Gaming How-To

Mortal Shell 2: How to Get the Axatana in the Forgotten Tower

The exact route from Marrow Keep to the locked tower chamber, plus what the weapon does once you claim it.

The exact route from Marrow Keep to the locked tower chamber, plus what the weapon does once you claim it.

The Axatana sits behind one of the longer enemy gauntlets in Mortal Shell 2, tucked inside a sealed chamber in the Forgotten Tower at the far southeastern edge of the map. It is a transforming weapon, twin katanas on light attacks and a two-handed axe on heavy attacks, and it can be picked up long before the game expects you to fight everything standing between you and it.

Quick answer: Purify the Corruption on the southern launch pad at Marrow Keep, ride it to the Outskirts of Mammon, cross to Castigator’s Keep, then chain the Bone Gates east until you reach the Forgotten Tower. Press the wall button to raise the metal gate, kill the elite inside, and take the Axatana from the pedestal.


What you need before the run

Only one hard requirement gates the trip. You must have unlocked the ability to cleanse Corruption, because black growth covers the southern launch pad on top of Marrow Keep and there is no way past it otherwise. Cleansing costs Ova, so bank enough before you climb the keep.

Everything else is optional. If you would rather not memorize the route, Merrick at Marrow Keep sells a map that marks the Axatana on the overworld for 1,100 Coins. The path itself is survivable at low levels because almost every fight along the way can be skipped by running.

RequirementDetail
Corruption purificationNeeded to clear the growth on Marrow Keep’s southern launch pad
OvaSpent to perform the purification
Optional mapSold by Merrick at Marrow Keep for 1,100 Coins
Combat requirementOne elite enemy guards the chamber; the rest can be run past

Route to the Forgotten Tower

Go to the top of Marrow Keep and cleanse the black growth blocking the southern launch pad. Use the pad to launch yourself into the Mammon region, and light the Outskirts of Mammon Beacon when you land.
From the Outskirts of Mammon, sprint straight across the battlefield and through the ruined gate. Do not stop to fight; the enemies here are dense but slow to commit.
Follow the bridge south and take the Bone Gate on it. That drops you at Castigator’s Keep. Ignore the large rolling enemy near the gate and head up the battlement, where a Beacon sits beside a pair of non-respawning ballista enemies. Light it, because this is your restart point if the rest of the run goes badly.
Drop back down to ground level from the Beacon and follow the path along the ledge east. Skip the long-limbed enemies waiting there and take the next Bone Gate you see, which puts you on the small stone island connected to the keep.
Player character running past a group of blue-robed cultists gathered by a camp in a snowy cavern
Cultist groups along the eastern path can be run past rather than cleared. Image by Cold Symmetry.
Immediately use the jump pad to your left and follow the path upward. You are climbing toward a large structure with a ramp, and there is a cluster of cultists at the top of it.
Armored character crossing a rocky ravine toward a tall monolith on the route east
The rocky ravine leading east past the monolith, on the way to the final Bone Gate. Image by Cold Symmetry.
Push past the cultists to the Bone Gate just beyond them and jump through. You now arrive at the Forgotten Tower, the sub-location that holds the weapon.
Character approaching a stone staircase inside root-covered ruins at the Forgotten Tower
The root-covered ruins and staircase inside the Forgotten Tower. Image by Cold Symmetry.
Enter the structure and turn right. Pass through the hole in the wall to reach one last Bone Gate, then jump through it. That final hop lands you at the locked tower that contains the Axatana.

Opening the chamber and claiming the weapon

Walk past the dead shrub and look at the wall on your left. There is a button set into it that lifts the metal gate sealing the chamber. Press it and the room opens.

Inside is a single elite enemy, a Gloom Seeker, sometimes described as a dual-blade assassin. It hits hard but it is alone, and there is no boss health bar or arena lock here. Kill it, then interact with the pedestal in the middle of the room, near the candles, to take the Axatana.

Note: some players have grabbed the weapon without finishing the fight. That is worth attempting if you are underleveled, but expect the enemy to interrupt the pickup animation.

You will know it worked when the Axatana appears under the Weapons tab in your inventory. Equip it there, and the entry shows “Weapon Already Equipped” once it is in hand.

Inventory Weapons tab showing the Axatana selected with its description and equipped status
The Axatana in the inventory’s Weapons tab, marked as equipped. Image by Cold Symmetry.

How the Axatana behaves in combat

The weapon is a pair of twin blades built to fold into an axe, and the form is tied directly to the attack button rather than a manual stance toggle. Light attacks use the katana form. Heavy attacks use the axe form. You cannot lock it into one shape.

Katana form is the fastest moveset available and sweeps in an arc in front of you, which makes it strong against clustered enemies. The running light attack in particular spins you through a group. Axe form trades that speed for heavy vertical swings that land more damage per hit and stagger enemies more reliably.

FormTriggered byBehavior
Twin katanasLight attacksFast arcing swings, good against groups
AxeHeavy attacksSlow vertical strikes, higher damage and stagger

Its weapon ability is Morph Attack. If you already like the Axe and Dagger’s in-and-out rhythm, the Axatana covers similar ground with a heavier finisher attached.


Axatana upgrade materials

Upgrades run on Ventrium through the early levels, then switch to Laterite at +7. The costs climb sharply past +3, so plan around Ventrium supply if you intend to make this your main weapon.

LevelMaterialQuantity
+1Ventrium2
+2Ventrium2
+3Ventrium4
+4Ventrium9
+5Ventrium13
+6Ventrium18
+7Laterite2
+8Laterite4
+9Laterite9

Because the trip only demands one purification unlock and one elite kill, the Axatana is one of the earlier high-value weapons you can realistically add to a run. Light the Castigator’s Keep Beacon on the way through and the whole detour becomes a short fast-travel hop the next time you want to come back for the Tarstones scattered around the same stretch of Mammon.