The Office is a 5-star map in Project: Escape Room where your boss locks you inside after asking you to work overtime. Getting out means solving five puzzles in order, each one handing you a key or a code that opens the next room. You move from the cubicles to the break room, the manager’s office, the meeting room, and finally the reception lobby before the front doors unlock.
Quick answer: Enter 6482 at cubicle 7, D36 in the vending machine, match the window grids to open the safe, punch 314256 into the elevator, then set the reception colors to Blue, Orange, Red, Green to open the exit.

The Office codes and keys in order
Every puzzle depends on the one before it, so you cannot skip ahead. Here is the full chain of answers from spawn to escape.
| Room | Answer | Reward |
|---|---|---|
| Cubicle computer (cubicle 7) | PIN 6482 | Break room key |
| Vending machine | D36 | Manager’s office key |
| Manager’s office grid | Match lit windows on green, red, blue buildings | Meeting room key |
| Elevator keypad | 314256 | Elevator to reception |
| Reception desk computer | Blue, Orange, Red, Green | Front entrance unlocks |
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Add to Google Preferences →Step 1: Get the Break room key from the cubicles
6482.6482. A drawer opens with the message “A cubicle drawer opened,” giving you the Break room key.
Step 2: Get the Manager’s office key from the vending machine

Step 3: Open the safe for the Meeting room key

Step 4: Unlock the elevator with the sales graph
314256. Enter that on the elevator keypad to activate it.
Step 5: Solve the reception color puzzle and escape


If a code does not work
A wrong keypad entry returns an “ERROR” message, while a correct one shows “GRANTED.” Two things usually cause a mismatch. First, make sure you are entering codes at the right terminal, since the cubicle PIN only works at the computer in cubicle 7. Second, order matters on the elevator and reception puzzles, so a right set of numbers or colors in the wrong sequence still fails.
Beginner and Challenge modes can change some layouts, so if a cubicle, score, or window pattern does not match what you see, read the in-room clue again and follow the values on screen rather than the fixed numbers. The logic behind each puzzle stays the same; only the exact figures shift.






