The ending you reach in ReStory: Chill Electronics Repairs comes down to how you treat the people who walk up to your shop window, not how well you clean an Atari board or reassemble a Pokia phone. The repairs themselves barely move the needle. Your responses to customers, and one key decision late in the story, split the game into a good ending and a bad ending.
Quick answer: To get the good ending, help customers, complete their repair requests, and when prompted, agree to sell your shop and donate the money to the concert that blocks the mega mall. To get the bad ending, refuse to help with the concert, decline to sell, and confirm that “mega malls are the future” when asked.
What actually decides your ending
The game tracks your interactions with the people who visit, not your repair quality. Throughout your playthrough you’ll get chances to do jobs for free, look the other way on something you find, and even invite a customer to stay with you. These moments shape how the story resolves.
Every path funnels toward the same fork. At a set point, you’re offered the chance to sell your shop and put all the proceeds toward a concert that stops the mega mall from being built in Akiba. Which way you answer here is what locks in the good or bad ending.
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The good ending rewards empathy. Talk to the people who come by, help them out when you’re able, and finish the repairs they ask for. Showing good values through your choices gets the NPCs to open up and pushes their stories forward.

| Customer | What they need |
|---|---|
| Hashimoto (landlord) | Brings a Pokia device to repair. Offer to work for free, then ask about the device’s history. |
| Girl with the Eggotchi | Asks for a screen fix, but restore the device’s data to learn her family history. |
| Student | Wants help sharing his confession. Hear him out instead of turning him away. |
| Gangster | Carries a device that could send him to prison. Don’t report him, help him start clean. |

After a run of conversations where you get life updates from everyone you’ve come to know, a notification tells you that you’ve beaten the game and helped Akiba keep its charm. You’re now a local legend and can keep running the shop in sandbox mode for achievements, though customers won’t stop by anymore.
Bad ending: “Globalization”
The bad ending branches from the exact same decision point. When you’re offered the chance to sell your shop to fund the concert, you instead decline to help and let the mall construction proceed.

In this outcome, you aren’t the hero of Akiba. You didn’t save the concert, and you didn’t stop the mall. You receive the Mega Mall Storefront 02 Rental Agreement, and your rent climbs to 5,000 Yen. This is a path worth taking only if you want the associated achievement.

NPC routes and getting both endings
Separate from the ending itself, there are three NPC character routes to follow, for Kaito, Baketsu, and Haruhi. Each route ties to its own achievement, and the stories are mutually exclusive, so you can only invite one person to stay with you per playthrough.
If you plan to see both endings anyway, pick a different person each playthrough. That way you knock out the route achievements while you’re already replaying for the second ending, saving yourself extra runs.
You’ll know each ending landed when the “Congratulations on beating ReStory!” dialog appears with a Thanks button to dismiss it and drop you into sandbox mode. The good ending is confirmed by the Historic Preservation Certificate and the notification that Akiba kept its charm, while the bad ending is confirmed by the Globalization achievement and the raised 5,000 Yen rent.





