007 First Light hides 92 collectibles across its 17 chapters, and tracking them down is the only meaningful obstacle between you and the Platinum trophy. The good news: a chapter select option lets you mop up anything you missed without replaying the campaign from scratch.
IO Interactive's James Bond origin story splits its pickups into five categories — Postcards, Intel (MI6 files), Mementos, Playing Cards, and Legacy Items — each tied to its own trophy. Most are tucked just off the critical path, and the game autosaves the moment you grab one, so a single checkpoint visit is enough to register the find.
Collectible totals and trophies
Five categories, five trophies. Here is what you are chasing and what each set unlocks.
| Collectible | Count | Trophy |
|---|---|---|
| Postcards | 10 | The World Is Not Enough |
| Intel (MI6 Files) | 23 | For Your Eyes Only |
| Mementos | 14 | Recovered Assets |
| Playing Cards | 36 | Casino Royale |
| Legacy Items | 9 | (Bond movie references) |
Intel files behave differently from the rest: interacting with one logs it to your menu but leaves the object in the world. Their visual design also varies wildly — folders, computer screens, even a wooden spoon — so it pays to interact with everything you walk past.
All postcard locations
Ten postcards, one per location theme. The Mauritania pickup in Chapter 10 requires the Laser Strap gadget you earn in Chapter 9, so loop back for it on a second pass.
| Postcard | Chapter Number | Checkpoint | Where to find it |
|---|---|---|---|
| Iceland | 1 | 06 Central Camp | Inside container B2 after a stealth takedown, on the guard's table. |
| Malta | 3 | 01 Basic training | Folding table in the training arena, near the water bottles. |
| Slovakia | 8 | 07 Accessing Room 206 | Pickpocket the maid for the 205 keycard, then check the nightstand. |
| Mauritania | 10 | 03 Black Market | Cut the padlocked gate with the Laser Strap; postcard sits on a table inside. |
| Kensington | 11 | 06 Security Office | On the table inside the CCTV room. |
| City of London | 12 | 02 Executive 1st Floor | Climb to the balcony window with Greenway; among the bottles on the table. |
| Vietnam | 14 | 05 The three targets | Small table by the bar while talking to Ellis White. |
| Q-Lab | 15 | 04 The betrayal | Climb the lockers in Q-01 gym, cross the ledge, then check the hallway table. |
| Antarctica | 16 | 16 Safety off | On a cart near a window on the way to Hyperion. |
| MI6 | 17 | 06 Backstairs | On the floor between the shelves after grabbing the earpiece. |
All Intel (MI6 file) locations
The 23 MI6 files flesh out backstory for characters like 009, Caliban, and the Murto twins. Two of them sit behind cabinets — Q's Photo in Chapter 15 uses the code 4397, taken from the license plate of the car parked next to it.
| Intel | Ch. | Checkpoint | Where to find it |
|---|---|---|---|
![]() | 4 | 04 Q-Lab | Small table near two scientists in the room where you meet Q. |
![]() | 4 | 04 Q-Lab | Computer terminal in the Stress Testing area, behind the SUV. |
![]() | 5 | 01 Home | Mini cupboard in the living room corner of the new penthouse. |
![]() | 5 | 01 Home | Gift box on the bed in Cressida's room. |
![]() | 7 | 07 Operations | Walk opposite Moneypenny's pod; red file under the TV screen. |
![]() | 7 | 08 Master Manipulator | Manila folder on Moneypenny's desk before her briefing. |
![]() | 9 | 05 Talk to Moneypenny | Desk in the right-hand corner of Operations after exiting the elevator. |
![]() | 10 | 03 Black Market | Market stall near the shooting range. |
![]() | 10 | 08 Examine the crime scene | Next to the head statue in the back room of 009's boat. |
![]() | 11 | 02 Back home | Nightstand in Bond's bedroom. |
![]() | 11 | 05 Get upstairs | Distract the guard and bluff into the press room at the gala. |
![]() | 11 | 06 Security Office | Center of the conference room table on the second floor. |
![]() | 12 | 02 Executive 1st Floor | Display piece in Finch's office, accessed with the Office Keycard. |
![]() | 12 | 02 Executive 1st Floor | Paper to the left of the computer in Damian's office. |
![]() | 12 | 03 The Penthouse | Shelf under the statues in the back-right corner of the penthouse. |
![]() | 13 | 04 In the zone | Desk to the right after meeting Q. |
![]() | 14 | 05 The three targets | Ground near the pool loungers after the Lorca cutscene. |
![]() | 14 | 07 Suit up | Living room desk after the bowtie minigame. |
![]() | 14 | 15 Tracking Damien | Black case on a bundle of cables after the quarry sniper section. |
![]() | 15 | 04 The betrayal | Q-03 Stress Testing furnace room; cabinet code 4397. |
![]() | 16 | 12 Operations Department | Desk near the vent exit in the security room. |
![]() | 16 | 12 Operations Department | Chair on the rock by the cat statue you need to move. |
![]() | 17 | 10 Utility tunnels I | Inside the fan vent, on a rusted pipe before the ladder. |
All memento locations
The 14 mementos cover the Recovered Assets trophy and lean heavily on optional rooms — pickpocketed keys, restricted areas, and lockers. The Tero Murto Locket in Chapter 11 needs the Restoration Room Keycard, found in a metal box in the same basement after the boss fight.
