and weekend buffs
Beyond codes, three permanent or recurring buffs stack together:
- Membership in the Fresh Green Beans Roblox group permanently raises XP and Credits by +10%.
- Inviting friends gives a free XP and Credits buff.
- Playing on weekends adds a bonus, shown in-game as a weekend multiplier on EXP and Credits.
Check the group page and the game’s Roblox listing after each update, since new codes are posted in both places. While the game is in Alpha, weapon tuning and upgrade prices are expected to change, so be careful about when you spend a large number of Credits after a patch.






