The Jewel of Jahari is an optional objective inside the Aleph Black Market segment of 007 First Light, tucked into The Past Never Dies mission. Bond needs $100,000 for the auction entry fee, and Nirmala, the pawn shop owner, offers a fast $30,000 toward that total if you can pry a red ruby off a street hustler named Aadan, who is running a cup game nearby.

Starting the Jewel of Jahari objective
Once you enter Aleph's Black Market, take the stairs down and find Nirmala at the pawn shop on the left side. Pick the dialogue line offering to help her, and she will point you toward Aadan and his cup game. The sub-objective only activates after this conversation, so skipping it means Aadan will not interact with you for the ruby trade.
Aadan stands near the shoe stall to the right of the Fighting Pit. He charges $3,500 to play a single round. Without that money on hand, the prompt to start the game will not appear.

How to win the cup game with the Q Lens
The cup game looks like a standard three-shell trick, but tracking the cups by eye is unreliable here. The puzzle is designed around the Q Lens, which lets Bond see the ruby through the cup it is hidden under.
Step 1: Pay Aadan the $3,500 fee to begin the round. He will reveal the red ruby and place it under one of the cups before starting the shuffle.
Step 2: The instant the ruby is visible, hold L1 on PlayStation or LB on Xbox to switch on the Q Lens. The ruby will glow with an orange highlight that stays visible through the cup walls.
Step 3: Keep the Q Lens active for the entire shuffle. Watch only the highlighted ruby, not the cup pattern. When Aadan stops moving the cups, select the cup containing the highlighted ruby.
Step 4: Take the Jewel of Jahari back to Nirmala at the pawn shop. She pays out $30,000 toward the auction fee, and the Cupped Challenge ticks off as complete.

Getting the $3,500 entry fee
The market gives you a few ways to earn the buy-in before approaching Aadan. The Fighting Pit pays out for wins and is the most direct option. Pickpocketing the soldiers patrolling the market is the alternative, and the Phone Dart gadget pulls their attention away so you can lift cash cleanly.
| Step | Action | Result |
|---|---|---|
| 1 | Speak to Nirmala at the pawn shop | Activates the Jewel of Jahari objective |
| 2 | Earn $3,500 via Fighting Pit or pickpockets | Covers Aadan's entry fee |
| 3 | Find Aadan near the shoe stall by the Fighting Pit | Starts the cup game |
| 4 | Hold L1/LB to use Q Lens during the shuffle | Reveals the ruby through the cup |
| 5 | Select the cup with the highlighted ruby | Wins the Jewel of Jahari |
| 6 | Return the ruby to Nirmala | $30,000 paid out, Cupped Challenge cleared |

Why the cup game fails
Only a few specific mistakes cause a loss here, and each one comes down to either timing or money.
- Trying to follow the cup by sight without the Q Lens. The shuffle is faster than the player can reliably track.
- Activating the Q Lens after Aadan has already covered the ruby. The highlight will not register.
- Picking a cup while no orange highlight is visible. Restart instead of guessing.
- Approaching Aadan without $3,500 in your wallet. The interaction prompt for the game will not trigger.
Losing a round costs you the $3,500 stake, so confirm the highlight is locked onto a single cup before selecting. The net profit from a successful run is $26,500 plus a meaningful chunk of the auction fee, which makes this one of the better-paying detours in The Past Never Dies.
Confirming the objective completed
Two things tell you the route is finished. The objective tracker updates the moment Nirmala accepts the ruby, and the Cupped Challenge entry on the mission screen flips to complete. The $30,000 lands in your auction fund immediately, so the running total toward the $100,000 goal should jump on the HUD as soon as the dialogue closes.