| Memento | Ch. | Checkpoint | Where to find it |
|---|---|---|---|
![]() | 1 | 06 Central Camp | Computer desk inside container G9. |
![]() | 6 | 05 Get upstairs | Fourth shelf of the central bar counter. |
![]() | 8 | 03 The game is on | Wooden cupboard in the Staff-Only room (pickpocket a staffer for the key). |
![]() | 8 | 03 The game is on | On a container near a locked door, backstage of the chess match. |
![]() | 10 | 03 Black Market | Stand of the merchant in white shirt and cap under the red umbrella (needs $100K). |
![]() | 10 | 09 Leaving Aleph | Crate beside the Land Rover Defender before boarding. |
![]() | 11 | 05 Get upstairs | Cart shelf in the cloak room after distracting the guard. |
![]() | 11 | 07 Basement | Table in Room 4 Restoration, opened with a keycard from the nearby metal box. |
![]() | 12 | 02 Executive 1st Floor | Table in front of a painting in the office. |
![]() | 14 | 07 Suit up | Nightstand in your villa bedroom. |
![]() | 15 | 02 Stand down | Corner of the desk down the mini stairs after the Moneypenny cutscene. |
![]() | 16 | 04 The gatehouse | Far end of the reception desk where you collect the ID Wristbands. |
![]() | 16 | 19 Silo entrance | Podium next to the projector screen in the conference room. |
![]() | 17 | 14 Q Lab showdown | Coffee table with scattered papers on the way to Valhalla keys. |
All playing card locations
Playing cards are the largest set at 36, and several need gadgets or codes: the Manager's Office safe in Chapter 8 opens with 1952, and the Chapter 11 maintenance room padlock takes 3256 (or a Laser Strap).
