Gaming Guide

IRON NEST: Heavy Turret Simulator – Every Gold Medal Requirement

The exact thresholds you must hit on each mission to earn its top-tier medal, from Calibration Fire through Final Harvest.

The exact thresholds you must hit on each mission to earn its top-tier medal, from Calibration Fire through Final Harvest.

Every mission in IRON NEST: Heavy Turret Simulator tracks Bronze, Silver, and Gold medals, but the game never spells out the numbers you need to clear. Gold is always the strictest tier, and on the later missions you have to satisfy several conditions in a single run. The thresholds below are the exact targets for the top medal on each mission.

Quick answer: To earn Gold, finish a mission while meeting the Gold column for every task listed under that mission. On simple missions this is one shot-count target; on complex missions you must hit all four conditions in the same run.


How Gold medals are scored

Each mission attaches one or more tasks to its medal. A task can be a limit you stay under, such as shots fired or Requisition spent, or a floor you climb above, such as enemies killed or a kill streak. Gold requires the hardest value in that task. When a mission lists multiple tasks, all of them must land in the Gold range at the same time, so plan your run around the tightest constraint rather than chasing one number.

Cat roaming in the Iron Nest
Screenshot from IRON NEST: Heavy Turret Simulator.

Shot-count missions

The opening missions score a single value, the number of shots you fire. Keep the count at or below the Gold figure and the medal is yours.

MissionTaskGold
Calibration FireShots fired, at or underOne
Fire and LightShots fired, at or underFour

Liberation

TaskGold
Allies killed, at or underZero
Average accuracy, at or under0.3
Consecutive kill shots, at or aboveSix
Requisition spent, at or under30

Counter-Battery

TaskGold
Triple kill time window (seconds)10 or more
Counter-battery time left, at or above260
Requisition spent, at or under30
Enemies killed, at or aboveNine

Iron Road

TaskGold
Killed allies, at or underZero
Consecutive kill shots, at or above20
Kills/shot ratio, at or above (min. 10 enemies)2
Kills without recon15

Siege of Cartagena

TaskGold
Killed allies, at or underZero
Killed enemies, at or above15
Kills without recon15
Requisition spent, at or under50

The Gorge

TaskGold
Killed allies, at or underZero
Consecutive kill shots, at or aboveTen
Killed enemies, at or above30
Kills/shot ratio, at or above (min. 10 enemies)Two

Rock of Gibraltar

TaskGold
Killed allies, at or underZero
Killed enemies, at or aboveTwo
Kills without recon15
Requisition spent, at or under10

Dead Reckoning

TaskGold
Killed allies, at or underZero
Consecutive kill shots, at or aboveSix
Killed enemies, at or above15
Requisition spent, at or under30

Fire on Call

TaskGold
Requisition spent, at or underZero
Killed enemies, at or above30
Kills/shot ratio, at or above (min. 10 enemies)2
Kills without recon15

High Tide

TaskGold
Consecutive kill shots, at or aboveSix
Triple kill time window10 seconds or more
Average accuracy, at or under0.3
Counter-battery time left, at or aboveSix

Blind Fire

TaskGold
Requisition spent, at or under50
Consecutive kill shots, at or aboveSix
Killed enemies, at or above20
Kills without recon15

Phantom Battery

TaskGold
Kills without recon15
Killed enemies, at or aboveNine
Average accuracy, at or under0.3
Counter-battery time left, at or above260

Final Harvest

TaskGold
Killed allies, at or underZero
Kills without recon15
Killed enemies, at or above30
Seconds until first shot, at or under50

Note: the accuracy tasks read as an average error value, so lower is better and 0.3 is the demanding Gold bar. On the multi-objective missions, the friendly-fire limit of zero is the easiest condition to lose without noticing, so watch your fall of shot around allied positions. The two skirmish maps and the White Shells content are not yet documented, so treat only the missions above as confirmed.