Gaming How-To

Hell Let Loose: Vietnam – How to Get RPG Ammo (Resupply Guide)

Where to resupply rockets, how many rounds you carry, and which vehicles to save them for.

Where to resupply rockets, how many rounds you carry, and which vehicles to save them for.

RPG rounds are the fastest way to remove enemy armor in Hell Let Loose: Vietnam, but you only ever hold a couple at once, and rifle ammo boxes will not top them up. Knowing exactly where explosive ammunition comes from keeps you effective instead of stranded with an empty launcher.

Quick answer: Walk up to a specialized RPG ammo box placed by a teammate, or return to your team’s HQ ammo depot, then interact with it to resupply. Each resupply gives you 2 RPG rounds.


Where to resupply RPG rounds

Explosive ammunition only comes from a source that specifically supports it. Standard ammo boxes meant for rifles will not replenish your rockets, so heading to the wrong crate wastes time in the field.

Find a dedicated RPG ammo box dropped by a teammate, or move back to your team’s HQ ammo depot. These are the two reliable points that hold rockets for your launcher.
Approach the box and use the interact prompt to resupply. Every resupply hands you 2 RPG rounds, filling your capacity back up.
Repeat the process after you fire. Because you spend rockets quickly against vehicles, plan your route so a resupply point stays within reach during a push.

Note: Coordinating with a squad member who can place an ammo box near the front line saves long trips back to HQ during a heavy armor engagement.


RPG ammo capacity and limits

Your carrying capacity is tight, which is why every shot needs to count. The launcher tops out at 2 rounds, matching exactly what a single resupply provides.

DetailValue
Rounds per resupply2 RPG rounds
Maximum carried at once2 RPG rounds
Resupply sourcesTeammate RPG ammo box, HQ ammo depot
Rifle ammo boxesDo not refill rockets

The US Armed Forces carry the M72 rocket launcher, while the North Vietnamese Army fields the RPG-02. Both draw on the same principle here: keep at most two rounds ready and return to a supporting ammo source once they are gone.


Best targets for your RPG rounds

A single well-placed shot is enough to destroy a heavy vehicle at medium to long range. With only two rounds on hand, aim them where they pay off most.

Tanks are the priority. They are slow, high value, and one accurate hit takes them out, which makes them the most efficient use of a limited rocket count.

RPG equipped in first person aimed at an enemy tank
RPG aimed at an enemy tank in Hell Let Loose: Vietnam (Image via Team17)

Patrol boats are a solid secondary target when they are ferrying or supporting enemy troops on Vietnam’s river network. Helicopters can technically be hit, but they change direction fast and are hard to strike from the ground.

For aircraft, anti-air guns are the more reliable answer. Their rapid fire can bring down enemy helicopters across any visible range, so it is better to hold your rockets for ground targets like tanks and boats.


Treat your two rockets as a scarce resource, know where the nearest RPG ammo box or HQ depot sits, and spend each shot on armor that a rifle squad cannot handle. That discipline keeps your launcher useful through a full match rather than empty after the first engagement.