| Card | Ch. | Checkpoint | Where to find it |
|---|---|---|---|
![]() | 1 | 04 Deployment Camp | Shelves under the tube light after the car crash. |
![]() | 5 | 02 Advanced Training | Ledge ahead after hacking the training gate. |
![]() | 5 | 10 Search the compound | On a pallet stack inside the large double-door room. |
| Ober of Bells | 6 | 05 Get upstairs | On a pipe you cross behind the disco room. |
| Ace of Acorns | 8 | 02 In Position | By the railings after going up the stairs and back down. |
| Ober of Shields | 8 | 03 The game is on | One of the dining tables upstairs in the hotel. |
| 6 of Roses | 8 | 03 The game is on | Manager's Office safe, code 1952. |
| 6 of Acorns | 8 | 08 Delivery Area | Terrace table beyond the blue power cable corridor. |
| 7 of Bells | 8 | 10 The vanishing | On a crate in the cellar after the dining room puzzle. |
| 6 of Bells | 10 | 02 Arriving at Aleph | Inside the Black Market bathroom. |
| 9 of Acorns | 10 | 03 Black Market | Inside the market fish tank — break the glass with the Laser Strap. |
| Ober of Acorns | 10 | 03 Black Market | Locked cabinet behind a truck at the padlocked gate. |
| Ace of Roses | 10 | 03 Black Market | Corner room box on the Fight Club rooftop. |
| Banner of Shields | 10 | 07 Find 009 | Table surrounded by flower pots on 009's ship. |
| 6 of Shields | 10 | 10 Find a way inside the shipwreck | On a barrel on the far side of the wreck. |
| 8 of Acorns | 11 | 04 Gala Entrance | Stone bench beside the gala reception desk. |
| Ober of Roses | 11 | 05 Get upstairs | White box upstairs from the guarded cloakroom. |
| King of Shields | 11 | 09 Storage room | Table behind you after freeing yourself from Isola's escape. |
| 8 of Roses | 11 | 09 Storage room | Table immediately right after the balcony crossing. |
| 9 of Shields | 11 | 10 The courtyard | Maintenance room via the piano-room vent; padlock code 3256. |
| Banner of Roses | 12 | 02 Executive 1st Floor | Maintenance Room ceiling vent on Perch level 2 (Laser Strap). |
| Banner of Bells | 12 | 02 Executive 1st Floor | Billiard table in the room Greenway unlocks. |
| 7 of Shields | 12 | 02 Executive 1st Floor | Einstein's office desk, accessed by hacking from Bohr's office. |
| King of Acorns | 12 | 02 Executive 1st Floor | Balcony tables opened with the Security Access Key. |
| Under of Shields | 12 | 09 Cargo floor | Crate in the small storage room below the flight deck. |
| Banner of Acorns | 14 | 03 A Package from Q | Villa bathroom near the main sink. |
| 8 of Shields | 14 | 05 The three targets | On a lantern by the Ocean View bar platform. |
| 9 of Roses | 14 | 05 The three targets | Left shelf of the storage room (pickpocket the phone caller's key). |
| Under of Bells | 14 | 05 The three targets | Bathroom floor in the Hung Villa where you meet Ramon Hernandez. |
| King of Roses | 14 | 05 The three targets | Counter of the Lotus Bar. |
| Under of Roses | 16 | 03 The gantries | On a crate at the end of the hallway before the scaffolds. |
| Ace of Bells | 16 | 04 The gatehouse | Sofa with two sleeping NPCs after the cable car. |
| 9 of Bells | 16 | 08 Robotics Department | Inside a box by the Utility door. |
| King of Bells | 17 | 03 Null Space | Table in the room past the injured lady. |
| Ace of Shields | 17 | 08 Moneypenny's pod | Moneypenny's desk after breaching the door. |
| 8 of Bells | 17 | 12 THEIA | Table after clearing the enemies post-elevator. |
All legacy item locations
Legacy Items are the smallest set, but they're the most fan-service-heavy — nine references to past Bond films, from the ATAC Device to Jaws' design specs.
| Legacy Item | Ch. | Checkpoint | Where to find it |
|---|---|---|---|
| Cruciform Key | 1 | 06 Central Camp | Shelf next to the TV inside container F8. |
| Dagger Shoes | 7 | 03 Field Equipment | Table in the Q-07 Wearables section of Q-Lab. |
| Chess Biography | 8 | 03 The game is on | Table beside two NPCs on the lower floor. |
| ATAC Device | 10 | 03 Black Market | On a crate on the metal beam below the signal tower. |
| Concert Poster | 11 | 05 Get upstairs | Table on the right inside the gala cafe. |
| Blades Club Badge | 12 | 03 The Penthouse | Table in front of the bar in Webb's penthouse. |
| Tarot Deck | 14 | 05 The three targets | Ramon Hernandez's bedroom nightstand. |
| Trilby Hat | 15 | 04 The betrayal | Changing room near the Q-Lab elevator. |
| Jaws Design Specs | 16 | 08 Robotics Department | On a crate down the left corridor of the 54th floor. |
Because Intel files autosave the instant you interact with them and the chapter select preserves progress, the cleanest approach is to play through the story once for narrative beats and then run focused replays per chapter — especially Chapters 8, 10, 11, 12, and 14, which carry the heaviest collectible density.







































