IRON NEST: Heavy Turret Simulator – Every Gold Medal Requirement
The exact thresholds you must hit on each mission to earn its top-tier medal, from Calibration Fire through Final Harvest.
The exact thresholds you must hit on each mission to earn its top-tier medal, from Calibration Fire through Final Harvest.
by Sehaj Padda
Every mission in IRON NEST: Heavy Turret Simulator tracks Bronze, Silver, and Gold medals, but the game never spells out the numbers you need to clear. Gold is always the strictest tier, and on the later missions you have to satisfy several conditions in a single run. The thresholds below are the exact targets for the top medal on each mission.
Quick answer: To earn Gold, finish a mission while meeting the Gold column for every task listed under that mission. On simple missions this is one shot-count target; on complex missions you must hit all four conditions in the same run.
How Gold medals are scored
Each mission attaches one or more tasks to its medal. A task can be a limit you stay under, such as shots fired or Requisition spent, or a floor you climb above, such as enemies killed or a kill streak. Gold requires the hardest value in that task. When a mission lists multiple tasks, all of them must land in the Gold range at the same time, so plan your run around the tightest constraint rather than chasing one number.
Screenshot from IRON NEST: Heavy Turret Simulator.
Shot-count missions
The opening missions score a single value, the number of shots you fire. Keep the count at or below the Gold figure and the medal is yours.
Mission
Task
Gold
Calibration Fire
Shots fired, at or under
One
Fire and Light
Shots fired, at or under
Four
Liberation
Task
Gold
Allies killed, at or under
Zero
Average accuracy, at or under
0.3
Consecutive kill shots, at or above
Six
Requisition spent, at or under
30
Counter-Battery
Task
Gold
Triple kill time window (seconds)
10 or more
Counter-battery time left, at or above
260
Requisition spent, at or under
30
Enemies killed, at or above
Nine
Iron Road
Task
Gold
Killed allies, at or under
Zero
Consecutive kill shots, at or above
20
Kills/shot ratio, at or above (min. 10 enemies)
2
Kills without recon
15
Siege of Cartagena
Task
Gold
Killed allies, at or under
Zero
Killed enemies, at or above
15
Kills without recon
15
Requisition spent, at or under
50
The Gorge
Task
Gold
Killed allies, at or under
Zero
Consecutive kill shots, at or above
Ten
Killed enemies, at or above
30
Kills/shot ratio, at or above (min. 10 enemies)
Two
Rock of Gibraltar
Task
Gold
Killed allies, at or under
Zero
Killed enemies, at or above
Two
Kills without recon
15
Requisition spent, at or under
10
Dead Reckoning
Task
Gold
Killed allies, at or under
Zero
Consecutive kill shots, at or above
Six
Killed enemies, at or above
15
Requisition spent, at or under
30
Fire on Call
Task
Gold
Requisition spent, at or under
Zero
Killed enemies, at or above
30
Kills/shot ratio, at or above (min. 10 enemies)
2
Kills without recon
15
High Tide
Task
Gold
Consecutive kill shots, at or above
Six
Triple kill time window
10 seconds or more
Average accuracy, at or under
0.3
Counter-battery time left, at or above
Six
Blind Fire
Task
Gold
Requisition spent, at or under
50
Consecutive kill shots, at or above
Six
Killed enemies, at or above
20
Kills without recon
15
Phantom Battery
Task
Gold
Kills without recon
15
Killed enemies, at or above
Nine
Average accuracy, at or under
0.3
Counter-battery time left, at or above
260
Final Harvest
Task
Gold
Killed allies, at or under
Zero
Kills without recon
15
Killed enemies, at or above
30
Seconds until first shot, at or under
50
Note: the accuracy tasks read as an average error value, so lower is better and 0.3 is the demanding Gold bar. On the multi-objective missions, the friendly-fire limit of zero is the easiest condition to lose without noticing, so watch your fall of shot around allied positions. The two skirmish maps and the White Shells content are not yet documented, so treat only the missions above as confirmed.