SubCargo drops you into a post-apocalyptic ocean where a submarine crew hauls freight between dock stops for cash. A single run moves through a fixed sequence of actions, from buying reactor fuel to sealing cargo and draining the ballast before you ever leave the bay. Miss a step and the sub floods, the reactor dies, or your freight gets destroyed on arrival.
Quick answer: Buy a Uranium Fuel Rod, board the submarine and load your cargo containers with the overhead crane, lock them down with magnets, insert the fuel rod to power the reactor, drain the flooded ballast tank, then pilot to the destination dock with the cargo still sealed inside to complete the delivery.

What you need before undocking
SubCargo is a co-op game built by DeltaCore Studio, and the official page recommends 2 or more players so one person is not trying to pilot, pump ballast, and repair leaks at once. You can practice solo, but every job below is easier with a second crew member watching the reactor while you handle cargo.
- A Uranium Fuel Rod for the reactor (bought before you board)
- A working welder and a fire extinguisher for breaches and fires
- Ballast pumps tested so the sub holds depth instead of sinking
- Clear cargo bay doors and a functioning overhead crane
You can open the experience from the official SubCargo game page (Place ID 79206495603893). The game is in alpha, so expect bugs and balance changes between updates.
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Diving for scrap without losing the sub
You can leave the hull in a diving suit to grab scrap from underwater ruins along the route, and that loot sells for extra cash at the dock. But this is where runs collapse. Leaving the sub unattended during a dive means no one is watching hull integrity or the reactor, and a catastrophic hull breach combined with a power failure can flood the sub and kill everyone inside, including the diver on return.
Note: Treat any scrap detour as optional. If you dive, keep a crew member on repairs and recall to the sub the moment a hull alarm sounds. Skipping the dive entirely is the safest way to bank a clean delivery.

How to confirm the delivery worked
A successful turn-in pays out at the delivery terminal and awards the “Successful delivery!” badge for making your first submarine delivery. It is one of the rarer rewards in the game, earned by roughly 14 percent of players, so seeing it unlock confirms the whole run counted.
| Outcome | Reason |
|---|---|
| Delivery fails or dies | Hull breach floods the sub or the reactor loses power mid-run |
| Payout is reduced | Cargo is damaged, a container is missing from the hold, or you dock at the wrong stop |
| Sub sinks when you stop | Ballast tank still flooded or pumps not set to neutral |
| Reactor stays offline | No Uranium Fuel Rod inserted |
Because the game is still in alpha, contract payouts, dock layouts, and creature behavior shift between patches. Lock down the core loop first, meaning fuel the reactor, load and secure cargo, drain ballast, and dock with the freight intact, and every future run gets easier as the deeper routes and Larry encounters open up.






