Gameplay footage from Grand Theft Auto 6 spread across social platforms today before Rockstar Games began pulling it down, and the clips were up long enough for people to freeze-frame the HUD. What they caught is mostly systems work rather than story: money counters, a fuel gauge, wanted stars, and a small symbol that looks a lot like the honor meter from Red Dead Redemption 2.
Quick answer: The leaked footage shows separate wallet and safe house cash counters, a fuel indicator under the vehicle nameplate, a returning six-star wanted system with extra identification icons beneath it, an RDR2-style honor symbol, basketball at Jason’s beach safehouse, and a Leonida map split into five named counties.

Every detail spotted in the leaked GTA 6 footage
| What appeared | Where it showed up | What it points to |
|---|---|---|
| Two money icons | Top-right of the HUD | Wallet cash kept separate from safe house cash |
| Fuel icon | Under the vehicle nameplate | Cars may need refueling |
| Storage prompt | Behind a parked truck | Vehicles can be used to store items |
| Six wanted stars | Top-right, after hitting a pedestrian | The six-star police system returns |
| Clothing, person and car icons | Directly beneath the wanted stars | How police identify you, or which laws were broken |
| Devil symbol with a minus sign | Right side of the screen | An honor or morality track |
| Basketball hoop | Jason’s beach safehouse | Returning side activities |
| Five county names | Leaked Leonida map | Kelly, Lummox, Leonard, Vice Dale, Mariana |
Wallet cash and safe house cash are tracked separately
The first thing visible in the corner of the screen is a pair of money icons instead of one. One reads as a wallet, the other as a stash kept at the safe house. Two counters imply that carried cash and stored cash behave differently, which matters if the game ever takes money off you after an arrest or a death.
Cars show a fuel gauge and a storage option
When Jason gets into a Vapid ’70 Ganado, the usual vehicle nameplate slides in, and a fuel icon sits underneath it. That is the clearest hint yet that refueling is a real mechanic rather than set dressing.
A second vehicle detail flashes by fast. As Jason walks behind a parked truck, a storage prompt appears for roughly a second before the camera moves on. It points to vehicles doubling as containers for gear or loot.

The six-star wanted system returns, with identification icons
After Jason hits a civilian, the familiar star meter fills the top-right corner, and it caps at six. The more interesting part is what sits below it. A row of small symbols appears alongside the stars, shaped like clothing, a person, and a car.
Two readings fit what is on screen. Either the icons show which traits the police have on you, so changing clothes or switching cars would break the trail, or they log the specific offenses committed. Neither has been confirmed.
A negative honor marker appears when a civilian is hurt
As the NPC takes damage, a devil symbol with a minus sign pops up on the right edge of the screen. The placement and timing match how Red Dead Redemption 2 signals an honor loss, which suggests GTA 6 tracks player behavior on some kind of morality scale.
Note: a single negative pop-up does not tell you what the scale actually affects. There is no visible meter in the clips, and no indication of what changes at high or low values.
Basketball at Jason’s beach safehouse
One of the clips has the protagonist shooting hoops outside his home. Basketball has been part of the series since San Andreas, so its return is unsurprising, but seeing it running in a build is different from assuming it.
The location is recognizable too. It is the same beach safehouse that showed up in the second GTA 6 trailer, which makes the footage easier to place within the world rather than treating it as an isolated test area.

NPC reactions and the song playing in the background
Crowd behavior in the clips is noticeably closer to Red Dead Redemption 2 than to any previous GTA. Pedestrians react to the player with more layered animations instead of the short, repetitive responses the series has leaned on.
There is also a track audible under the gameplay. It is “Impact” by SG Lewis, Robyn and Channel Tres, which places another confirmed song on the GTA 6 soundtrack.
The Leonida map and its five counties
Alongside the gameplay clips, a full map of Leonida circulated. It divides the state into Kelly County, Lummox County, Leonard County, Vice Dale County, and Mariana County. The county layout is the most concrete look at how the world is carved up outside Vice City itself.
How to tell a real GTA 6 leak from a fake one
Not every clip that has claimed to be GTA 6 has held up. In December 2024, a 30-second video of a CCTV camera in an alleyway circulated widely and was treated as a genuine development build. It was fabricated in Unreal Engine 5 by a Discord user who spent about a month on it and later came forward.
Other material has been real but old. A photo posted to Reddit in early 2025 showed a protagonist standing against a wall on a monitor inside what appeared to be Rockstar San Diego’s office, taken in mid-2021. A bridge clip shared in March 2026 was filmed off a desktop screen and described as a roughly four-year-old build used for testing traffic AI and asset streaming, not a look at the finished game.
Three checks separate the two. Genuine footage tends to look unremarkable, with mundane camera work, RAGE engine motion blur, and traffic behavior consistent with the build’s age. Fakes usually oversell themselves with clean lighting and smooth, cinematic camera moves. And real material draws copyright takedowns quickly, which is exactly what happened to today’s clips.
Everything above comes from unfinished footage that Rockstar did not intend to show, so treat any single icon as provisional. HUD elements get moved, renamed, or cut before release, and the identification symbols under the wanted stars are the most likely candidates for change. What the clips do establish is the shape of the systems Rockstar is building around Jason and Lucia, from cash management to how hard the police chase you.





